material = Material(material)
if self.use_textures:
- for p in material.properties:
+ for p in material.properties.values():
if p.texture:
tex_name = p.texture.image.name+".tex2d"
if tex_name not in resources:
mat_res = Resource(material.name+".mat", "material")
st = Statement("pbr")
- st.sub.append(self.create_property_statement(mat_res, material.base_color, "base_color", resources))
- st.sub.append(self.create_property_statement(mat_res, material.metalness, "metalness", resources))
- st.sub.append(self.create_property_statement(mat_res, material.roughness, "roughness", resources))
- st.sub.append(self.create_property_statement(mat_res, material.normal, "normal", resources, tex_only=True))
- st.sub.append(self.create_property_statement(mat_res, material.emission, "emission", resources))
+ for kw, p in material.properties.items():
+ ss = self.create_property_statement(mat_res, p, kw, resources)
+ if ss:
+ st.sub.append(ss)
if self.use_textures:
- first_tex = (p.texture for p in material.properties if p.texture).__next__
+ first_tex = (p.texture for p in material.properties.values() if p.texture).__next__()
if first_tex and not first_tex.default_filter:
from .export_texture import SamplerExporter
sampler_export = SamplerExporter()
return mat_res
- def create_property_statement(self, mat_res, prop, keyword, resources, *, tex_only=False):
+ def create_property_statement(self, mat_res, prop, keyword, resources):
from .datafile import Statement
if self.use_textures and prop.texture:
tex_res = resources[prop.texture.image.name+".tex2d"]
return Statement(keyword+"_map", fn)
else:
return mat_res.create_reference_statement(keyword+"_map", tex_res)
- elif tex_only:
+ elif prop.value is None:
return
elif type(prop.value)==tuple:
return Statement(keyword, *prop.value)
self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
else:
self.value = input_socket.default_value[:len(self.value)]
- else:
+ elif self.value is not None:
self.value = input_socket.default_value
from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
class Material:
def __init__(self, material):
self.name = material.name
-
- self.base_color = MaterialProperty((0.8, 0.8, 0.8, 1.0))
- self.metalness = MaterialProperty(0.0)
- self.roughness = MaterialProperty(0.5)
- self.normal = MaterialProperty((0.0, 0.0, 0.1))
- self.emission = MaterialProperty((0.0, 0.0, 0.0))
+ self.properties = {}
self.render_mode = material.render_mode
self.technique = material.technique
elif surface_node.type!='BSDF_PRINCIPLED':
raise Exception("Unsupported surface node type "+surface_node.type)
- self.base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
- self.metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
- self.roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
- self.normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
- self.emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
+ base_color = self.properties["base_color"] = MaterialProperty((0.8, 0.8, 0.8, 1.0))
+ metalness = self.properties["metalness"] = MaterialProperty(0.0)
+ roughness = self.properties["roughness"] = MaterialProperty(0.5)
+ normal = self.properties["normal"] = MaterialProperty(None)
+ emission = self.properties["emission"] = MaterialProperty((0.0, 0.0, 0.0))
- self.properties = (self.base_color, self.metalness, self.roughness, self.normal, self.emission)
+ base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
+ metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
+ roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
+ normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
+ emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
sampler_settings = None
- for p in self.properties:
+ for p in self.properties.values():
if p.texture:
settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
if sampler_settings is None: