]> git.tdb.fi Git - libs/gl.git/blob - blender/io_mspgl/properties.py
Move most properties from exporters to the relevant types
[libs/gl.git] / blender / io_mspgl / properties.py
1 import bpy
2
3 class MspGLMeshProperties(bpy.types.Panel):
4         bl_idname = "MESH_PT_mspgl_properties"
5         bl_label = "MspGL properties"
6         bl_space_type = "PROPERTIES"
7         bl_region_type = "WINDOW"
8         bl_context = "data"
9
10         @classmethod
11         def poll(cls, context):
12                 return context.active_object.type=="MESH"
13
14         def draw(self, context):
15                 mesh = context.active_object.data
16
17                 self.layout.prop(mesh, "winding_test")
18                 self.layout.prop(mesh, "smoothing")
19
20                 self.layout.separator()
21
22                 col = self.layout.column()
23                 col.label("Data selection")
24                 col.prop(mesh, "use_lines")
25                 col.prop(mesh, "vertex_groups")
26                 col.prop(mesh, "max_groups_per_vertex")
27
28                 self.layout.separator()
29
30                 col = self.layout.column()
31                 col.label("Texturing")
32                 col.prop(mesh, "use_uv")
33                 col.prop(mesh, "tbn_vecs")
34                 col.prop(mesh, "tbn_uvtex")
35
36 class MspGLObjectProperties(bpy.types.Panel):
37         bl_idname = "OBJECT_PT_mspgl_properties"
38         bl_label = "MspGL properties"
39         bl_space_type = "PROPERTIES"
40         bl_region_type = "WINDOW"
41         bl_context = "object"
42
43         def draw(self, context):
44                 obj = context.active_object
45
46                 self.layout.prop(obj, "technique");
47                 self.layout.prop(obj, "inherit_tech");
48                 if obj.inherit_tech:
49                         self.layout.prop(obj, "override_material");
50                 self.layout.prop(obj, "material_tex")
51                 self.layout.prop(obj, "compound");
52                 self.layout.prop(obj, "lod_for_parent")
53                 if obj.lod_for_parent:
54                         self.layout.prop(obj, "lod_index")
55
56 class MspGLMaterialProperties(bpy.types.Panel):
57         bl_idname = "MATERIAL_PT_mspgl_properties"
58         bl_label = "MspGL properties"
59         bl_space_type = "PROPERTIES"
60         bl_region_type = "WINDOW"
61         bl_context = "material"
62
63         @classmethod
64         def poll(cls, context):
65                 return context.active_object.active_material is not None
66
67         def draw(self, context):
68                 mat = context.active_object.active_material
69                 if not mat:
70                         return
71
72                 self.layout.prop(mat, "srgb_colors")
73                 self.layout.prop(mat, "array_atlas");
74                 if mat.array_atlas:
75                         self.layout.prop(mat, "array_layer");
76
77 def register_properties():
78         bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
79         bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
80                 items=(("NONE", "None", "No smoothing"),
81                         ("BLENDER", "Blender", "Use Blender's vertex normals"),
82                         ("MSPGL", "MspGL", "Compute vertex normals internally")))
83         bpy.types.Mesh.use_lines = bpy.props.BoolProperty(name="Include lines", description="Include edges without faces as lines", default=False)
84         bpy.types.Mesh.vertex_groups = bpy.props.BoolProperty(name="Vertex groups", description="Include vertex groups and weights", default=False)
85         bpy.types.Mesh.max_groups_per_vertex = bpy.props.IntProperty(name="Max groups", description="Maximum amount of groups per vertex", min=1, max=4, default=2)
86         bpy.types.Mesh.use_uv = bpy.props.EnumProperty(name="Use UV", description="Use UV coordinates", default="UNIT0",
87                 items=(("NONE", "None", "Ignore all UV coordinates"),
88                         ("UNIT0", "Unit 0", "Use UV coordinates for unit 0"),
89                         ("ALL", "All", "Use all UV coordinates")))
90         bpy.types.Mesh.tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
91         bpy.types.Mesh.tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
92
93         bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
94         bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures")
95         bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited technique as well", default=True)
96         bpy.types.Object.material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
97         bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
98         bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
99         bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, max=16, default=1)
100
101         bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
102         bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
103         bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")