3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
13 #include "simplecontroller.h"
14 #include "speedquantizer.h"
15 #include "timetable.h"
16 #include "trackiter.h"
17 #include "tracktype.h"
19 #include "trainrouter.h"
21 #include "vehicletype.h"
29 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
37 controller(new SimpleController),
39 current_speed_step(0),
40 speed_changing(false),
46 accurate_position(false),
49 if(!loco_type.is_locomotive())
50 throw invalid_argument("Train::Train");
52 unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
54 speed_quantizer = new SpeedQuantizer(speed_steps);
56 vehicles.push_back(new Vehicle(layout, loco_type));
58 layout.add_train(*this);
60 layout.get_driver().add_loco(address, protocol, loco_type);
61 layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
62 layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
64 layout.signal_block_state_changed.connect(sigc::mem_fun(this, &Train::block_state_changed));
66 layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
68 controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
74 for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
76 layout.remove_train(*this);
79 void Train::set_name(const string &n)
83 signal_name_changed.emit(name);
86 void Train::add_vehicle(const VehicleType &vt)
88 Vehicle *veh = new Vehicle(layout, vt);
89 vehicles.back()->attach_back(*veh);
90 vehicles.push_back(veh);
93 void Train::remove_vehicle(unsigned i)
95 if(i>=vehicles.size())
96 throw out_of_range("Train::remove_vehicle");
98 throw logic_error("can't remove locomotive");
100 vehicles.erase(vehicles.begin()+i);
101 if(i<vehicles.size())
102 vehicles[i-1]->attach_back(*vehicles[i]);
105 unsigned Train::get_n_vehicles() const
107 return vehicles.size();
110 Vehicle &Train::get_vehicle(unsigned i)
112 if(i>=vehicles.size())
113 throw out_of_range("Train::get_vehicle");
117 const Vehicle &Train::get_vehicle(unsigned i) const
119 if(i>=vehicles.size())
120 throw out_of_range("Train::get_vehicle");
124 void Train::set_control(const string &n, float v)
126 controller->set_control(n, v);
129 void Train::set_active(bool a)
133 if(!a && controller->get_speed())
134 throw logic_error("moving");
139 stop_timeout = Time::TimeStamp();
140 allocator.reserve_more();
143 stop_timeout = Time::now()+2*Time::sec;
146 void Train::set_function(unsigned func, bool state)
148 if(!loco_type.get_functions().count(func))
149 throw invalid_argument("Train::set_function");
150 layout.get_driver().set_loco_function(address, func, state);
153 float Train::get_control(const string &ctrl) const
155 return controller->get_control(ctrl).value;
158 float Train::get_speed() const
160 return controller->get_speed();
163 float Train::get_quantized_speed() const
166 return speed_quantizer->quantize_speed(controller->get_speed());
168 return controller->get_speed();
171 bool Train::get_function(unsigned func) const
173 return (functions>>func)&1;
176 void Train::add_ai(TrainAI &ai)
179 ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
182 void Train::remove_ai(TrainAI &ai)
184 list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
189 void Train::ai_message(const TrainAI::Message &msg)
191 for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
195 void Train::place(Block &block, unsigned entry)
197 if(controller->get_speed())
198 throw logic_error("moving");
201 accurate_position = false;
203 allocator.start_from(block, entry);
207 TrackIter track = BlockIter(&block, entry).reverse().track_iter();
208 vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_BUFFER);
212 const Block::Endpoint &bep = block.get_endpoint(entry);
213 vehicles.back()->place(*bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
217 void Train::unplace()
219 if(controller->get_speed())
220 throw logic_error("moving");
225 accurate_position = false;
227 for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
231 void Train::stop_at(Block *block)
233 allocator.stop_at(block);
235 allocator.reserve_more();
238 bool Train::free_block(Block &block)
240 if(get_reserved_distance_until(&block, false)<controller->get_braking_distance()*1.3)
243 return allocator.release_from(block);
246 void Train::free_noncritical_blocks()
248 if(allocator.empty())
251 if(controller->get_speed()==0)
253 allocator.release_noncurrent();
257 float margin = 10*layout.get_catalogue().get_scale();
258 float min_dist = controller->get_braking_distance()*1.3+margin;
260 Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
262 TrackIter track(veh.get_track(), veh.get_entry());
263 BlockIter block = allocator.first();
264 const BlockIter &last_cur = allocator.last_current();
265 const BlockIter &last = allocator.last();
267 while(!block->has_track(*track))
269 if(&*block==&*last_cur)
273 block = block.next();
276 float dist = veh.get_offset();
280 dist = track->get_type().get_path_length(track->get_active_path())-dist;
281 dist -= veh.get_type().get_length()/2;
286 track = track.next();
288 if(!block->has_track(*track))
290 if(&*block==&*last_cur)
294 block = block.next();
296 if(dist>min_dist && nsens>0)
298 allocator.release_from(*block);
302 if(in_rsv && block->get_sensor_id())
306 dist += track->get_type().get_path_length(track->get_active_path());
310 float Train::get_reserved_distance() const
312 if(allocator.empty())
316 TrackIter next = allocator.last().next().track_iter();
317 if(next && next->get_type().is_turnout())
318 margin = 15*layout.get_catalogue().get_scale();
320 return max(get_reserved_distance_until(0, false)-margin, 0.0f);
323 void Train::reserve_more()
325 allocator.reserve_more();
328 void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
330 if(!active && stop_timeout && t>=stop_timeout)
332 allocator.release_noncurrent();
333 stop_timeout = Time::TimeStamp();
336 Driver &driver = layout.get_driver();
338 for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
340 controller->tick(dt);
341 float speed = controller->get_speed();
342 bool moving = speed>0;
344 if(controller->get_reverse()!=reverse)
346 reverse = controller->get_reverse();
348 if(loco_type.get_swap_direction())
350 driver.set_loco_reverse(address, r);
354 allocator.reserve_more();
359 unsigned speed_step = speed_quantizer->find_speed_step(speed);
360 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
362 speed_changing = true;
363 driver.set_loco_speed(address, speed_step);
368 speed = speed_quantizer->get_speed(current_speed_step);
376 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
377 Track *track = vehicle.get_track();
379 BlockIter first = allocator.first();
380 BlockIter last_current = allocator.last_current();
382 for(BlockIter i=first; !ok; i=i.next())
384 ok = i->has_track(*track);
389 float d = speed*(dt/Time::sec);
392 SetFlag setf(advancing);
393 vehicle.advance(reverse ? -d : d);
395 else if(accurate_position)
398 if(overshoot_dist>40*layout.get_catalogue().get_scale())
400 layout.emergency(name+" has not arrived at sensor");
401 accurate_position = false;
406 if(!allocator.empty() && !allocator.first()->get_sensor_id())
408 float dist = get_reserved_distance_until(&*allocator.first(), true);
410 if(dist>10*layout.get_catalogue().get_scale())
411 allocator.release_until(*allocator.first());
415 void Train::save(list<DataFile::Statement> &st) const
417 st.push_back((DataFile::Statement("name"), name));
419 for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
420 if(i!=vehicles.begin())
421 st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
425 DataFile::Statement ss("quantized_speed");
426 speed_quantizer->save(ss.sub);
431 DataFile::Statement ss("blocks");
432 allocator.save(ss.sub);
436 // XXX Need more generic way of saving AI state
437 for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
439 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
441 DataFile::Statement ss("router");
442 router->save(ss.sub);
445 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
447 DataFile::Statement ss("timetable");
448 timetable->save(ss.sub);
454 void Train::control_changed(const Controller::Control &ctrl)
456 signal_control_changed.emit(ctrl.name, ctrl.value);
459 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
463 current_speed_step = speed;
465 if(loco_type.get_swap_direction())
468 layout.get_driver().set_loco_reverse(address, r);
469 speed_changing = false;
474 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
479 functions |= 1<<func;
481 functions &= ~(1<<func);
483 signal_function_changed.emit(func, state);
487 void Train::block_state_changed(Block &block, Block::State state)
489 if(state==Block::MAYBE_ACTIVE)
491 const BlockIter &first = allocator.first();
492 const BlockIter &last_cur = allocator.last_current();
494 for(BlockIter i=first; !valid; i=i.next())
504 // Compute speed and update related state
505 float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
507 if(pure_speed && speed_quantizer && current_speed_step>0 && travel_time_secs>=2)
508 speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
511 unsigned entry = allocator.get_entry_to_block(block);
512 for(BlockIter i(&block, entry);; i=i.next())
514 travel_dist += i->get_path_length(i.entry());
516 if(&*i==&block && !advancing && vehicles.front()->get_track())
518 TrackIter track = i.track_iter();
521 track = track.flip();
522 vehicles.back()->place(*track, track.entry(), 0, Vehicle::BACK_AXLE);
525 vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_AXLE);
531 last_entry_time = Time::now();
533 accurate_position = true;
539 void Train::halt_event(bool h)
542 accurate_position = false;
545 float Train::get_reserved_distance_until(const Block *until_block, bool back) const
547 if(allocator.empty())
550 Vehicle &veh = *(reverse!=back ? vehicles.back() : vehicles.front());
551 const VehicleType &vtype = veh.get_type();
553 TrackIter track(veh.get_track(), veh.get_entry());
554 if(!track) // XXX Probably unnecessary
557 const BlockIter &first = allocator.first();
558 const BlockIter &last = allocator.last();
559 BlockIter block = first;
560 while(!block->has_track(*track))
564 block = block.next();
566 if(&*block==until_block)
570 block = block.reverse();
572 float result = veh.get_offset();
574 track = track.reverse();
576 result = track->get_type().get_path_length(track->get_active_path())-result;
577 result -= vtype.get_length()/2;
581 track = track.next();
585 if(!block->has_track(*track))
597 block = block.next();
599 if(&*block==until_block)
603 result += track->get_type().get_path_length(track->get_active_path());
610 Train::Loader::Loader(Train &t):
611 DataFile::ObjectLoader<Train>(t),
615 add("blocks", &Loader::blocks);
616 add("name", &Loader::name);
617 add("quantized_speed", &Loader::quantized_speed);
618 add("router", &Loader::router);
619 add("timetable", &Loader::timetable);
620 add("vehicle", &Loader::vehicle);
623 void Train::Loader::finish()
625 if(!obj.allocator.empty())
627 TrackIter track = obj.allocator.first().track_iter();
628 float offset = 2*obj.layout.get_catalogue().get_scale();
629 obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
633 void Train::Loader::blocks()
635 load_sub(obj.allocator);
638 void Train::Loader::name(const string &n)
643 void Train::Loader::quantized_speed()
645 if(obj.speed_quantizer)
646 load_sub(*obj.speed_quantizer);
649 void Train::Loader::router()
651 TrainRouter *rtr = new TrainRouter(obj);
655 void Train::Loader::timetable()
657 Timetable *ttbl = new Timetable(obj);
661 void Train::Loader::vehicle(ArticleNumber art_nr)
663 const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
664 Vehicle *veh = new Vehicle(obj.layout, vtype);
665 obj.vehicles.back()->attach_back(*veh);
666 obj.vehicles.push_back(veh);