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Add a maximum speed property for vehicle types
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "beamgate.h"
10 #include "block.h"
11 #include "catalogue.h"
12 #include "driver.h"
13 #include "layout.h"
14 #include "route.h"
15 #include "simplecontroller.h"
16 #include "speedquantizer.h"
17 #include "trackcircuit.h"
18 #include "trackiter.h"
19 #include "tracktype.h"
20 #include "train.h"
21 #include "trainrouter.h"
22 #include "vehicle.h"
23 #include "vehicletype.h"
24 #include "zone.h"
25
26 using namespace std;
27 using namespace Msp;
28
29 namespace R2C2 {
30
31 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
32         layout(l),
33         loco_type(t),
34         address(a),
35         protocol(p),
36         preceding_train(0),
37         allocator(*this),
38         advancing(false),
39         controller(new SimpleController),
40         current_speed_step(0),
41         speed_changing(false),
42         reverse(false),
43         functions(0),
44         pure_speed(false),
45         speed_quantizer(0),
46         accurate_position(false),
47         overshoot_dist(false)
48 {
49         if(!loco_type.is_locomotive())
50                 throw invalid_argument("Train::Train");
51
52         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
53         if(speed_steps)
54                 speed_quantizer = new SpeedQuantizer(speed_steps);
55
56         vehicles.push_back(new Vehicle(layout, loco_type));
57         vehicles.back()->set_train(this);
58
59         layout.add_train(*this);
60
61         loco_id = layout.get_driver().add_loco(address, protocol, loco_type);
62         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
63         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
64
65         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
66
67         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
68
69         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
70 }
71
72 Train::~Train()
73 {
74         delete controller;
75         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
76                 delete *i;
77         layout.remove_train(*this);
78 }
79
80 void Train::set_name(const string &n)
81 {
82         name = n;
83
84         signal_name_changed.emit(name);
85 }
86
87 void Train::add_vehicle(const VehicleType &vt)
88 {
89         Vehicle *veh = new Vehicle(layout, vt);
90         vehicles.back()->attach_back(*veh);
91         vehicles.push_back(veh);
92         veh->set_train(this);
93         signal_vehicle_added.emit(vehicles.size()-1, *veh);
94 }
95
96 void Train::remove_vehicle(unsigned i)
97 {
98         if(i>=vehicles.size())
99                 throw out_of_range("Train::remove_vehicle");
100         if(i==0)
101                 throw logic_error("can't remove locomotive");
102
103         Vehicle *veh = vehicles[i];
104         vehicles.erase(vehicles.begin()+i);
105         veh->detach_front();
106         if(i<vehicles.size())
107         {
108                 veh->detach_back();
109                 vehicles[i-1]->attach_back(*vehicles[i]);
110         }
111         signal_vehicle_removed.emit(i, *veh);
112         delete veh;
113 }
114
115 unsigned Train::get_n_vehicles() const
116 {
117         return vehicles.size();
118 }
119
120 Vehicle &Train::get_vehicle(unsigned i)
121 {
122         if(i>=vehicles.size())
123                 throw out_of_range("Train::get_vehicle");
124         return *vehicles[i];
125 }
126
127 const Vehicle &Train::get_vehicle(unsigned i) const
128 {
129         if(i>=vehicles.size())
130                 throw out_of_range("Train::get_vehicle");
131         return *vehicles[i];
132 }
133
134 void Train::set_control(const string &n, float v)
135 {
136         controller->set_control(n, v);
137 }
138
139 void Train::set_function(unsigned func, bool state)
140 {
141         if(!loco_type.get_functions().count(func))
142                 throw invalid_argument("Train::set_function");
143         layout.get_driver().set_loco_function(loco_id, func, state);
144 }
145
146 float Train::get_control(const string &ctrl) const
147 {
148         return controller->get_control(ctrl).value;
149 }
150
151 float Train::get_speed() const
152 {
153         return controller->get_speed();
154 }
155
156 float Train::get_quantized_speed() const
157 {
158         if(speed_quantizer)
159                 return speed_quantizer->quantize_speed(controller->get_speed());
160         else
161                 return controller->get_speed();
162 }
163
164 float Train::get_maximum_speed() const
165 {
166         float ms = 0;
167         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
168         {
169                 float vms = (*i)->get_type().get_maximum_speed();
170                 if(ms<=0 || (vms>0 && vms<ms))
171                         ms = vms;
172         }
173         return ms;
174 }
175
176 bool Train::get_function(unsigned func) const
177 {
178         return (functions>>func)&1;
179 }
180
181 void Train::add_ai(TrainAI &ai)
182 {
183         ais.push_back(&ai);
184         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
185 }
186
187 void Train::remove_ai(TrainAI &ai)
188 {
189         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
190         if(i!=ais.end())
191                 ais.erase(i);
192 }
193
194 void Train::ai_message(const TrainAI::Message &msg)
195 {
196         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
197                 (*i)->message(msg);
198 }
199
200 bool Train::place(const BlockIter &block)
201 {
202         if(!block)
203                 throw invalid_argument("Train::place");
204         if(controller->get_speed())
205                 throw logic_error("moving");
206
207         accurate_position = false;
208         last_entry_block = BlockIter();
209
210         if(allocator.start_from(block))
211         {
212                 if(reverse)
213                         vehicles.front()->place(block.reverse().track_iter(), VehiclePlacement::FRONT_BUFFER);
214                 else
215                         vehicles.back()->place(block.track_iter(), VehiclePlacement::BACK_BUFFER);
216                 return true;
217         }
218         else
219         {
220                 unplace();
221                 return false;
222         }
223 }
224
225 void Train::unplace()
226 {
227         if(controller->get_speed())
228                 throw logic_error("moving");
229
230         allocator.clear();
231         accurate_position = false;
232         last_entry_block = BlockIter();
233
234         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
235                 (*i)->unplace();
236 }
237
238 void Train::stop_at(Block *block)
239 {
240         allocator.stop_at(block);
241 }
242
243 bool Train::is_block_critical(const Block &block) const
244 {
245         return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3;
246 }
247
248 BlockIter Train::get_first_noncritical_block() const
249 {
250         if(allocator.empty())
251                 return BlockIter();
252
253         BlockIter i = allocator.last_current().next();
254
255         if(controller->get_speed()==0)
256                 return i;
257
258         float margin = 10*layout.get_catalogue().get_scale();
259         float min_dist = controller->get_braking_distance()*1.3+margin;
260
261         float dist = 0;
262         bool sensor_seen = false;
263         for(; i->get_train()==this; i=i.next())
264         {
265                 if(dist>min_dist && sensor_seen)
266                         return i;
267
268                 dist += i->get_path_length(i.entry());
269
270                 if(i->get_sensor_address())
271                         sensor_seen = true;
272         }
273
274         return i;
275 }
276
277 void Train::refresh_blocks_from(Block &block)
278 {
279         if(is_block_critical(block))
280                 allocator.rewind_to(*get_first_noncritical_block());
281         else
282                 allocator.rewind_to(block);
283 }
284
285 float Train::get_reserved_distance() const
286 {
287         if(allocator.empty())
288                 return 0;
289
290         float margin = 0;
291         TrackIter next = allocator.last().next().track_iter();
292         if(next && next->get_type().is_turnout())
293                 margin = 15*layout.get_catalogue().get_scale();
294
295         return max(get_reserved_distance_until(0)-margin, 0.0f);
296 }
297
298 void Train::tick(const Time::TimeDelta &dt)
299 {
300         if(stop_timeout)
301         {
302                 stop_timeout -= dt;
303                 if(stop_timeout<=Time::zero)
304                 {
305                         allocator.set_active(false);
306                         stop_timeout = Time::TimeDelta();
307                 }
308         }
309
310         travel_time += dt;
311
312         Driver &driver = layout.get_driver();
313
314         bool intent_to_move = false;
315         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
316         {
317                 (*i)->tick(dt);
318                 if((*i)->has_intent_to_move())
319                         intent_to_move = true;
320         }
321
322         controller->tick(dt);
323         float speed = controller->get_speed();
324         bool moving = speed>0;
325
326         if(controller->get_reverse()!=reverse)
327         {
328                 reverse = controller->get_reverse();
329                 bool r = reverse;
330                 if(loco_type.get_swap_direction())
331                         r = !r;
332                 driver.set_loco_reverse(loco_id, r);
333
334                 allocator.reverse();
335                 last_entry_block = BlockIter();
336         }
337
338         if(speed_quantizer)
339         {
340                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
341                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
342                 {
343                         speed_changing = true;
344                         driver.set_loco_speed(loco_id, speed_step);
345
346                         pure_speed = false;
347                 }
348
349                 speed = speed_quantizer->get_speed(current_speed_step);
350         }
351
352         if(moving)
353         {
354                 if(!allocator.is_active())
355                         allocator.set_active(true);
356
357                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
358
359                 float d = speed*(dt/Time::sec);
360                 if(allocator.is_block_current(vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block()))
361                 {
362                         SetFlag setf(advancing);
363                         vehicle.advance(reverse ? -d : d);
364                 }
365                 else if(accurate_position)
366                 {
367                         overshoot_dist += d;
368                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
369                         {
370                                 layout.emergency(name+" has not arrived at sensor");
371                                 accurate_position = false;
372                         }
373                 }
374         }
375         else if(intent_to_move && !allocator.is_active())
376                 allocator.set_active(true);
377         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
378                 stop_timeout = 2*Time::sec;
379 }
380
381 void Train::save(list<DataFile::Statement> &st) const
382 {
383         st.push_back((DataFile::Statement("name"), name));
384
385         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
386                 if(i!=vehicles.begin())
387                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
388
389         if(speed_quantizer)
390         {
391                 DataFile::Statement ss("quantized_speed");
392                 speed_quantizer->save(ss.sub);
393                 st.push_back(ss);
394         }
395
396         {
397                 DataFile::Statement ss("blocks");
398                 allocator.save(ss.sub);
399                 st.push_back(ss);
400         }
401
402         // XXX Need more generic way of saving AI state
403         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
404         {
405                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
406                 {
407                         DataFile::Statement ss("router");
408                         router->save(ss.sub);
409                         st.push_back(ss);
410                 }
411         }
412 }
413
414 void Train::control_changed(const Controller::Control &ctrl)
415 {
416         signal_control_changed.emit(ctrl.name, ctrl.value);
417 }
418
419 void Train::loco_speed_event(unsigned id, unsigned speed, bool rev)
420 {
421         if(id==loco_id)
422         {
423                 current_speed_step = speed;
424                 bool r = reverse;
425                 if(loco_type.get_swap_direction())
426                         r = !r;
427                 if(rev!=r)
428                         layout.get_driver().set_loco_reverse(loco_id, r);
429                 speed_changing = false;
430                 pure_speed = false;
431         }
432 }
433
434 void Train::loco_func_event(unsigned id, unsigned func, bool state)
435 {
436         if(id==loco_id)
437         {
438                 if(state)
439                         functions |= 1<<func;
440                 else
441                         functions &= ~(1<<func);
442
443                 signal_function_changed.emit(func, state);
444         }
445 }
446
447 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
448 {
449         if(!current_speed_step || state!=Sensor::MAYBE_ACTIVE)
450                 return;
451
452         Block *block = sensor.get_block();
453         if(!block || block->get_train()!=this)
454                 return;
455
456         if(last_entry_block && &*last_entry_block!=block)
457         {
458                 for(BlockIter i=last_entry_block.next(); (i && &*i!=block); i=i.next())
459                         if(i->get_train()!=this || i->get_sensor_address())
460                                 return;
461         }
462
463         if(dynamic_cast<TrackCircuit *>(&sensor))
464         {
465                 if(last_entry_block && pure_speed && speed_quantizer)
466                 {
467                         float travel_distance = 0;
468
469                         for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
470                                 travel_distance += i->get_path_length(i.entry());
471
472                         if(travel_distance>0)
473                         {
474                                 float travel_time_secs = travel_time/Time::sec;
475
476                                 if(travel_time_secs>=2)
477                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
478                         }
479                 }
480
481                 last_entry_block = allocator.iter_for(*block);
482                 travel_time = Time::zero;
483                 pure_speed = true;
484                 accurate_position = true;
485                 overshoot_dist = 0;
486
487                 if(!advancing && vehicles.front()->is_placed())
488                 {
489                         TrackIter track = last_entry_block.track_iter();
490                         if(reverse)
491                         {
492                                 track = track.flip();
493                                 vehicles.back()->place(track, VehiclePlacement::BACK_AXLE);
494                         }
495                         else
496                                 vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE);
497                 }
498         }
499         else if(BeamGate *gate = dynamic_cast<BeamGate *>(&sensor))
500         {
501                 if(!advancing && vehicles.front()->is_placed())
502                 {
503                         TrackIter track = allocator.iter_for(*block).track_iter();
504                         for(; (track && &track->get_block()==block); track=track.next())
505                                 if(track.track()==gate->get_track())
506                                 {
507                                         if(reverse)
508                                                 track = track.reverse();
509                                         float offset = gate->get_offset_from_endpoint(track.entry());
510                                         if(reverse)
511                                                 vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
512                                         else
513                                                 vehicles.front()->place(TrackOffsetIter(track, offset), VehiclePlacement::FRONT_BUFFER);
514                                         break;
515                                 }
516                 }
517         }
518 }
519
520 void Train::halt_event(bool h)
521 {
522         if(h)
523                 accurate_position = false;
524 }
525
526 float Train::get_reserved_distance_until(const Block *until_block) const
527 {
528         if(allocator.empty())
529                 return 0;
530
531         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
532
533         TrackOffsetIter track = veh.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE);
534         if(!track)  // XXX Probably unnecessary
535                 return 0;
536
537         if(&track->get_block()==until_block)
538                 return 0;
539
540         // Account for the vehicle's offset on its current track
541         float result = track.offset();
542         if(reverse)
543                 track = track.reverse();
544         else
545                 result = track->get_path_length()-result;
546         result -= veh.get_type().get_length()/2;
547
548         BlockIter block = track.block_iter();
549
550         // Count remaining distance in the vehicle's current block
551         for(track=track.next(); &track->get_block()==&*block; track=track.next())
552                 result += track->get_path_length();
553
554         const BlockIter &last = allocator.last();
555         if(&*block==&*last)
556                 return result;
557
558         // Count any remaining blocks
559         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
560         {
561                 result += block->get_path_length(block.entry());
562
563                 if(&*block==&*last)
564                         break;
565         }
566
567         return result;
568 }
569
570
571 Train::Loader::Loader(Train &t):
572         DataFile::ObjectLoader<Train>(t),
573         prev_block(0),
574         blocks_valid(true)
575 {
576         add("blocks",      &Loader::blocks);
577         add("name",        &Loader::name);
578         add("quantized_speed",  &Loader::quantized_speed);
579         add("router",      &Loader::router);
580         add("vehicle",     &Loader::vehicle);
581 }
582
583 void Train::Loader::finish()
584 {
585         if(!obj.allocator.empty())
586         {
587                 TrackIter track = obj.allocator.first().track_iter();
588                 float offset = 2*obj.layout.get_catalogue().get_scale();
589                 obj.vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
590         }
591 }
592
593 void Train::Loader::blocks()
594 {
595         load_sub(obj.allocator);
596 }
597
598 void Train::Loader::name(const string &n)
599 {
600         obj.set_name(n);
601 }
602
603 void Train::Loader::quantized_speed()
604 {
605         if(obj.speed_quantizer)
606                 load_sub(*obj.speed_quantizer);
607 }
608
609 void Train::Loader::router()
610 {
611         TrainRouter *rtr = new TrainRouter(obj);
612         load_sub(*rtr);
613 }
614
615 void Train::Loader::vehicle(ArticleNumber art_nr)
616 {
617         const VehicleType &vtype = obj.layout.get_catalogue().get<VehicleType>(art_nr);
618         Vehicle *veh = new Vehicle(obj.layout, vtype);
619         obj.vehicles.back()->attach_back(*veh);
620         obj.vehicles.push_back(veh);
621         veh->set_train(&obj);
622 }
623
624 } // namespace R2C2