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Tighten safety measures
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1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "catalogue.h"
10 #include "driver.h"
11 #include "layout.h"
12 #include "route.h"
13 #include "simplecontroller.h"
14 #include "speedquantizer.h"
15 #include "timetable.h"
16 #include "trackiter.h"
17 #include "tracktype.h"
18 #include "train.h"
19 #include "trainrouter.h"
20 #include "vehicle.h"
21 #include "vehicletype.h"
22 #include "zone.h"
23
24 using namespace std;
25 using namespace Msp;
26
27 namespace R2C2 {
28
29 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
30         layout(l),
31         loco_type(t),
32         address(a),
33         protocol(p),
34         preceding_train(0),
35         allocator(*this),
36         advancing(false),
37         controller(new SimpleController),
38         active(false),
39         current_speed_step(0),
40         speed_changing(false),
41         reverse(false),
42         functions(0),
43         pure_speed(false),
44         speed_quantizer(0),
45         accurate_position(false),
46         overshoot_dist(false)
47 {
48         if(!loco_type.is_locomotive())
49                 throw invalid_argument("Train::Train");
50
51         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
52         if(speed_steps)
53                 speed_quantizer = new SpeedQuantizer(speed_steps);
54
55         vehicles.push_back(new Vehicle(layout, loco_type));
56
57         layout.add_train(*this);
58
59         layout.get_driver().add_loco(address, protocol, loco_type);
60         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
61         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
62
63         layout.signal_block_state_changed.connect(sigc::mem_fun(this, &Train::block_state_changed));
64
65         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
66
67         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
68 }
69
70 Train::~Train()
71 {
72         delete controller;
73         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
74                 delete *i;
75         layout.remove_train(*this);
76 }
77
78 void Train::set_name(const string &n)
79 {
80         name = n;
81
82         signal_name_changed.emit(name);
83 }
84
85 void Train::add_vehicle(const VehicleType &vt)
86 {
87         Vehicle *veh = new Vehicle(layout, vt);
88         vehicles.back()->attach_back(*veh);
89         vehicles.push_back(veh);
90 }
91
92 void Train::remove_vehicle(unsigned i)
93 {
94         if(i>=vehicles.size())
95                 throw out_of_range("Train::remove_vehicle");
96         if(i==0)
97                 throw logic_error("can't remove locomotive");
98         delete vehicles[i];
99         vehicles.erase(vehicles.begin()+i);
100         if(i<vehicles.size())
101                 vehicles[i-1]->attach_back(*vehicles[i]);
102 }
103
104 unsigned Train::get_n_vehicles() const
105 {
106         return vehicles.size();
107 }
108
109 Vehicle &Train::get_vehicle(unsigned i)
110 {
111         if(i>=vehicles.size())
112                 throw out_of_range("Train::get_vehicle");
113         return *vehicles[i];
114 }
115
116 const Vehicle &Train::get_vehicle(unsigned i) const
117 {
118         if(i>=vehicles.size())
119                 throw out_of_range("Train::get_vehicle");
120         return *vehicles[i];
121 }
122
123 void Train::set_control(const string &n, float v)
124 {
125         controller->set_control(n, v);
126 }
127
128 void Train::set_active(bool a)
129 {
130         if(a==active)
131                 return;
132         if(!a && controller->get_speed())
133                 throw logic_error("moving");
134
135         active = a;
136         if(active)
137         {
138                 stop_timeout = Time::TimeStamp();
139                 allocator.reserve_more();
140         }
141         else
142                 stop_timeout = Time::now()+2*Time::sec;
143 }
144
145 void Train::set_function(unsigned func, bool state)
146 {
147         if(!loco_type.get_functions().count(func))
148                 throw invalid_argument("Train::set_function");
149         layout.get_driver().set_loco_function(address, func, state);
150 }
151
152 float Train::get_control(const string &ctrl) const
153 {
154         return controller->get_control(ctrl).value;
155 }
156
157 float Train::get_speed() const
158 {
159         return controller->get_speed();
160 }
161
162 float Train::get_quantized_speed() const
163 {
164         if(speed_quantizer)
165                 return speed_quantizer->quantize_speed(controller->get_speed());
166         else
167                 return controller->get_speed();
168 }
169
170 bool Train::get_function(unsigned func) const
171 {
172         return (functions>>func)&1;
173 }
174
175 void Train::add_ai(TrainAI &ai)
176 {
177         ais.push_back(&ai);
178         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
179 }
180
181 void Train::remove_ai(TrainAI &ai)
182 {
183         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
184         if(i!=ais.end())
185                 ais.erase(i);
186 }
187
188 void Train::ai_message(const TrainAI::Message &msg)
189 {
190         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
191                 (*i)->message(msg);
192 }
193
194 void Train::place(const BlockIter &block)
195 {
196         if(!block)
197                 throw invalid_argument("Train::place");
198         if(controller->get_speed())
199                 throw logic_error("moving");
200
201         set_active(false);
202         accurate_position = false;
203
204         allocator.start_from(block);
205
206         if(reverse)
207                 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
208         else
209                 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
210 }
211
212 void Train::unplace()
213 {
214         if(controller->get_speed())
215                 throw logic_error("moving");
216
217         allocator.clear();
218
219         set_active(false);
220         accurate_position = false;
221
222         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
223                 (*i)->unplace();
224 }
225
226 void Train::stop_at(Block *block)
227 {
228         allocator.stop_at(block);
229         if(active && !block)
230                 allocator.reserve_more();
231 }
232
233 bool Train::free_block(Block &block)
234 {
235         if(get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3)
236                 return false;
237
238         return allocator.release_from(block);
239 }
240
241 void Train::free_noncritical_blocks()
242 {
243         if(allocator.empty())
244                 return;
245
246         if(controller->get_speed()==0)
247         {
248                 allocator.release_noncurrent();
249                 return;
250         }
251
252         float margin = 10*layout.get_catalogue().get_scale();
253         float min_dist = controller->get_braking_distance()*1.3+margin;
254
255         BlockIter i = allocator.last_current().next();
256         float dist = 0;
257         bool sensor_seen = false;
258         for(; i->get_train()==this; i=i.next())
259         {
260                 if(dist>min_dist && sensor_seen)
261                 {
262                         allocator.release_from(*i);
263                         return;
264                 }
265
266                 dist += i->get_path_length(i.entry());
267
268                 if(i->get_sensor_id())
269                         sensor_seen = true;
270         }
271 }
272
273 float Train::get_reserved_distance() const
274 {
275         if(allocator.empty())
276                 return 0;
277
278         float margin = 0;
279         TrackIter next = allocator.last().next().track_iter();
280         if(next && next->get_type().is_turnout())
281                 margin = 15*layout.get_catalogue().get_scale();
282
283         return max(get_reserved_distance_until(0)-margin, 0.0f);
284 }
285
286 void Train::reserve_more()
287 {
288         allocator.reserve_more();
289 }
290
291 void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
292 {
293         if(!active && stop_timeout && t>=stop_timeout)
294         {
295                 allocator.release_noncurrent();
296                 stop_timeout = Time::TimeStamp();
297         }
298
299         Driver &driver = layout.get_driver();
300
301         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
302                 (*i)->tick(t, dt);
303         controller->tick(dt);
304         float speed = controller->get_speed();
305         bool moving = speed>0;
306
307         if(controller->get_reverse()!=reverse)
308         {
309                 reverse = controller->get_reverse();
310                 bool r = reverse;
311                 if(loco_type.get_swap_direction())
312                         r = !r;
313                 driver.set_loco_reverse(address, r);
314
315                 allocator.reverse();
316                 if(active)
317                         allocator.reserve_more();
318         }
319
320         if(speed_quantizer)
321         {
322                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
323                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
324                 {
325                         speed_changing = true;
326                         driver.set_loco_speed(address, speed_step);
327
328                         pure_speed = false;
329                 }
330
331                 speed = speed_quantizer->get_speed(current_speed_step);
332         }
333
334         if(moving)
335         {
336                 if(!active)
337                         set_active(true);
338
339                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
340
341                 float d = speed*(dt/Time::sec);
342                 if(allocator.is_block_current(vehicle.get_track()->get_block()))
343                 {
344                         SetFlag setf(advancing);
345                         vehicle.advance(reverse ? -d : d);
346                 }
347                 else if(accurate_position)
348                 {
349                         overshoot_dist += d;
350                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
351                         {
352                                 layout.emergency(name+" has not arrived at sensor");
353                                 accurate_position = false;
354                         }
355                 }
356         }
357 }
358
359 void Train::save(list<DataFile::Statement> &st) const
360 {
361         st.push_back((DataFile::Statement("name"), name));
362
363         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
364                 if(i!=vehicles.begin())
365                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
366
367         if(speed_quantizer)
368         {
369                 DataFile::Statement ss("quantized_speed");
370                 speed_quantizer->save(ss.sub);
371                 st.push_back(ss);
372         }
373
374         {
375                 DataFile::Statement ss("blocks");
376                 allocator.save(ss.sub);
377                 st.push_back(ss);
378         }
379
380         // XXX Need more generic way of saving AI state
381         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
382         {
383                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
384                 {
385                         DataFile::Statement ss("router");
386                         router->save(ss.sub);
387                         st.push_back(ss);
388                 }
389                 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
390                 {
391                         DataFile::Statement ss("timetable");
392                         timetable->save(ss.sub);
393                         st.push_back(ss);
394                 }
395         }
396 }
397
398 void Train::control_changed(const Controller::Control &ctrl)
399 {
400         signal_control_changed.emit(ctrl.name, ctrl.value);
401 }
402
403 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
404 {
405         if(addr==address)
406         {
407                 current_speed_step = speed;
408                 bool r = reverse;
409                 if(loco_type.get_swap_direction())
410                         r = !r;
411                 if(rev!=r)
412                         layout.get_driver().set_loco_reverse(address, r);
413                 speed_changing = false;
414                 pure_speed = false;
415         }
416 }
417
418 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
419 {
420         if(addr==address)
421         {
422                 if(state)
423                         functions |= 1<<func;
424                 else
425                         functions &= ~(1<<func);
426
427                 signal_function_changed.emit(func, state);
428         }
429 }
430
431 void Train::block_state_changed(Block &block, Block::State state)
432 {
433         if(block.get_train()==this && state==Block::MAYBE_ACTIVE)
434         {
435                 if(last_entry_block)
436                 {
437                         float travel_distance = -1;
438                         if(pure_speed && speed_quantizer && current_speed_step>0)
439                                 travel_distance = 0;
440
441                         for(BlockIter i=last_entry_block; &*i!=&block; i=i.next())
442                         {
443                                 if(i->get_sensor_id())
444                                         return;
445                                 if(travel_distance>=0)
446                                         travel_distance += i->get_path_length(i.entry());
447                         }
448
449                         if(travel_distance>0)
450                         {
451                                 float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
452
453                                 if(travel_time_secs>=2)
454                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
455                         }
456                 }
457
458                 last_entry_block = allocator.iter_for(block);
459                 last_entry_time = Time::now();
460                 pure_speed = true;
461                 accurate_position = true;
462                 overshoot_dist = 0;
463
464                 if(!advancing && vehicles.front()->get_track())
465                 {
466                         TrackIter track = last_entry_block.track_iter();
467                         if(reverse)
468                         {
469                                 track = track.flip();
470                                 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
471                         }
472                         else
473                                 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
474                 }
475         }
476 }
477
478 void Train::halt_event(bool h)
479 {
480         if(h)
481                 accurate_position = false;
482 }
483
484 float Train::get_reserved_distance_until(const Block *until_block) const
485 {
486         if(allocator.empty())
487                 return 0;
488
489         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
490
491         TrackIter track = veh.get_track_iter();
492         if(!track)  // XXX Probably unnecessary
493                 return 0;
494
495         BlockIter block = track.block_iter();
496         if(&*block==until_block)
497                 return 0;
498
499         // Account for the vehicle's offset on its current track
500         float result = veh.get_offset();
501         if(reverse)
502                 track = track.reverse();
503         else
504                 result = track->get_type().get_path_length(track->get_active_path())-result;
505         result -= veh.get_type().get_length()/2;
506
507         // Count remaining distance in the vehicle's current block
508         for(track=track.next(); &track->get_block()==&*block; track=track.next())
509                 result += track->get_type().get_path_length(track->get_active_path());
510
511         const BlockIter &last = allocator.last();
512         if(&*block==&*last)
513                 return result;
514
515         // Count any remaining blocks
516         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
517         {
518                 result += block->get_path_length(block.entry());
519
520                 if(&*block==&*last)
521                         break;
522         }
523
524         return result;
525 }
526
527
528 Train::Loader::Loader(Train &t):
529         DataFile::ObjectLoader<Train>(t),
530         prev_block(0),
531         blocks_valid(true)
532 {
533         add("blocks",      &Loader::blocks);
534         add("name",        &Loader::name);
535         add("quantized_speed",  &Loader::quantized_speed);
536         add("router",      &Loader::router);
537         add("timetable",   &Loader::timetable);
538         add("vehicle",     &Loader::vehicle);
539 }
540
541 void Train::Loader::finish()
542 {
543         if(!obj.allocator.empty())
544         {
545                 TrackIter track = obj.allocator.first().track_iter();
546                 float offset = 2*obj.layout.get_catalogue().get_scale();
547                 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
548         }
549 }
550
551 void Train::Loader::blocks()
552 {
553         load_sub(obj.allocator);
554 }
555
556 void Train::Loader::name(const string &n)
557 {
558         obj.set_name(n);
559 }
560
561 void Train::Loader::quantized_speed()
562 {
563         if(obj.speed_quantizer)
564                 load_sub(*obj.speed_quantizer);
565 }
566
567 void Train::Loader::router()
568 {
569         TrainRouter *rtr = new TrainRouter(obj);
570         load_sub(*rtr);
571 }
572
573 void Train::Loader::timetable()
574 {
575         Timetable *ttbl = new Timetable(obj);
576         load_sub(*ttbl);
577 }
578
579 void Train::Loader::vehicle(ArticleNumber art_nr)
580 {
581         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
582         Vehicle *veh = new Vehicle(obj.layout, vtype);
583         obj.vehicles.back()->attach_back(*veh);
584         obj.vehicles.push_back(veh);
585 }
586
587 } // namespace R2C2