+++ /dev/null
-#ifndef MSP_GL_PROJECTION_H_
-#define MSP_GL_PROJECTION_H_
-
-namespace Msp {
-namespace GL {
-
-// Everything in this header is deprecated - use the classes in matrix.h instead
-
-/**
-Sets up an orthogonal projection.
-*/
-void ortho(double, double, double, double, double, double);
-
-/**
-Sets up an orthogonal projection, with origin at the center of the screen.
-*/
-void ortho_centered(double, double);
-
-/**
-Sets up an orthogonal projection, with origin at the bottom left corner of the
-screen.
-*/
-void ortho_bottomleft(double, double);
-
-/**
-Sets up an orthogonal projection, with origin at the top left corner of the
-screen. The Y coordinate is reversed and grows downwards.
-*/
-void ortho_topleft(double, double);
-
-/**
-Sets up a perspective projection.
-*/
-void frustum(double, double, double, double, double, double);
-
-/**
-Sets up a perspective projection, with origin at the center of the screen.
-*/
-void frustum_centered(double width, double height, double near, double far);
-
-/**
-Sets up a centered perspective projection in a simple way.
-*/
-void perspective(double fov_y, double aspect, double near, double far);
-
-} // namespace GL
-} // namespace Msp
-
-#endif