]> git.tdb.fi Git - r2c2.git/blob - source/libr2c2/vehicletype.cpp
15733c33842bfb79282b5b50988160e92bd25cbf
[r2c2.git] / source / libr2c2 / vehicletype.cpp
1 #include <msp/core/maputils.h>
2 #include <msp/geometry/box.h>
3 #include <msp/geometry/transformedshape.h>
4 #include <msp/strings/regex.h>
5 #include <msp/strings/format.h>
6 #include "vehicletype.h"
7
8 using namespace std;
9 using namespace Msp;
10
11 namespace R2C2 {
12
13 VehicleType::VehicleType(const ArticleNumber &an):
14         ObjectType(an),
15         locomotive(false),
16         swap_direction(false),
17         length(0),
18         width(0),
19         height(0),
20         rotate_object(false),
21         max_speed(0)
22 { }
23
24 unsigned VehicleType::get_max_function() const
25 {
26         if(functions.empty())
27                 return 0;
28         return (--functions.end())->first;
29 }
30
31 const VehicleType::Axle &VehicleType::get_axle(unsigned i) const
32 {
33         if(i>=axles.size())
34                 throw out_of_range("VehicleType::get_axle");
35         return axles[i];
36 }
37
38 const VehicleType::Axle &VehicleType::get_fixed_axle(unsigned i) const
39 {
40         if(i>=fixed_axles.size())
41                 throw out_of_range("VehicleType::get_fixed_axle");
42         return *fixed_axles[i];
43 }
44
45 const VehicleType::Bogie &VehicleType::get_bogie(unsigned i) const
46 {
47         if(i>=bogies.size())
48                 throw out_of_range("VehicleType::get_bogie");
49         return bogies[i];
50 }
51
52 const VehicleType::Axle &VehicleType::get_bogie_axle(unsigned i, unsigned j) const
53 {
54         if(i>=bogies.size())
55                 throw out_of_range("VehicleType::get_bogie_axle");
56         if(j>=bogies[i].axles.size())
57                 throw out_of_range("VehicleType::get_bogie_axle");
58         return *bogies[i].axles[j];
59 }
60
61 const VehicleType::Rod &VehicleType::get_rod(unsigned i) const
62 {
63         if(i>=rods.size())
64                 throw out_of_range("VehicleType::get_rod");
65         return rods[i];
66 }
67
68 float VehicleType::get_front_axle_offset() const
69 {
70         if(!axles.empty())
71                 return axles.front().position;
72         return length/2;
73 }
74
75 float VehicleType::get_back_axle_offset() const
76 {
77         if(!axles.empty())
78                 return axles.back().position;
79         return -length/2;
80 }
81
82
83 VehicleType::Axle::Axle():
84         index(0),
85         bogie(0),
86         local_position(0),
87         position(0),
88         wheel_dia(0),
89         powered(false)
90 { }
91
92
93 VehicleType::Bogie::Bogie():
94         position(0),
95         rotate_object(false)
96 { }
97
98
99 VehicleType::Rod::Rod():
100         mirror_object(false)
101 { }
102
103
104 VehicleType::Loader::Loader(VehicleType &vt):
105         DataFile::DerivedObjectLoader<VehicleType, ObjectType::Loader>(vt)
106 {
107         add("axle",       &Loader::axle);
108         add("bogie",      &Loader::bogie);
109         add("function",   &Loader::function);
110         add("height",     &Loader::height);
111         add("length",     &Loader::length);
112         add("locomotive", &VehicleType::locomotive);
113         add("maximum_speed", &VehicleType::max_speed);
114         add("mirror_rods", &Loader::mirror_rods);
115         add("object",     &VehicleType::object);
116         add("rod",        &Loader::rod);
117         add("rotate_object", &VehicleType::rotate_object);
118         add("swap_direction", &VehicleType::swap_direction);
119         add("width",      &Loader::width);
120 }
121
122 void VehicleType::Loader::finish()
123 {
124         for(unsigned i=0; i<obj.bogies.size(); ++i)
125         {
126                 obj.bogies[i].index = i;
127                 for(unsigned j=0; j<obj.bogies[i].axles.size(); ++j)
128                 {
129                         obj.bogies[i].axles[j] = &obj.axles[obj.bogies[i].first_axle+j];
130                         obj.bogies[i].axles[j]->bogie = &obj.bogies[i];
131                         obj.bogies[i].axles[j]->position += obj.bogies[i].position;
132                 }
133         }
134
135         for(unsigned i=0; i<obj.axles.size(); ++i)
136         {
137                 obj.axles[i].index = i;
138                 if(!obj.axles[i].bogie)
139                         obj.fixed_axles.push_back(&obj.axles[i]);
140         }
141
142         for(TagMap::const_iterator i=rod_tags.begin(); i!=rod_tags.end(); ++i)
143                 if(i->second>=0x10000)
144                         throw runtime_error(format("unresolved reference to %s\n", i->first));
145
146         obj.shape = new Geometry::TransformedShape<float, 3>(
147                 Geometry::Box<float>(obj.length, obj.width, obj.height),
148                 Transform::translation(Vector(0, 0, obj.height/2)));
149 }
150
151 void VehicleType::Loader::axle()
152 {
153         Axle axl;
154         load_sub(axl);
155         obj.axles.push_back(axl);
156 }
157
158 void VehicleType::Loader::bogie()
159 {
160         Bogie bog;
161         Bogie::Loader ldr(obj, bog);
162         load_sub_with(ldr);
163         obj.bogies.push_back(bog);
164 }
165
166 void VehicleType::Loader::function(unsigned i, const string &f)
167 {
168         obj.functions[i] = f;
169 }
170
171 void VehicleType::Loader::height(float h)
172 {
173         obj.height = h/1000;
174 }
175
176 void VehicleType::Loader::length(float l)
177 {
178         obj.length = l/1000;
179 }
180
181 void VehicleType::Loader::mirror_rods()
182 {
183         MirrorParametersLoader params;
184         load_sub_with(params);
185         Regex r_filter(params.filter);
186
187         vector<unsigned> mirror_indices(obj.rods.size(), 0);
188         for(TagMap::const_iterator i=rod_tags.begin(); i!=rod_tags.end(); ++i)
189                 if(i->second<0x10000 && r_filter.match(i->first))
190                         mirror_indices[i->second] = 1;
191
192         for(unsigned i=0, j=obj.rods.size(); i<mirror_indices.size(); ++i)
193                 if(mirror_indices[i])
194                         mirror_indices[i] = j++;
195
196         Transform axle_trans = Transform::rotation(params.phase_offset, Vector(0, 1, 0));
197
198         for(unsigned i=0; i<mirror_indices.size(); ++i)
199         {
200                 if(!mirror_indices[i])
201                         continue;
202
203                 Rod mr = obj.rods[i];
204                 mr.initial_position.y = -mr.initial_position.y;
205                 mr.mirror_object = !mr.mirror_object;
206                 for(vector<RodConstraint>::iterator j=mr.constraints.begin(); j!=mr.constraints.end(); ++j)
207                 {
208                         j->target_position.y = -j->target_position.y;
209                         j->local_position.y = -j->local_position.y;
210                         j->axis.y = -j->axis.y;
211                         if(j->target==RodConstraint::ROD && mirror_indices[j->target_index])
212                                 j->target_index = mirror_indices[j->target_index];
213                         else if(j->target==RodConstraint::AXLE)
214                                 j->target_position = axle_trans.transform(j->target_position);
215                 }
216
217                 obj.rods.push_back(mr);
218         }
219 }
220
221 void VehicleType::Loader::rod(const string &t)
222 {
223         Rod rd;
224         Rod::Loader ldr(rd, rod_tags);
225         load_sub_with(ldr);
226
227         unsigned n = obj.rods.size();
228         if(rod_tags.count(t))
229         {
230                 unsigned p = rod_tags[t];
231                 for(vector<Rod>::iterator i=obj.rods.begin(); i!=obj.rods.end(); ++i)   
232                         for(vector<RodConstraint>::iterator j=i->constraints.begin(); j!=i->constraints.end(); ++j)
233                                 if(j->target_index==p)
234                                         j->target_index = n;
235         }
236         rod_tags[t] = n;
237         obj.rods.push_back(rd);
238 }
239
240 void VehicleType::Loader::width(float w)
241 {
242         obj.width = w/1000;
243 }
244
245
246 VehicleType::Axle::Loader::Loader(Axle &a):
247         DataFile::ObjectLoader<Axle>(a)
248 {
249         add("object",         &Axle::object);
250         add("position",       &Loader::position);
251         add("powered",        &Axle::powered);
252         add("wheel_diameter", &Loader::wheel_diameter);
253 }
254
255 void VehicleType::Axle::Loader::position(float p)
256 {
257         obj.local_position = p/1000;
258         obj.position = obj.local_position;
259 }
260
261 void VehicleType::Axle::Loader::wheel_diameter(float d)
262 {
263         obj.wheel_dia = d/1000;
264 }
265
266
267 VehicleType::Bogie::Loader::Loader(VehicleType &t, Bogie &b):
268         DataFile::ObjectLoader<Bogie>(b),
269         parent(t)
270 {
271         add("axle",          &Loader::axle);
272         add("object",        &Bogie::object);
273         add("position",      &Loader::position);
274         add("rotate_object", &Bogie::rotate_object);
275 }
276
277 void VehicleType::Bogie::Loader::axle()
278 {
279         Axle axl;
280         load_sub(axl);
281         if(obj.axles.empty())
282                 obj.first_axle = parent.axles.size();
283         parent.axles.push_back(axl);
284         // Actual pointers will be filled after everything is loaded
285         obj.axles.push_back(0);
286 }
287
288 void VehicleType::Bogie::Loader::position(float p)
289 {
290         obj.position = p/1000;
291 }
292
293
294 VehicleType::RodConstraint::RodConstraint():
295         type(MOVE),
296         target(BODY),
297         target_index(0)
298 { }
299
300
301 VehicleType::RodConstraint::Loader::Loader(RodConstraint &c, TagMap &t):
302         DataFile::ObjectLoader<RodConstraint>(c),
303         tags(t)
304 {
305         add("axis",            &Loader::axis);
306         add("local_position",  &Loader::local_position);
307         add("target_axle",     &Loader::target_axle);
308         add("target_position", &Loader::target_position);
309         add("target_rod",      &Loader::target_rod);
310 }
311
312 void VehicleType::RodConstraint::Loader::axis(float x, float y, float z)
313 {
314         obj.axis = Vector(x, y, z);
315         obj.axis.normalize();
316 }
317
318 void VehicleType::RodConstraint::Loader::local_position(float x, float y, float z)
319 {
320         obj.local_position = Vector(x/1000, y/1000, z/1000);
321 }
322
323 void VehicleType::RodConstraint::Loader::target_axle(unsigned i)
324 {
325         obj.target = AXLE;
326         obj.target_index = i;
327         // TODO check range
328 }
329
330 void VehicleType::RodConstraint::Loader::target_position(float x, float y, float z)
331 {
332         obj.target_position = Vector(x/1000, y/1000, z/1000);
333 }
334
335 void VehicleType::RodConstraint::Loader::target_rod(const string &n)
336 {
337         obj.target = ROD;
338         TagMap::iterator i = tags.find(n);
339         if(i!=tags.end())
340                 obj.target_index = i->second;
341         else
342         {
343                 obj.target_index = 0x10000+tags.size();
344                 tags[n] = obj.target_index;
345         }
346 }
347
348
349 VehicleType::Rod::Loader::Loader(Rod &r, TagMap &t):
350         DataFile::ObjectLoader<Rod>(r),
351         tags(t)
352 {
353         add("initial_position", &Loader::initial_position);
354         add("mirror_object", &Rod::mirror_object);
355         add("move", &Loader::constraint<RodConstraint::MOVE>);
356         add("object", &Rod::object);
357         add("rotate", &Loader::constraint<RodConstraint::ROTATE>);
358         add("slide", &Loader::constraint<RodConstraint::SLIDE>);
359 }
360
361 template<VehicleType::RodConstraint::Type t>
362 void VehicleType::Rod::Loader::constraint()
363 {
364         RodConstraint cns;
365         cns.type = t;
366         load_sub(cns, tags);
367         obj.constraints.push_back(cns);
368 }
369
370 void VehicleType::Rod::Loader::initial_position(float x, float y, float z)
371 {
372         obj.initial_position = Vector(x/1000, y/1000, z/1000);
373 }
374
375
376 VehicleType::MirrorParametersLoader::MirrorParametersLoader()
377 {
378         add("filter", &MirrorParametersLoader::filt);
379         add("phase_offset", &MirrorParametersLoader::phase_offs);
380 }
381
382 void VehicleType::MirrorParametersLoader::filt(const string &f)
383 {
384         filter = f;
385 }
386
387 void VehicleType::MirrorParametersLoader::phase_offs(float o)
388 {
389         phase_offset = Angle::from_degrees(o);
390 }
391
392 } // namespace R2C2