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Include only tangent in mesh data and calculate binormal on the fly
[libs/gl.git] / blender / io_mspgl / __init__.py
1 bl_info = {
2         "name": "Msp GL datafiles",
3         "blender": (2, 80, 0),
4         "author": "Mikko Rasa",
5         "location": "File > Export",
6         "description": "Export Msp GL data",
7         "category": "Import-Export" }
8
9 if "bpy" in locals():
10         import imp
11         for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
12                 if sub in locals():
13                         imp.reload(locals()[sub])
14
15 import bpy
16 from bpy_extras.io_utils import ExportHelper
17
18 class ExportMspGLBase(ExportHelper):
19         show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
20
21         def set_extension(self, ext):
22                 ext_changed = (ext!=self.filename_ext)
23                 if ext_changed:
24                         if self.filepath.endswith(self.filename_ext):
25                                 self.filepath = self.filepath[:-len(self.filename_ext)]
26                         self.filename_ext = ext
27                 return ext_changed
28
29         def execute(self, context):
30                 exporter = self.create_exporter()
31                 self.prepare_exporter(exporter)
32                 exporter.export_to_file(context, self.filepath)
33                 return {"FINISHED"}
34
35         def create_exporter(self):
36                 raise Exception("create_exporter must be overridden")
37
38         def prepare_exporter(self, exporter):
39                 for k, v in self.as_keywords().items():
40                         setattr(exporter, k, v)
41
42 class ExportMspGLMeshBase(ExportMspGLBase):
43         export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False)
44         use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
45         use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
46
47         def draw(self, context):
48                 self.general_col = self.layout.column()
49
50                 col = self.layout.column()
51                 if len(context.selected_objects)>1:
52                         col.label(text="Object selection")
53                         col.prop(self, "export_all")
54                 col.label(text="Triangle strips")
55                 col.prop(self, "use_strips")
56                 col.prop(self, "use_degen_tris")
57
58 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
59         bl_idname = "export_mesh.mspgl_mesh"
60         bl_label = "Export Msp GL mesh"
61         bl_description = "Export one or more meshes in Msp GL format"
62
63         filename_ext = ".mesh"
64
65         def create_exporter(self):
66                 from .export_mesh import MeshExporter
67                 return MeshExporter()
68
69 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
70         bl_idname = "export_mesh.mspgl_object"
71         bl_label = "Export Msp GL object"
72         bl_description = "Export one or more objects in Msp GL format"
73
74         filename_ext = ".object"
75
76         collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
77         shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
78
79         export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
80         use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
81
82         def check(self, context):
83                 ext_changed = self.set_extension(".mdc" if self.collection else ".object")
84                 super_result = super().check(context)
85                 return ext_changed or super_result
86
87         def create_exporter(self):
88                 from .export_object import ObjectExporter
89                 return ObjectExporter()
90
91         def draw(self, context):
92                 super().draw(context)
93
94                 self.general_col.prop(self, "export_lods")
95                 self.general_col.prop(self, "use_textures")
96
97                 col = self.layout.column()
98                 col.label(text="Files")
99                 col.prop(self, "collection")
100                 col.prop(self, "shared_resources")
101
102 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
103         bl_idname = "export.mspgl_armature"
104         bl_label = "Export Msp GL armature"
105         bl_description = "Export an armature in Msp GL format"
106
107         filename_ext = ".arma"
108
109         def create_exporter(self):
110                 from .export_armature import ArmatureExporter
111                 return ArmatureExporter()
112
113 class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
114         bl_idname = "export.mspgl_animation"
115         bl_label = "Export Msp GL animation"
116         bl_description = "Export one or more animations in Msp GL format"
117
118         filename_ext = ".anim"
119
120         export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
121         collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
122         looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
123
124         def check(self, context):
125                 ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
126                 super_result = super().check(context)
127                 return ext_changed or super_result
128
129         def create_exporter(self):
130                 from .export_animation import AnimationExporter
131                 return AnimationExporter()
132
133         def draw(self, context):
134                 col = self.layout.column()
135                 col.prop(self, "export_all")
136                 if self.export_all:
137                         col.prop(self, "collection")
138                 col.prop(self, "looping_threshold")
139
140 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
141         bl_idname = "export_scene.mspgl_scene"
142         bl_label = "Export Msp GL scene"
143         bl_description = "Export the active scene in Msp GL format"
144
145         filename_ext = ".scene"
146
147         selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
148         visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
149         resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
150         skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
151
152         def create_exporter(self):
153                 from .export_scene import SceneExporter
154                 return SceneExporter()
155
156         def draw(self, context):
157                 col = self.layout.column()
158                 col.prop(self, "selected_only")
159                 col.prop(self, "visible_collections")
160                 col.prop(self, "resource_collection")
161                 if self.resource_collection:
162                         col.prop(self, "skip_existing")
163
164 class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
165         bl_idname = "export.mspgl_camera"
166         bl_label = "Export Msp GL camera"
167         bl_description = "Export a camera in Msp GL format"
168
169         filename_ext = ".camera"
170
171         def create_exporter(self):
172                 from .export_camera import CameraExporter
173                 return CameraExporter()
174
175 class AddUniform(bpy.types.Operator):
176         bl_idname = "material.add_uniform"
177         bl_label = "Add Uniform"
178         bl_description = "Add a new uniform value to the material"
179
180         def execute(self, context):
181                 mat = context.active_object.active_material
182                 mat.uniforms.add()
183                 mat.active_uniform_index = len(mat.uniforms)-1
184
185                 return {"FINISHED"}
186
187 class RemoveUniform(bpy.types.Operator):
188         bl_idname = "material.remove_uniform"
189         bl_label = "Remove Uniform"
190         bl_description = "Remove the selected uniform from the material"
191
192         def execute(self, context):
193                 mat = context.active_object.active_material
194                 mat.uniforms.remove(mat.active_uniform_index)
195                 mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
196
197                 return {"FINISHED"}
198
199 def menu_func_export(self, context):
200         self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
201         self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
202         self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
203         self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
204         self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
205         self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
206
207 classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform]
208
209 def register():
210         for c in classes:
211                 bpy.utils.register_class(c)
212
213         bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
214
215         from .properties import register_properties
216         register_properties()
217
218 def unregister():
219         for c in classes:
220                 bpy.utils.unregister_class(c)
221
222         bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
223
224         from .properties import unregister_properties
225         unregister_properties()