1 #ifndef MSP_GL_RESOURCEMANAGER_H_
2 #define MSP_GL_RESOURCEMANAGER_H_
4 #include <msp/core/inttypes.h>
5 #include <msp/core/mutex.h>
6 #include <msp/core/semaphore.h>
7 #include <msp/core/thread.h>
8 #include <msp/datafile/collection.h>
14 class ResourceWatcher;
27 struct ManagedResource
30 DataFile::Collection *collection;
33 Resource::AsyncLoader *loader;
37 std::vector<ResourceWatcher *> watchers;
39 ManagedResource(Resource &);
42 void finish_loading();
45 void add_watcher(ResourceWatcher &);
46 void remove_watcher(ResourceWatcher &);
49 class LoadingThread: public Thread
62 ResourceManager &manager;
64 ManagedResource *volatile resource;
68 LoadingThread(ResourceManager &);
74 void set_resource(ManagedResource *);
75 ManagedResource *get_resource() const { return resource; }
77 State get_state() const { return state; }
82 typedef std::map<const Resource *, ManagedResource> ResourceMap;
83 typedef std::list<ManagedResource *> LoadQueue;
87 ResourceMap resources;
91 unsigned min_retain_frames;
92 unsigned max_retain_frames;
100 void set_loading_policy(LoadingPolicy);
101 void set_async_loads(bool);
102 void set_size_limit(UInt64);
103 void set_min_retain_frames(unsigned);
104 void set_max_retain_frames(unsigned);
106 void add_resource(Resource &);
107 void *get_data_for_resource(const Resource &);
108 void set_resource_location(Resource &, DataFile::Collection &, const std::string &);
109 void load_resource(Resource &);
110 void resource_used(const Resource &);
111 void remove_resource(Resource &);
113 void watch_resource(const Resource &, ResourceWatcher &);
114 void unwatch_resource(const Resource &, ResourceWatcher &);
117 UInt64 get_total_data_size() const;