3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
13 #include "simplecontroller.h"
14 #include "speedquantizer.h"
15 #include "timetable.h"
16 #include "trackiter.h"
17 #include "tracktype.h"
19 #include "trainrouter.h"
21 #include "vehicletype.h"
29 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
37 controller(new SimpleController),
39 current_speed_step(0),
40 speed_changing(false),
45 accurate_position(false),
48 if(!loco_type.is_locomotive())
49 throw invalid_argument("Train::Train");
51 unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
53 speed_quantizer = new SpeedQuantizer(speed_steps);
55 vehicles.push_back(new Vehicle(layout, loco_type));
57 layout.add_train(*this);
59 layout.get_driver().add_loco(address, protocol, loco_type);
60 layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
61 layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
63 layout.signal_block_state_changed.connect(sigc::mem_fun(this, &Train::block_state_changed));
65 layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
67 controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
73 for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
75 layout.remove_train(*this);
78 void Train::set_name(const string &n)
82 signal_name_changed.emit(name);
85 void Train::add_vehicle(const VehicleType &vt)
87 Vehicle *veh = new Vehicle(layout, vt);
88 vehicles.back()->attach_back(*veh);
89 vehicles.push_back(veh);
92 void Train::remove_vehicle(unsigned i)
94 if(i>=vehicles.size())
95 throw out_of_range("Train::remove_vehicle");
97 throw logic_error("can't remove locomotive");
99 vehicles.erase(vehicles.begin()+i);
100 if(i<vehicles.size())
101 vehicles[i-1]->attach_back(*vehicles[i]);
104 unsigned Train::get_n_vehicles() const
106 return vehicles.size();
109 Vehicle &Train::get_vehicle(unsigned i)
111 if(i>=vehicles.size())
112 throw out_of_range("Train::get_vehicle");
116 const Vehicle &Train::get_vehicle(unsigned i) const
118 if(i>=vehicles.size())
119 throw out_of_range("Train::get_vehicle");
123 void Train::set_control(const string &n, float v)
125 controller->set_control(n, v);
128 void Train::set_active(bool a)
132 if(!a && controller->get_speed())
133 throw logic_error("moving");
138 stop_timeout = Time::TimeStamp();
139 allocator.reserve_more();
142 stop_timeout = Time::now()+2*Time::sec;
145 void Train::set_function(unsigned func, bool state)
147 if(!loco_type.get_functions().count(func))
148 throw invalid_argument("Train::set_function");
149 layout.get_driver().set_loco_function(address, func, state);
152 float Train::get_control(const string &ctrl) const
154 return controller->get_control(ctrl).value;
157 float Train::get_speed() const
159 return controller->get_speed();
162 float Train::get_quantized_speed() const
165 return speed_quantizer->quantize_speed(controller->get_speed());
167 return controller->get_speed();
170 bool Train::get_function(unsigned func) const
172 return (functions>>func)&1;
175 void Train::add_ai(TrainAI &ai)
178 ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
181 void Train::remove_ai(TrainAI &ai)
183 list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
188 void Train::ai_message(const TrainAI::Message &msg)
190 for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
194 void Train::place(const BlockIter &block)
197 throw invalid_argument("Train::place");
198 if(controller->get_speed())
199 throw logic_error("moving");
202 accurate_position = false;
204 allocator.start_from(block);
207 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
209 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
212 void Train::unplace()
214 if(controller->get_speed())
215 throw logic_error("moving");
220 accurate_position = false;
222 for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
226 void Train::stop_at(Block *block)
228 allocator.stop_at(block);
230 allocator.reserve_more();
233 bool Train::free_block(Block &block)
235 if(get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3)
238 return allocator.release_from(block);
241 void Train::free_noncritical_blocks()
243 if(allocator.empty())
246 if(controller->get_speed()==0)
248 allocator.release_noncurrent();
252 float margin = 10*layout.get_catalogue().get_scale();
253 float min_dist = controller->get_braking_distance()*1.3+margin;
255 BlockIter i = allocator.last_current().next();
257 bool sensor_seen = false;
258 for(; i->get_train()==this; i=i.next())
260 if(dist>min_dist && sensor_seen)
262 allocator.release_from(*i);
266 dist += i->get_path_length(i.entry());
268 if(i->get_sensor_id())
273 float Train::get_reserved_distance() const
275 if(allocator.empty())
279 TrackIter next = allocator.last().next().track_iter();
280 if(next && next->get_type().is_turnout())
281 margin = 15*layout.get_catalogue().get_scale();
283 return max(get_reserved_distance_until(0)-margin, 0.0f);
286 void Train::reserve_more()
288 allocator.reserve_more();
291 void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
293 if(!active && stop_timeout && t>=stop_timeout)
295 allocator.release_noncurrent();
296 stop_timeout = Time::TimeStamp();
299 Driver &driver = layout.get_driver();
301 for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
303 controller->tick(dt);
304 float speed = controller->get_speed();
305 bool moving = speed>0;
307 if(controller->get_reverse()!=reverse)
309 reverse = controller->get_reverse();
311 if(loco_type.get_swap_direction())
313 driver.set_loco_reverse(address, r);
317 allocator.reserve_more();
322 unsigned speed_step = speed_quantizer->find_speed_step(speed);
323 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
325 speed_changing = true;
326 driver.set_loco_speed(address, speed_step);
331 speed = speed_quantizer->get_speed(current_speed_step);
339 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
341 float d = speed*(dt/Time::sec);
342 if(allocator.is_block_current(vehicle.get_track()->get_block()))
344 SetFlag setf(advancing);
345 vehicle.advance(reverse ? -d : d);
347 else if(accurate_position)
350 if(overshoot_dist>40*layout.get_catalogue().get_scale())
352 layout.emergency(name+" has not arrived at sensor");
353 accurate_position = false;
359 void Train::save(list<DataFile::Statement> &st) const
361 st.push_back((DataFile::Statement("name"), name));
363 for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
364 if(i!=vehicles.begin())
365 st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
369 DataFile::Statement ss("quantized_speed");
370 speed_quantizer->save(ss.sub);
375 DataFile::Statement ss("blocks");
376 allocator.save(ss.sub);
380 // XXX Need more generic way of saving AI state
381 for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
383 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
385 DataFile::Statement ss("router");
386 router->save(ss.sub);
389 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
391 DataFile::Statement ss("timetable");
392 timetable->save(ss.sub);
398 void Train::control_changed(const Controller::Control &ctrl)
400 signal_control_changed.emit(ctrl.name, ctrl.value);
403 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
407 current_speed_step = speed;
409 if(loco_type.get_swap_direction())
412 layout.get_driver().set_loco_reverse(address, r);
413 speed_changing = false;
418 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
423 functions |= 1<<func;
425 functions &= ~(1<<func);
427 signal_function_changed.emit(func, state);
431 void Train::block_state_changed(Block &block, Block::State state)
433 if(block.get_train()==this && state==Block::MAYBE_ACTIVE)
437 float travel_distance = -1;
438 if(pure_speed && speed_quantizer && current_speed_step>0)
441 for(BlockIter i=last_entry_block; &*i!=█ i=i.next())
443 if(i->get_sensor_id())
445 if(travel_distance>=0)
446 travel_distance += i->get_path_length(i.entry());
449 if(travel_distance>0)
451 float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
453 if(travel_time_secs>=2)
454 speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
458 last_entry_block = allocator.iter_for(block);
459 last_entry_time = Time::now();
461 accurate_position = true;
464 if(!advancing && vehicles.front()->get_track())
466 TrackIter track = last_entry_block.track_iter();
469 track = track.flip();
470 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
473 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
478 void Train::halt_event(bool h)
481 accurate_position = false;
484 float Train::get_reserved_distance_until(const Block *until_block) const
486 if(allocator.empty())
489 Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
491 TrackIter track = veh.get_track_iter();
492 if(!track) // XXX Probably unnecessary
495 BlockIter block = track.block_iter();
496 if(&*block==until_block)
499 // Account for the vehicle's offset on its current track
500 float result = veh.get_offset();
502 track = track.reverse();
504 result = track->get_type().get_path_length(track->get_active_path())-result;
505 result -= veh.get_type().get_length()/2;
507 // Count remaining distance in the vehicle's current block
508 for(track=track.next(); &track->get_block()==&*block; track=track.next())
509 result += track->get_type().get_path_length(track->get_active_path());
511 const BlockIter &last = allocator.last();
515 // Count any remaining blocks
516 for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
518 result += block->get_path_length(block.entry());
528 Train::Loader::Loader(Train &t):
529 DataFile::ObjectLoader<Train>(t),
533 add("blocks", &Loader::blocks);
534 add("name", &Loader::name);
535 add("quantized_speed", &Loader::quantized_speed);
536 add("router", &Loader::router);
537 add("timetable", &Loader::timetable);
538 add("vehicle", &Loader::vehicle);
541 void Train::Loader::finish()
543 if(!obj.allocator.empty())
545 TrackIter track = obj.allocator.first().track_iter();
546 float offset = 2*obj.layout.get_catalogue().get_scale();
547 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
551 void Train::Loader::blocks()
553 load_sub(obj.allocator);
556 void Train::Loader::name(const string &n)
561 void Train::Loader::quantized_speed()
563 if(obj.speed_quantizer)
564 load_sub(*obj.speed_quantizer);
567 void Train::Loader::router()
569 TrainRouter *rtr = new TrainRouter(obj);
573 void Train::Loader::timetable()
575 Timetable *ttbl = new Timetable(obj);
579 void Train::Loader::vehicle(ArticleNumber art_nr)
581 const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
582 Vehicle *veh = new Vehicle(obj.layout, vtype);
583 obj.vehicles.back()->attach_back(*veh);
584 obj.vehicles.push_back(veh);