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Split block allocation to a separate class
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "catalogue.h"
10 #include "driver.h"
11 #include "layout.h"
12 #include "route.h"
13 #include "simplecontroller.h"
14 #include "speedquantizer.h"
15 #include "timetable.h"
16 #include "trackiter.h"
17 #include "tracktype.h"
18 #include "train.h"
19 #include "trainrouter.h"
20 #include "vehicle.h"
21 #include "vehicletype.h"
22 #include "zone.h"
23
24 using namespace std;
25 using namespace Msp;
26
27 namespace R2C2 {
28
29 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
30         layout(l),
31         loco_type(t),
32         address(a),
33         protocol(p),
34         preceding_train(0),
35         allocator(*this),
36         advancing(false),
37         controller(new SimpleController),
38         active(false),
39         current_speed_step(0),
40         speed_changing(false),
41         reverse(false),
42         functions(0),
43         travel_dist(0),
44         pure_speed(false),
45         speed_quantizer(0),
46         accurate_position(false),
47         overshoot_dist(false)
48 {
49         if(!loco_type.is_locomotive())
50                 throw invalid_argument("Train::Train");
51
52         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
53         if(speed_steps)
54                 speed_quantizer = new SpeedQuantizer(speed_steps);
55
56         vehicles.push_back(new Vehicle(layout, loco_type));
57
58         layout.add_train(*this);
59
60         layout.get_driver().add_loco(address, protocol, loco_type);
61         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
62         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
63
64         layout.signal_block_state_changed.connect(sigc::mem_fun(this, &Train::block_state_changed));
65
66         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
67
68         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
69 }
70
71 Train::~Train()
72 {
73         delete controller;
74         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
75                 delete *i;
76         layout.remove_train(*this);
77 }
78
79 void Train::set_name(const string &n)
80 {
81         name = n;
82
83         signal_name_changed.emit(name);
84 }
85
86 void Train::add_vehicle(const VehicleType &vt)
87 {
88         Vehicle *veh = new Vehicle(layout, vt);
89         vehicles.back()->attach_back(*veh);
90         vehicles.push_back(veh);
91 }
92
93 void Train::remove_vehicle(unsigned i)
94 {
95         if(i>=vehicles.size())
96                 throw out_of_range("Train::remove_vehicle");
97         if(i==0)
98                 throw logic_error("can't remove locomotive");
99         delete vehicles[i];
100         vehicles.erase(vehicles.begin()+i);
101         if(i<vehicles.size())
102                 vehicles[i-1]->attach_back(*vehicles[i]);
103 }
104
105 unsigned Train::get_n_vehicles() const
106 {
107         return vehicles.size();
108 }
109
110 Vehicle &Train::get_vehicle(unsigned i)
111 {
112         if(i>=vehicles.size())
113                 throw out_of_range("Train::get_vehicle");
114         return *vehicles[i];
115 }
116
117 const Vehicle &Train::get_vehicle(unsigned i) const
118 {
119         if(i>=vehicles.size())
120                 throw out_of_range("Train::get_vehicle");
121         return *vehicles[i];
122 }
123
124 void Train::set_control(const string &n, float v)
125 {
126         controller->set_control(n, v);
127 }
128
129 void Train::set_active(bool a)
130 {
131         if(a==active)
132                 return;
133         if(!a && controller->get_speed())
134                 throw logic_error("moving");
135
136         active = a;
137         if(active)
138         {
139                 stop_timeout = Time::TimeStamp();
140                 allocator.reserve_more();
141         }
142         else
143                 stop_timeout = Time::now()+2*Time::sec;
144 }
145
146 void Train::set_function(unsigned func, bool state)
147 {
148         if(!loco_type.get_functions().count(func))
149                 throw invalid_argument("Train::set_function");
150         layout.get_driver().set_loco_function(address, func, state);
151 }
152
153 float Train::get_control(const string &ctrl) const
154 {
155         return controller->get_control(ctrl).value;
156 }
157
158 float Train::get_speed() const
159 {
160         return controller->get_speed();
161 }
162
163 float Train::get_quantized_speed() const
164 {
165         if(speed_quantizer)
166                 return speed_quantizer->quantize_speed(controller->get_speed());
167         else
168                 return controller->get_speed();
169 }
170
171 bool Train::get_function(unsigned func) const
172 {
173         return (functions>>func)&1;
174 }
175
176 void Train::add_ai(TrainAI &ai)
177 {
178         ais.push_back(&ai);
179         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
180 }
181
182 void Train::remove_ai(TrainAI &ai)
183 {
184         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
185         if(i!=ais.end())
186                 ais.erase(i);
187 }
188
189 void Train::ai_message(const TrainAI::Message &msg)
190 {
191         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
192                 (*i)->message(msg);
193 }
194
195 void Train::place(Block &block, unsigned entry)
196 {
197         if(controller->get_speed())
198                 throw logic_error("moving");
199
200         set_active(false);
201         accurate_position = false;
202
203         allocator.start_from(block, entry);
204
205         if(reverse)
206         {
207                 TrackIter track = BlockIter(&block, entry).reverse().track_iter();
208                 vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_BUFFER);
209         }
210         else
211         {
212                 const Block::Endpoint &bep = block.get_endpoint(entry);
213                 vehicles.back()->place(*bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
214         }
215 }
216
217 void Train::unplace()
218 {
219         if(controller->get_speed())
220                 throw logic_error("moving");
221
222         allocator.clear();
223
224         set_active(false);
225         accurate_position = false;
226
227         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
228                 (*i)->unplace();
229 }
230
231 void Train::stop_at(Block *block)
232 {
233         allocator.stop_at(block);
234         if(active && !block)
235                 allocator.reserve_more();
236 }
237
238 bool Train::free_block(Block &block)
239 {
240         if(get_reserved_distance_until(&block, false)<controller->get_braking_distance()*1.3)
241                 return false;
242
243         return allocator.release_from(block);
244 }
245
246 void Train::free_noncritical_blocks()
247 {
248         if(allocator.empty())
249                 return;
250
251         if(controller->get_speed()==0)
252         {
253                 allocator.release_noncurrent();
254                 return;
255         }
256
257         float margin = 10*layout.get_catalogue().get_scale();
258         float min_dist = controller->get_braking_distance()*1.3+margin;
259
260         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
261
262         TrackIter track(veh.get_track(), veh.get_entry());
263         BlockIter block = allocator.first();
264         const BlockIter &last_cur = allocator.last_current();
265         const BlockIter &last = allocator.last();
266         bool in_rsv = false;
267         while(!block->has_track(*track))
268         {
269                 if(&*block==&*last_cur)
270                         in_rsv = true;
271                 if(&*block==&*last)
272                         break;
273                 block = block.next();
274         }
275
276         float dist = veh.get_offset();
277         if(reverse)
278                 track.reverse();
279         else
280                 dist = track->get_type().get_path_length(track->get_active_path())-dist;
281         dist -= veh.get_type().get_length()/2;
282
283         bool nsens = 0;
284         while(1)
285         {
286                 track = track.next();
287
288                 if(!block->has_track(*track))
289                 {
290                         if(&*block==&*last_cur)
291                                 in_rsv = true;
292                         if(&*block==&*last)
293                                 return;
294                         block = block.next();
295
296                         if(dist>min_dist && nsens>0)
297                         {
298                                 allocator.release_from(*block);
299                                 return;
300                         }
301
302                         if(in_rsv && block->get_sensor_id())
303                                 ++nsens;
304                 }
305
306                 dist += track->get_type().get_path_length(track->get_active_path());
307         }
308 }
309
310 float Train::get_reserved_distance() const
311 {
312         if(allocator.empty())
313                 return 0;
314
315         float margin = 0;
316         TrackIter next = allocator.last().next().track_iter();
317         if(next && next->get_type().is_turnout())
318                 margin = 15*layout.get_catalogue().get_scale();
319
320         return max(get_reserved_distance_until(0, false)-margin, 0.0f);
321 }
322
323 void Train::reserve_more()
324 {
325         allocator.reserve_more();
326 }
327
328 void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
329 {
330         if(!active && stop_timeout && t>=stop_timeout)
331         {
332                 allocator.release_noncurrent();
333                 stop_timeout = Time::TimeStamp();
334         }
335
336         Driver &driver = layout.get_driver();
337
338         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
339                 (*i)->tick(t, dt);
340         controller->tick(dt);
341         float speed = controller->get_speed();
342         bool moving = speed>0;
343
344         if(controller->get_reverse()!=reverse)
345         {
346                 reverse = controller->get_reverse();
347                 bool r = reverse;
348                 if(loco_type.get_swap_direction())
349                         r = !r;
350                 driver.set_loco_reverse(address, r);
351
352                 allocator.reverse();
353                 if(active)
354                         allocator.reserve_more();
355         }
356
357         if(speed_quantizer)
358         {
359                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
360                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
361                 {
362                         speed_changing = true;
363                         driver.set_loco_speed(address, speed_step);
364
365                         pure_speed = false;
366                 }
367
368                 speed = speed_quantizer->get_speed(current_speed_step);
369         }
370
371         if(moving)
372         {
373                 if(!active)
374                         set_active(true);
375
376                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
377                 Track *track = vehicle.get_track();
378
379                 BlockIter first = allocator.first();
380                 BlockIter last_current = allocator.last_current();
381                 bool ok = false;
382                 for(BlockIter i=first; !ok; i=i.next())
383                 {
384                         ok = i->has_track(*track);
385                         if(i==last_current)
386                                 break;
387                 }
388
389                 float d = speed*(dt/Time::sec);
390                 if(ok)
391                 {
392                         SetFlag setf(advancing);
393                         vehicle.advance(reverse ? -d : d);
394                 }
395                 else if(accurate_position)
396                 {
397                         overshoot_dist += d;
398                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
399                         {
400                                 layout.emergency(name+" has not arrived at sensor");
401                                 accurate_position = false;
402                         }
403                 }
404         }
405
406         if(!allocator.empty() && !allocator.first()->get_sensor_id())
407         {
408                 float dist = get_reserved_distance_until(&*allocator.first(), true);
409
410                 if(dist>10*layout.get_catalogue().get_scale())
411                         allocator.release_until(*allocator.first());
412         }
413 }
414
415 void Train::save(list<DataFile::Statement> &st) const
416 {
417         st.push_back((DataFile::Statement("name"), name));
418
419         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
420                 if(i!=vehicles.begin())
421                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
422
423         if(speed_quantizer)
424         {
425                 DataFile::Statement ss("quantized_speed");
426                 speed_quantizer->save(ss.sub);
427                 st.push_back(ss);
428         }
429
430         {
431                 DataFile::Statement ss("blocks");
432                 allocator.save(ss.sub);
433                 st.push_back(ss);
434         }
435
436         // XXX Need more generic way of saving AI state
437         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
438         {
439                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
440                 {
441                         DataFile::Statement ss("router");
442                         router->save(ss.sub);
443                         st.push_back(ss);
444                 }
445                 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
446                 {
447                         DataFile::Statement ss("timetable");
448                         timetable->save(ss.sub);
449                         st.push_back(ss);
450                 }
451         }
452 }
453
454 void Train::control_changed(const Controller::Control &ctrl)
455 {
456         signal_control_changed.emit(ctrl.name, ctrl.value);
457 }
458
459 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
460 {
461         if(addr==address)
462         {
463                 current_speed_step = speed;
464                 bool r = reverse;
465                 if(loco_type.get_swap_direction())
466                         r = !r;
467                 if(rev!=r)
468                         layout.get_driver().set_loco_reverse(address, r);
469                 speed_changing = false;
470                 pure_speed = false;
471         }
472 }
473
474 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
475 {
476         if(addr==address)
477         {
478                 if(state)
479                         functions |= 1<<func;
480                 else
481                         functions &= ~(1<<func);
482
483                 signal_function_changed.emit(func, state);
484         }
485 }
486
487 void Train::block_state_changed(Block &block, Block::State state)
488 {
489         if(state==Block::MAYBE_ACTIVE)
490         {
491                 const BlockIter &first = allocator.first();
492                 const BlockIter &last_cur = allocator.last_current();
493                 bool valid = false;
494                 for(BlockIter i=first; !valid; i=i.next())
495                 {
496                         if(&*i==&block)
497                                 valid = true;
498                         if(&*i==&*last_cur)
499                                 break;
500                 }
501
502                 if(valid)
503                 {
504                         // Compute speed and update related state
505                         float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
506
507                         if(pure_speed && speed_quantizer && current_speed_step>0 && travel_time_secs>=2)
508                                 speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
509
510                         travel_dist = 0;
511                         unsigned entry = allocator.get_entry_to_block(block);
512                         for(BlockIter i(&block, entry);; i=i.next())
513                         {
514                                 travel_dist += i->get_path_length(i.entry());
515
516                                 if(&*i==&block && !advancing && vehicles.front()->get_track())
517                                 {
518                                         TrackIter track = i.track_iter();
519                                         if(reverse)
520                                         {
521                                                 track = track.flip();
522                                                 vehicles.back()->place(*track, track.entry(), 0, Vehicle::BACK_AXLE);
523                                         }
524                                         else
525                                                 vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_AXLE);
526                                 }
527
528                                 if(i==last_cur)
529                                         break;
530                         }
531                         last_entry_time = Time::now();
532                         pure_speed = true;
533                         accurate_position = true;
534                         overshoot_dist = 0;
535                 }
536         }
537 }
538
539 void Train::halt_event(bool h)
540 {
541         if(h)
542                 accurate_position = false;
543 }
544
545 float Train::get_reserved_distance_until(const Block *until_block, bool back) const
546 {
547         if(allocator.empty())
548                 return 0;
549
550         Vehicle &veh = *(reverse!=back ? vehicles.back() : vehicles.front());
551         const VehicleType &vtype = veh.get_type();
552
553         TrackIter track(veh.get_track(), veh.get_entry());
554         if(!track)  // XXX Probably unnecessary
555                 return 0;
556
557         const BlockIter &first = allocator.first();
558         const BlockIter &last = allocator.last();
559         BlockIter block = first;
560         while(!block->has_track(*track))
561         {
562                 if(&*block==&*last)
563                         return 0;
564                 block = block.next();
565         }
566         if(&*block==until_block)
567                 return 0;
568
569         if(back)
570                 block = block.reverse();
571
572         float result = veh.get_offset();
573         if(reverse!=back)
574                 track = track.reverse();
575         else
576                 result = track->get_type().get_path_length(track->get_active_path())-result;
577         result -= vtype.get_length()/2;
578
579         while(1)
580         {
581                 track = track.next();
582                 if(!track)
583                         break;
584
585                 if(!block->has_track(*track))
586                 {
587                         if(back)
588                         {
589                                 if(&*block==&*first)
590                                         break;
591                         }
592                         else
593                         {
594                                 if(&*block==&*last)
595                                         break;
596                         }
597                         block = block.next();
598
599                         if(&*block==until_block)
600                                 break;
601                 }
602
603                 result += track->get_type().get_path_length(track->get_active_path());
604         }
605
606         return result;
607 }
608
609
610 Train::Loader::Loader(Train &t):
611         DataFile::ObjectLoader<Train>(t),
612         prev_block(0),
613         blocks_valid(true)
614 {
615         add("blocks",      &Loader::blocks);
616         add("name",        &Loader::name);
617         add("quantized_speed",  &Loader::quantized_speed);
618         add("router",      &Loader::router);
619         add("timetable",   &Loader::timetable);
620         add("vehicle",     &Loader::vehicle);
621 }
622
623 void Train::Loader::finish()
624 {
625         if(!obj.allocator.empty())
626         {
627                 TrackIter track = obj.allocator.first().track_iter();
628                 float offset = 2*obj.layout.get_catalogue().get_scale();
629                 obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
630         }
631 }
632
633 void Train::Loader::blocks()
634 {
635         load_sub(obj.allocator);
636 }
637
638 void Train::Loader::name(const string &n)
639 {
640         obj.set_name(n);
641 }
642
643 void Train::Loader::quantized_speed()
644 {
645         if(obj.speed_quantizer)
646                 load_sub(*obj.speed_quantizer);
647 }
648
649 void Train::Loader::router()
650 {
651         TrainRouter *rtr = new TrainRouter(obj);
652         load_sub(*rtr);
653 }
654
655 void Train::Loader::timetable()
656 {
657         Timetable *ttbl = new Timetable(obj);
658         load_sub(*ttbl);
659 }
660
661 void Train::Loader::vehicle(ArticleNumber art_nr)
662 {
663         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
664         Vehicle *veh = new Vehicle(obj.layout, vtype);
665         obj.vehicles.back()->attach_back(*veh);
666         obj.vehicles.push_back(veh);
667 }
668
669 } // namespace R2C2