1 #ifndef MSP_GL_CAMERA_H_
2 #define MSP_GL_CAMERA_H_
13 Geometry::Angle<float> fov;
15 // Some compilers have "near" and "far" keywords
26 void set_field_of_view(const Geometry::Angle<float> &);
27 void set_aspect(float);
28 void set_depth_clip(float, float);
29 const Geometry::Angle<float> &get_field_of_view() const { return fov; }
30 float get_aspect() const { return aspect; }
31 float get_near_clip() const { return clip_near; }
32 float get_far_clip() const { return clip_far; }
34 void set_position(const Vector3 &);
35 void set_look_direction(const Vector3 &);
36 void look_at(const Vector3 &);
37 void set_up_direction(const Vector3 &);
38 const Vector3 &get_position() const { return position; }
39 const Vector3 &get_look_direction() const { return look_dir; }
40 const Vector3 &get_up_direction() const { return up_dir; }
41 const Matrix &get_matrix() const { return matrix; }
43 Vector3 project(const Vector4 &) const;
44 Vector3 project(const Vector3 &) const;
45 Vector4 unproject(const Vector4 &) const;
50 void compute_matrix();