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Handle sensors in a separate class
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "block.h"
10 #include "catalogue.h"
11 #include "driver.h"
12 #include "layout.h"
13 #include "route.h"
14 #include "simplecontroller.h"
15 #include "speedquantizer.h"
16 #include "timetable.h"
17 #include "trackcircuit.h"
18 #include "trackiter.h"
19 #include "tracktype.h"
20 #include "train.h"
21 #include "trainrouter.h"
22 #include "vehicle.h"
23 #include "vehicletype.h"
24 #include "zone.h"
25
26 using namespace std;
27 using namespace Msp;
28
29 namespace R2C2 {
30
31 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
32         layout(l),
33         loco_type(t),
34         address(a),
35         protocol(p),
36         preceding_train(0),
37         allocator(*this),
38         advancing(false),
39         controller(new SimpleController),
40         active(false),
41         current_speed_step(0),
42         speed_changing(false),
43         reverse(false),
44         functions(0),
45         pure_speed(false),
46         speed_quantizer(0),
47         accurate_position(false),
48         overshoot_dist(false)
49 {
50         if(!loco_type.is_locomotive())
51                 throw invalid_argument("Train::Train");
52
53         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
54         if(speed_steps)
55                 speed_quantizer = new SpeedQuantizer(speed_steps);
56
57         vehicles.push_back(new Vehicle(layout, loco_type));
58
59         layout.add_train(*this);
60
61         layout.get_driver().add_loco(address, protocol, loco_type);
62         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
63         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
64
65         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
66
67         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
68
69         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
70 }
71
72 Train::~Train()
73 {
74         delete controller;
75         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
76                 delete *i;
77         layout.remove_train(*this);
78 }
79
80 void Train::set_name(const string &n)
81 {
82         name = n;
83
84         signal_name_changed.emit(name);
85 }
86
87 void Train::add_vehicle(const VehicleType &vt)
88 {
89         Vehicle *veh = new Vehicle(layout, vt);
90         vehicles.back()->attach_back(*veh);
91         vehicles.push_back(veh);
92 }
93
94 void Train::remove_vehicle(unsigned i)
95 {
96         if(i>=vehicles.size())
97                 throw out_of_range("Train::remove_vehicle");
98         if(i==0)
99                 throw logic_error("can't remove locomotive");
100         delete vehicles[i];
101         vehicles.erase(vehicles.begin()+i);
102         if(i<vehicles.size())
103                 vehicles[i-1]->attach_back(*vehicles[i]);
104 }
105
106 unsigned Train::get_n_vehicles() const
107 {
108         return vehicles.size();
109 }
110
111 Vehicle &Train::get_vehicle(unsigned i)
112 {
113         if(i>=vehicles.size())
114                 throw out_of_range("Train::get_vehicle");
115         return *vehicles[i];
116 }
117
118 const Vehicle &Train::get_vehicle(unsigned i) const
119 {
120         if(i>=vehicles.size())
121                 throw out_of_range("Train::get_vehicle");
122         return *vehicles[i];
123 }
124
125 void Train::set_control(const string &n, float v)
126 {
127         controller->set_control(n, v);
128 }
129
130 void Train::set_active(bool a)
131 {
132         if(a==active)
133                 return;
134         if(!a && controller->get_speed())
135                 throw logic_error("moving");
136
137         active = a;
138         if(active)
139         {
140                 stop_timeout = Time::TimeStamp();
141                 allocator.reserve_more();
142         }
143         else
144                 stop_timeout = Time::now()+2*Time::sec;
145 }
146
147 void Train::set_function(unsigned func, bool state)
148 {
149         if(!loco_type.get_functions().count(func))
150                 throw invalid_argument("Train::set_function");
151         layout.get_driver().set_loco_function(address, func, state);
152 }
153
154 float Train::get_control(const string &ctrl) const
155 {
156         return controller->get_control(ctrl).value;
157 }
158
159 float Train::get_speed() const
160 {
161         return controller->get_speed();
162 }
163
164 float Train::get_quantized_speed() const
165 {
166         if(speed_quantizer)
167                 return speed_quantizer->quantize_speed(controller->get_speed());
168         else
169                 return controller->get_speed();
170 }
171
172 bool Train::get_function(unsigned func) const
173 {
174         return (functions>>func)&1;
175 }
176
177 void Train::add_ai(TrainAI &ai)
178 {
179         ais.push_back(&ai);
180         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
181 }
182
183 void Train::remove_ai(TrainAI &ai)
184 {
185         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
186         if(i!=ais.end())
187                 ais.erase(i);
188 }
189
190 void Train::ai_message(const TrainAI::Message &msg)
191 {
192         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
193                 (*i)->message(msg);
194 }
195
196 void Train::place(const BlockIter &block)
197 {
198         if(!block)
199                 throw invalid_argument("Train::place");
200         if(controller->get_speed())
201                 throw logic_error("moving");
202
203         set_active(false);
204         accurate_position = false;
205
206         allocator.start_from(block);
207
208         if(reverse)
209                 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
210         else
211                 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
212 }
213
214 void Train::unplace()
215 {
216         if(controller->get_speed())
217                 throw logic_error("moving");
218
219         allocator.clear();
220
221         set_active(false);
222         accurate_position = false;
223
224         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
225                 (*i)->unplace();
226 }
227
228 void Train::stop_at(Block *block)
229 {
230         allocator.stop_at(block);
231         if(active && !block)
232                 allocator.reserve_more();
233 }
234
235 bool Train::free_block(Block &block)
236 {
237         if(get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3)
238                 return false;
239
240         return allocator.release_from(block);
241 }
242
243 void Train::free_noncritical_blocks()
244 {
245         if(allocator.empty())
246                 return;
247
248         if(controller->get_speed()==0)
249         {
250                 allocator.release_noncurrent();
251                 return;
252         }
253
254         float margin = 10*layout.get_catalogue().get_scale();
255         float min_dist = controller->get_braking_distance()*1.3+margin;
256
257         BlockIter i = allocator.last_current().next();
258         float dist = 0;
259         bool sensor_seen = false;
260         for(; i->get_train()==this; i=i.next())
261         {
262                 if(dist>min_dist && sensor_seen)
263                 {
264                         allocator.release_from(*i);
265                         return;
266                 }
267
268                 dist += i->get_path_length(i.entry());
269
270                 if(i->get_sensor_id())
271                         sensor_seen = true;
272         }
273 }
274
275 float Train::get_reserved_distance() const
276 {
277         if(allocator.empty())
278                 return 0;
279
280         float margin = 0;
281         TrackIter next = allocator.last().next().track_iter();
282         if(next && next->get_type().is_turnout())
283                 margin = 15*layout.get_catalogue().get_scale();
284
285         return max(get_reserved_distance_until(0)-margin, 0.0f);
286 }
287
288 void Train::reserve_more()
289 {
290         allocator.reserve_more();
291 }
292
293 void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
294 {
295         if(!active && stop_timeout && t>=stop_timeout)
296         {
297                 allocator.release_noncurrent();
298                 stop_timeout = Time::TimeStamp();
299         }
300
301         Driver &driver = layout.get_driver();
302
303         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
304                 (*i)->tick(t, dt);
305         controller->tick(dt);
306         float speed = controller->get_speed();
307         bool moving = speed>0;
308
309         if(controller->get_reverse()!=reverse)
310         {
311                 reverse = controller->get_reverse();
312                 bool r = reverse;
313                 if(loco_type.get_swap_direction())
314                         r = !r;
315                 driver.set_loco_reverse(address, r);
316
317                 allocator.reverse();
318                 if(active)
319                         allocator.reserve_more();
320         }
321
322         if(speed_quantizer)
323         {
324                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
325                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
326                 {
327                         speed_changing = true;
328                         driver.set_loco_speed(address, speed_step);
329
330                         pure_speed = false;
331                 }
332
333                 speed = speed_quantizer->get_speed(current_speed_step);
334         }
335
336         if(moving)
337         {
338                 if(!active)
339                         set_active(true);
340
341                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
342
343                 float d = speed*(dt/Time::sec);
344                 if(allocator.is_block_current(vehicle.get_track()->get_block()))
345                 {
346                         SetFlag setf(advancing);
347                         vehicle.advance(reverse ? -d : d);
348                 }
349                 else if(accurate_position)
350                 {
351                         overshoot_dist += d;
352                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
353                         {
354                                 layout.emergency(name+" has not arrived at sensor");
355                                 accurate_position = false;
356                         }
357                 }
358         }
359 }
360
361 void Train::save(list<DataFile::Statement> &st) const
362 {
363         st.push_back((DataFile::Statement("name"), name));
364
365         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
366                 if(i!=vehicles.begin())
367                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
368
369         if(speed_quantizer)
370         {
371                 DataFile::Statement ss("quantized_speed");
372                 speed_quantizer->save(ss.sub);
373                 st.push_back(ss);
374         }
375
376         {
377                 DataFile::Statement ss("blocks");
378                 allocator.save(ss.sub);
379                 st.push_back(ss);
380         }
381
382         // XXX Need more generic way of saving AI state
383         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
384         {
385                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
386                 {
387                         DataFile::Statement ss("router");
388                         router->save(ss.sub);
389                         st.push_back(ss);
390                 }
391                 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
392                 {
393                         DataFile::Statement ss("timetable");
394                         timetable->save(ss.sub);
395                         st.push_back(ss);
396                 }
397         }
398 }
399
400 void Train::control_changed(const Controller::Control &ctrl)
401 {
402         signal_control_changed.emit(ctrl.name, ctrl.value);
403 }
404
405 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
406 {
407         if(addr==address)
408         {
409                 current_speed_step = speed;
410                 bool r = reverse;
411                 if(loco_type.get_swap_direction())
412                         r = !r;
413                 if(rev!=r)
414                         layout.get_driver().set_loco_reverse(address, r);
415                 speed_changing = false;
416                 pure_speed = false;
417         }
418 }
419
420 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
421 {
422         if(addr==address)
423         {
424                 if(state)
425                         functions |= 1<<func;
426                 else
427                         functions &= ~(1<<func);
428
429                 signal_function_changed.emit(func, state);
430         }
431 }
432
433 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
434 {
435         Block *block = 0;
436         if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
437                 block = &tc->get_block();
438         else
439                 return;
440
441         if(block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
442         {
443                 if(last_entry_block)
444                 {
445                         float travel_distance = -1;
446                         if(pure_speed && speed_quantizer && current_speed_step>0)
447                                 travel_distance = 0;
448
449                         for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
450                         {
451                                 if(i->get_sensor_id())
452                                         return;
453                                 if(travel_distance>=0)
454                                         travel_distance += i->get_path_length(i.entry());
455                         }
456
457                         if(travel_distance>0)
458                         {
459                                 float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
460
461                                 if(travel_time_secs>=2)
462                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
463                         }
464                 }
465
466                 last_entry_block = allocator.iter_for(*block);
467                 last_entry_time = Time::now();
468                 pure_speed = true;
469                 accurate_position = true;
470                 overshoot_dist = 0;
471
472                 if(!advancing && vehicles.front()->get_track())
473                 {
474                         TrackIter track = last_entry_block.track_iter();
475                         if(reverse)
476                         {
477                                 track = track.flip();
478                                 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
479                         }
480                         else
481                                 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
482                 }
483         }
484 }
485
486 void Train::halt_event(bool h)
487 {
488         if(h)
489                 accurate_position = false;
490 }
491
492 float Train::get_reserved_distance_until(const Block *until_block) const
493 {
494         if(allocator.empty())
495                 return 0;
496
497         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
498
499         TrackIter track = veh.get_track_iter();
500         if(!track)  // XXX Probably unnecessary
501                 return 0;
502
503         BlockIter block = track.block_iter();
504         if(&*block==until_block)
505                 return 0;
506
507         // Account for the vehicle's offset on its current track
508         float result = veh.get_offset();
509         if(reverse)
510                 track = track.reverse();
511         else
512                 result = track->get_type().get_path_length(track->get_active_path())-result;
513         result -= veh.get_type().get_length()/2;
514
515         // Count remaining distance in the vehicle's current block
516         for(track=track.next(); &track->get_block()==&*block; track=track.next())
517                 result += track->get_type().get_path_length(track->get_active_path());
518
519         const BlockIter &last = allocator.last();
520         if(&*block==&*last)
521                 return result;
522
523         // Count any remaining blocks
524         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
525         {
526                 result += block->get_path_length(block.entry());
527
528                 if(&*block==&*last)
529                         break;
530         }
531
532         return result;
533 }
534
535
536 Train::Loader::Loader(Train &t):
537         DataFile::ObjectLoader<Train>(t),
538         prev_block(0),
539         blocks_valid(true)
540 {
541         add("blocks",      &Loader::blocks);
542         add("name",        &Loader::name);
543         add("quantized_speed",  &Loader::quantized_speed);
544         add("router",      &Loader::router);
545         add("timetable",   &Loader::timetable);
546         add("vehicle",     &Loader::vehicle);
547 }
548
549 void Train::Loader::finish()
550 {
551         if(!obj.allocator.empty())
552         {
553                 TrackIter track = obj.allocator.first().track_iter();
554                 float offset = 2*obj.layout.get_catalogue().get_scale();
555                 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
556         }
557 }
558
559 void Train::Loader::blocks()
560 {
561         load_sub(obj.allocator);
562 }
563
564 void Train::Loader::name(const string &n)
565 {
566         obj.set_name(n);
567 }
568
569 void Train::Loader::quantized_speed()
570 {
571         if(obj.speed_quantizer)
572                 load_sub(*obj.speed_quantizer);
573 }
574
575 void Train::Loader::router()
576 {
577         TrainRouter *rtr = new TrainRouter(obj);
578         load_sub(*rtr);
579 }
580
581 void Train::Loader::timetable()
582 {
583         Timetable *ttbl = new Timetable(obj);
584         load_sub(*ttbl);
585 }
586
587 void Train::Loader::vehicle(ArticleNumber art_nr)
588 {
589         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
590         Vehicle *veh = new Vehicle(obj.layout, vtype);
591         obj.vehicles.back()->attach_back(*veh);
592         obj.vehicles.push_back(veh);
593 }
594
595 } // namespace R2C2