1 #ifndef MSP_GL_SPHERE_H_
2 #define MSP_GL_SPHERE_H_
4 #include "geometrybuilder.h"
9 class UvSphereBuilder: public GeometryBuilder
17 UvSphereBuilder(float, unsigned, unsigned = 0);
19 using GeometryBuilder::build;
20 virtual void build(PrimitiveBuilder &) const;