#ifndef MSP_GL_AMBIENTOCCLUSION_H_
#define MSP_GL_AMBIENTOCCLUSION_H_
-#include "framebuffer.h"
-#include "mesh.h"
#include "postprocessor.h"
-#include "program.h"
#include "programdata.h"
#include "rendertarget.h"
-#include "texture2d.h"
namespace Msp {
namespace GL {
+class Program;
+
/**
Implements screen-space ambient occlusion.