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Pull the SetFlag class from mspcore
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "catalogue.h"
10 #include "driver.h"
11 #include "layout.h"
12 #include "route.h"
13 #include "simplecontroller.h"
14 #include "speedquantizer.h"
15 #include "timetable.h"
16 #include "trackiter.h"
17 #include "tracktype.h"
18 #include "train.h"
19 #include "trainrouter.h"
20 #include "vehicle.h"
21 #include "vehicletype.h"
22 #include "zone.h"
23
24 using namespace std;
25 using namespace Msp;
26
27 namespace R2C2 {
28
29 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
30         layout(l),
31         loco_type(t),
32         address(a),
33         protocol(p),
34         preceding_train(0),
35         cur_blocks_end(blocks.end()),
36         pending_block(0),
37         reserving(false),
38         advancing(false),
39         controller(new SimpleController),
40         active(false),
41         current_speed_step(0),
42         speed_changing(false),
43         reverse(false),
44         functions(0),
45         travel_dist(0),
46         pure_speed(false),
47         speed_quantizer(0),
48         accurate_position(false),
49         overshoot_dist(false)
50 {
51         if(!loco_type.is_locomotive())
52                 throw invalid_argument("Train::Train");
53
54         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
55         if(speed_steps)
56                 speed_quantizer = new SpeedQuantizer(speed_steps);
57
58         vehicles.push_back(new Vehicle(layout, loco_type));
59
60         layout.add_train(*this);
61
62         layout.get_driver().add_loco(address, protocol, loco_type);
63         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
64         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
65
66         layout.signal_block_reserved.connect(sigc::mem_fun(this, &Train::block_reserved));
67         layout.signal_block_state_changed.connect(sigc::mem_fun(this, &Train::block_state_changed));
68
69         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
70
71         const set<Track *> &tracks = layout.get_tracks();
72         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
73                 if((*i)->get_turnout_id())
74                         (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Train::turnout_path_changed), sigc::ref(**i))));
75
76         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
77 }
78
79 Train::~Train()
80 {
81         delete controller;
82         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
83                 delete *i;
84         layout.remove_train(*this);
85 }
86
87 void Train::set_name(const string &n)
88 {
89         name = n;
90
91         signal_name_changed.emit(name);
92 }
93
94 void Train::add_vehicle(const VehicleType &vt)
95 {
96         Vehicle *veh = new Vehicle(layout, vt);
97         vehicles.back()->attach_back(*veh);
98         vehicles.push_back(veh);
99 }
100
101 void Train::remove_vehicle(unsigned i)
102 {
103         if(i>=vehicles.size())
104                 throw out_of_range("Train::remove_vehicle");
105         if(i==0)
106                 throw logic_error("can't remove locomotive");
107         delete vehicles[i];
108         vehicles.erase(vehicles.begin()+i);
109         if(i<vehicles.size())
110                 vehicles[i-1]->attach_back(*vehicles[i]);
111 }
112
113 unsigned Train::get_n_vehicles() const
114 {
115         return vehicles.size();
116 }
117
118 Vehicle &Train::get_vehicle(unsigned i)
119 {
120         if(i>=vehicles.size())
121                 throw out_of_range("Train::get_vehicle");
122         return *vehicles[i];
123 }
124
125 const Vehicle &Train::get_vehicle(unsigned i) const
126 {
127         if(i>=vehicles.size())
128                 throw out_of_range("Train::get_vehicle");
129         return *vehicles[i];
130 }
131
132 void Train::set_control(const string &n, float v)
133 {
134         controller->set_control(n, v);
135 }
136
137 void Train::set_active(bool a)
138 {
139         if(a==active)
140                 return;
141         if(!a && controller->get_speed())
142                 throw logic_error("moving");
143
144         active = a;
145         if(active)
146         {
147                 stop_timeout = Time::TimeStamp();
148                 reserve_more();
149         }
150         else
151                 stop_timeout = Time::now()+2*Time::sec;
152 }
153
154 void Train::set_function(unsigned func, bool state)
155 {
156         if(!loco_type.get_functions().count(func))
157                 throw invalid_argument("Train::set_function");
158         layout.get_driver().set_loco_function(address, func, state);
159 }
160
161 float Train::get_control(const string &ctrl) const
162 {
163         return controller->get_control(ctrl).value;
164 }
165
166 float Train::get_speed() const
167 {
168         return controller->get_speed();
169 }
170
171 float Train::get_quantized_speed() const
172 {
173         if(speed_quantizer)
174                 return speed_quantizer->quantize_speed(controller->get_speed());
175         else
176                 return controller->get_speed();
177 }
178
179 bool Train::get_function(unsigned func) const
180 {
181         return (functions>>func)&1;
182 }
183
184 void Train::add_ai(TrainAI &ai)
185 {
186         ais.push_back(&ai);
187         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
188 }
189
190 void Train::remove_ai(TrainAI &ai)
191 {
192         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
193         if(i!=ais.end())
194                 ais.erase(i);
195 }
196
197 void Train::ai_message(const TrainAI::Message &msg)
198 {
199         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
200                 (*i)->message(msg);
201 }
202
203 void Train::place(Block &block, unsigned entry)
204 {
205         if(controller->get_speed())
206                 throw logic_error("moving");
207
208         release_blocks();
209
210         set_active(false);
211         accurate_position = false;
212
213         blocks.push_back(BlockIter(&block, entry));
214         if(!block.reserve(this))
215         {
216                 blocks.pop_back();
217                 return;
218         }
219
220         if(reverse)
221         {
222                 TrackIter track = BlockIter(&block, entry).reverse().track_iter();
223                 vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_BUFFER);
224         }
225         else
226         {
227                 const Block::Endpoint &bep = block.get_endpoint(entry);
228                 vehicles.back()->place(*bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER);
229         }
230 }
231
232 void Train::unplace()
233 {
234         if(controller->get_speed())
235                 throw logic_error("moving");
236
237         release_blocks();
238
239         set_active(false);
240         accurate_position = false;
241
242         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
243                 (*i)->unplace();
244 }
245
246 void Train::stop_at(Block *block)
247 {
248         stop_at_block = block;
249         if(active && !stop_at_block)
250                 reserve_more();
251 }
252
253 bool Train::free_block(Block &block)
254 {
255         if(get_reserved_distance_until(&block, false)<controller->get_braking_distance()*1.3)
256                 return false;
257
258         unsigned nsens = 0;
259         for(BlockList::iterator i=cur_blocks_end; i!=blocks.end(); ++i)
260         {
261                 if(i->block()==&block)
262                 {
263                         if(nsens<1)
264                                 return false;
265                         release_blocks(i, blocks.end());
266                         return true;
267                 }
268                 else if((*i)->get_sensor_id())
269                         ++nsens;
270         }
271
272         return false;
273 }
274
275 void Train::free_noncritical_blocks()
276 {
277         if(blocks.empty())
278                 return;
279
280         if(controller->get_speed()==0)
281         {
282                 release_blocks(cur_blocks_end, blocks.end());
283                 return;
284         }
285
286         float margin = 10*layout.get_catalogue().get_scale();
287         float min_dist = controller->get_braking_distance()*1.3+margin;
288
289         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
290
291         TrackIter track(veh.get_track(), veh.get_entry());
292         BlockList::iterator block = blocks.begin();
293         bool in_rsv = false;
294         while(block!=blocks.end() && !(*block)->has_track(*track))
295         {
296                 ++block;
297                 if(block==cur_blocks_end)
298                         in_rsv = true;
299         }
300
301         float dist = veh.get_offset();
302         if(reverse)
303                 track.reverse();
304         else
305                 dist = track->get_type().get_path_length(track->get_active_path())-dist;
306         dist -= veh.get_type().get_length()/2;
307
308         bool nsens = 0;
309         while(1)
310         {
311                 track = track.next();
312
313                 if(!(*block)->has_track(*track))
314                 {
315                         ++block;
316                         if(block==cur_blocks_end)
317                                 in_rsv = true;
318                         if(block==blocks.end())
319                                 return;
320
321                         if(dist>min_dist && nsens>0)
322                         {
323                                 release_blocks(block, blocks.end());
324                                 return;
325                         }
326
327                         if(in_rsv && (*block)->get_sensor_id())
328                                 ++nsens;
329                 }
330
331                 dist += track->get_type().get_path_length(track->get_active_path());
332         }
333 }
334
335 const BlockIter &Train::get_head_block() const
336 {
337         if(blocks.empty())
338                 throw logic_error("no blocks");
339         return blocks.back();
340 }
341
342 const BlockIter &Train::get_tail_block() const
343 {
344         if(blocks.empty())
345                 throw logic_error("no blocks");
346         return blocks.front();
347 }
348
349 int Train::get_entry_to_block(const Block &block) const
350 {
351         for(BlockList::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
352                 if(i->block()==&block)
353                         return i->entry();
354         return -1;
355 }
356
357 float Train::get_reserved_distance() const
358 {
359         if(blocks.empty())
360                 return 0;
361
362         float margin = 0;
363         TrackIter next = blocks.back().next().track_iter();
364         if(next && next->get_type().is_turnout())
365                 margin = 15*layout.get_catalogue().get_scale();
366
367         return max(get_reserved_distance_until(pending_block, false)-margin, 0.0f);
368 }
369
370 void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt)
371 {
372         if(!active && stop_timeout && t>=stop_timeout)
373         {
374                 release_blocks(cur_blocks_end, blocks.end());
375                 stop_timeout = Time::TimeStamp();
376         }
377
378         Driver &driver = layout.get_driver();
379
380         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
381                 (*i)->tick(t, dt);
382         controller->tick(dt);
383         float speed = controller->get_speed();
384         bool moving = speed>0;
385
386         if(controller->get_reverse()!=reverse)
387         {
388                 reverse = controller->get_reverse();
389                 bool r = reverse;
390                 if(loco_type.get_swap_direction())
391                         r = !r;
392                 driver.set_loco_reverse(address, r);
393
394                 release_blocks(cur_blocks_end, blocks.end());
395                 reverse_blocks(blocks);
396
397                 reserve_more();
398         }
399
400         if(speed_quantizer)
401         {
402                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
403                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
404                 {
405                         speed_changing = true;
406                         driver.set_loco_speed(address, speed_step);
407
408                         pure_speed = false;
409                 }
410
411                 speed = speed_quantizer->get_speed(current_speed_step);
412         }
413
414         if(moving)
415         {
416                 if(!active)
417                         set_active(true);
418
419                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
420                 Track *track = vehicle.get_track();
421
422                 bool ok = false;
423                 for(BlockList::const_iterator i=blocks.begin(); (!ok && i!=cur_blocks_end); ++i)
424                         ok = (*i)->has_track(*track);
425
426                 float d = speed*(dt/Time::sec);
427                 if(ok)
428                 {
429                         SetFlag setf(advancing);
430                         vehicle.advance(reverse ? -d : d);
431                 }
432                 else if(accurate_position)
433                 {
434                         overshoot_dist += d;
435                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
436                         {
437                                 layout.emergency(name+" has not arrived at sensor");
438                                 accurate_position = false;
439                         }
440                 }
441         }
442
443         if(!blocks.empty() && !blocks.front()->get_sensor_id())
444         {
445                 float dist = get_reserved_distance_until(&*blocks.front(), true);
446
447                 if(dist>10*layout.get_catalogue().get_scale())
448                 {
449                         Block &block = *blocks.front();
450                         blocks.pop_front();
451                         block.reserve(0);
452                 }
453         }
454 }
455
456 void Train::save(list<DataFile::Statement> &st) const
457 {
458         st.push_back((DataFile::Statement("name"), name));
459
460         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
461                 if(i!=vehicles.begin())
462                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
463
464         if(speed_quantizer)
465         {
466                 DataFile::Statement ss("quantized_speed");
467                 speed_quantizer->save(ss.sub);
468                 st.push_back(ss);
469         }
470
471         if(!blocks.empty() && cur_blocks_end!=blocks.begin())
472         {
473                 BlockList blks(blocks.begin(), BlockList::const_iterator(cur_blocks_end));
474                 if(reverse)
475                         reverse_blocks(blks);
476
477                 BlockIter prev = blks.front().flip();
478                 st.push_back((DataFile::Statement("block_hint"), prev->get_id()));
479
480                 for(BlockList::const_iterator i=blks.begin(); i!=blks.end(); ++i)
481                         st.push_back((DataFile::Statement("block"), (*i)->get_id()));
482         }
483
484         // XXX Need more generic way of saving AI state
485         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
486         {
487                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
488                 {
489                         DataFile::Statement ss("router");
490                         router->save(ss.sub);
491                         st.push_back(ss);
492                 }
493                 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
494                 {
495                         DataFile::Statement ss("timetable");
496                         timetable->save(ss.sub);
497                         st.push_back(ss);
498                 }
499         }
500 }
501
502 void Train::control_changed(const Controller::Control &ctrl)
503 {
504         signal_control_changed.emit(ctrl.name, ctrl.value);
505 }
506
507 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
508 {
509         if(addr==address)
510         {
511                 current_speed_step = speed;
512                 bool r = reverse;
513                 if(loco_type.get_swap_direction())
514                         r = !r;
515                 if(rev!=r)
516                         layout.get_driver().set_loco_reverse(address, r);
517                 speed_changing = false;
518                 pure_speed = false;
519         }
520 }
521
522 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
523 {
524         if(addr==address)
525         {
526                 if(state)
527                         functions |= 1<<func;
528                 else
529                         functions &= ~(1<<func);
530
531                 signal_function_changed.emit(func, state);
532         }
533 }
534
535 void Train::block_state_changed(Block &block, Block::State state)
536 {
537         if(state==Block::MAYBE_ACTIVE)
538         {
539                 // Find the first sensor block from our reserved blocks that isn't this sensor
540                 BlockList::iterator end;
541                 unsigned result = 0;
542                 for(end=cur_blocks_end; end!=blocks.end(); ++end)
543                         if((*end)->get_sensor_id())
544                         {
545                                 if(&**end!=&block)
546                                 {
547                                         if(result==0)
548                                                 result = 2;
549                                         else if(result==1)
550                                                 break;
551                                 }
552                                 else if(result==0)
553                                         result = 1;
554                                 else if(result==2)
555                                         result = 3;
556                         }
557
558                 if(result==1)
559                 {
560                         // Compute speed and update related state
561                         float travel_time_secs = (Time::now()-last_entry_time)/Time::sec;
562
563                         if(pure_speed && speed_quantizer && current_speed_step>0 && travel_time_secs>=2)
564                                 speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs);
565
566                         travel_dist = 0;
567                         for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
568                         {
569                                 travel_dist += (*j)->get_path_length(j->entry());
570
571                                 if(&**j==&block && !advancing)
572                                 {
573                                         TrackIter track = j->track_iter();
574                                         if(reverse)
575                                         {
576                                                 track = track.flip();
577                                                 vehicles.back()->place(*track, track.entry(), 0, Vehicle::BACK_AXLE);
578                                         }
579                                         else
580                                                 vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_AXLE);
581                                 }
582                         }
583                         last_entry_time = Time::now();
584                         pure_speed = true;
585                         accurate_position = true;
586                         overshoot_dist = 0;
587
588                         // Move blocks up to the next sensor to our current blocks
589                         for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
590                                 signal_advanced.emit(**j);
591                         cur_blocks_end = end;
592
593                         // Try to get more blocks if we're moving
594                         if(active)
595                                 reserve_more();
596                 }
597                 else if(result==3)
598                         layout.emergency("Sensor for "+name+" triggered out of order");
599         }
600         else if(state==Block::INACTIVE)
601         {
602                 const Vehicle &veh = *(reverse ? vehicles.front() : vehicles.back());
603
604                 // Find the first sensor in our current blocks that's still active
605                 BlockList::iterator end = blocks.begin();
606                 for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
607                 {
608                         if((*i)->has_track(*veh.get_track()))
609                                 break;
610                         if((*i)->get_sensor_id())
611                         {
612                                 if(layout.get_driver().get_sensor((*i)->get_sensor_id()))
613                                         break;
614                                 else
615                                 {
616                                         end = i;
617                                         ++end;
618                                 }
619                         }
620                 }
621                 
622                 if(end!=blocks.begin() && end!=cur_blocks_end)
623                         // Free blocks up to the last inactive sensor
624                         release_blocks(blocks.begin(), end);
625         }
626 }
627
628 void Train::turnout_path_changed(Track &track)
629 {
630         for(list<BlockIter>::iterator i=blocks.begin(); i!=blocks.end(); ++i)
631                 if((*i)->get_turnout_id()==track.get_turnout_id() && !reserving && &**i==pending_block)
632                         reserve_more();
633 }
634
635 void Train::halt_event(bool h)
636 {
637         if(h)
638                 accurate_position = false;
639 }
640
641 void Train::block_reserved(const Block &block, const Train *train)
642 {
643         if(&block==pending_block && !train && !reserving)
644                 reserve_more();
645 }
646
647 void Train::reserve_more()
648 {
649         if(!active || blocks.empty())
650                 return;
651
652         BlockIter start = blocks.back();
653         if(&*start==stop_at_block)
654                 return;
655         else if(&*start==pending_block)
656         {
657                 TrackIter track = start.track_iter();
658                 if(!track.endpoint().has_path(track->get_active_path()))
659                         return;
660         }
661
662         pending_block = 0;
663         preceding_train = 0;
664
665         // See how many sensor blocks and how much track we already have
666         unsigned nsens = 0;
667         float dist = 0;
668         for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i)
669         {
670                 if((*i)->get_sensor_id())
671                         ++nsens;
672                 if(nsens>0)
673                         dist += (*i)->get_path_length(i->entry());
674         }
675
676         float approach_margin = 50*layout.get_catalogue().get_scale();
677         float min_dist = controller->get_braking_distance()*1.3+approach_margin*2;
678
679         BlockIter block = start;
680
681         SetFlag setf(reserving);
682
683         while(1)
684         {
685                 BlockIter last = block;
686                 block = block.next();
687                 if(!block || block->get_endpoints().size()<2)
688                         // The track ends here
689                         break;
690
691                 if(block->get_turnout_id() && !last->get_turnout_id())
692                 {
693                         /* We are arriving at a turnout.  See if we have enough blocks and
694                         distance reserved. */
695                         if(nsens>=3 && dist>=min_dist)
696                                 break;
697                 }
698
699                 blocks.push_back(block);
700                 if(!block->reserve(this))
701                 {
702                         blocks.pop_back();
703                         pending_block = &*block;
704                         break;
705                 }
706
707                 if(cur_blocks_end==blocks.end())
708                         --cur_blocks_end;
709
710                 TrackIter track = block.track_iter();
711                 if(track->is_path_changing())
712                 {
713                         pending_block = &*block;
714                         break;
715                 }
716                 else
717                 {
718                         const TrackType::Endpoint &entry_ep = track.endpoint();
719                         unsigned path = track->get_active_path();
720                         if(!entry_ep.has_path(path))
721                         {
722                                 const TrackType::Endpoint &exit_ep = track.reverse().endpoint();
723                                 if(entry_ep.has_common_paths(exit_ep))
724                                 {
725                                         unsigned mask = entry_ep.paths&exit_ep.paths;
726                                         for(path=0; mask>1; ++path, mask>>=1) ;
727
728                                         track->set_active_path(path);
729                                         if(track->is_path_changing())
730                                         {
731                                                 pending_block = &*block;
732                                                 break;
733                                         }
734                                 }
735                                 else
736                                         // XXX Do something here
737                                         break;
738                         }
739                 }
740
741                 if(&*block==stop_at_block)
742                         break;
743
744                 if(block->get_sensor_id())
745                         ++nsens;
746                 if(nsens>0)
747                         dist += block->get_path_length(block.entry());
748         }
749
750         // Make any sensorless blocks at the beginning immediately current
751         while(cur_blocks_end!=blocks.end() && !(*cur_blocks_end)->get_sensor_id())
752                 ++cur_blocks_end;
753 }
754
755 float Train::get_reserved_distance_until(const Block *until_block, bool back) const
756 {
757         if(blocks.empty())
758                 return 0;
759
760         Vehicle &veh = *(reverse!=back ? vehicles.back() : vehicles.front());
761         const VehicleType &vtype = veh.get_type();
762
763         TrackIter track(veh.get_track(), veh.get_entry());
764         if(!track)  // XXX Probably unnecessary
765                 return 0;
766
767         BlockList::const_iterator block = blocks.begin();
768         while(block!=blocks.end() && !(*block)->has_track(*track))
769                 ++block;
770         if(block==blocks.end() || &**block==until_block)
771                 return 0;
772
773         float result = veh.get_offset();
774         if(reverse!=back)
775                 track = track.reverse();
776         else
777                 result = track->get_type().get_path_length(track->get_active_path())-result;
778         result -= vtype.get_length()/2;
779
780         while(1)
781         {
782                 track = track.next();
783                 if(!track)
784                         break;
785
786                 if(!(*block)->has_track(*track))
787                 {
788                         if(back)
789                         {
790                                 if(block==blocks.begin())
791                                         break;
792                                 --block;
793                         }
794                         else
795                         {
796                                 ++block;
797                                 if(block==blocks.end())
798                                         break;
799                         }
800
801                         if(&**block==until_block)
802                                 break;
803                 }
804
805                 result += track->get_type().get_path_length(track->get_active_path());
806         }
807
808         return result;
809 }
810
811 void Train::release_blocks()
812 {
813         release_blocks(blocks.begin(), blocks.end());
814 }
815
816 void Train::release_blocks(BlockList::iterator begin, BlockList::iterator end)
817 {
818         while(begin!=end)
819         {
820                 if(begin==cur_blocks_end)
821                         cur_blocks_end = end;
822
823                 Block &block = **begin;
824                 blocks.erase(begin++);
825                 block.reserve(0);
826         }
827 }
828
829 void Train::reverse_blocks(BlockList &blks) const
830 {
831         blks.reverse();
832         for(BlockList::iterator i=blks.begin(); i!=blks.end(); ++i)
833                 *i = i->reverse();
834 }
835
836
837 Train::Loader::Loader(Train &t):
838         DataFile::ObjectLoader<Train>(t),
839         prev_block(0),
840         blocks_valid(true)
841 {
842         add("block",       &Loader::block);
843         add("block_hint",  &Loader::block_hint);
844         add("name",        &Loader::name);
845         add("quantized_speed",  &Loader::quantized_speed);
846         add("router",      &Loader::router);
847         add("timetable",   &Loader::timetable);
848         add("vehicle",     &Loader::vehicle);
849 }
850
851 void Train::Loader::finish()
852 {
853         if(!obj.blocks.empty())
854         {
855                 TrackIter track = obj.blocks.front().track_iter();
856                 float offset = 2*obj.layout.get_catalogue().get_scale();
857                 obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER);
858         }
859 }
860
861 void Train::Loader::block(unsigned id)
862 {
863         if(!blocks_valid)
864                 return;
865
866         Block *blk;
867         try
868         {
869                 blk = &obj.layout.get_block(id);
870         }
871         catch(const key_error &)
872         {
873                 blocks_valid = false;
874                 return;
875         }
876
877         int entry = -1;
878         if(prev_block)
879                 entry = blk->get_endpoint_by_link(*prev_block);
880         if(entry<0)
881                 entry = 0;
882
883         obj.blocks.push_back(BlockIter(blk, entry));
884         blk->reserve(&obj);
885
886         if(blk->get_sensor_id())
887                 obj.layout.get_driver().set_sensor(blk->get_sensor_id(), true);
888
889         prev_block = blk;
890 }
891
892 void Train::Loader::block_hint(unsigned id)
893 {
894         try
895         {
896                 prev_block = &obj.layout.get_block(id);
897         }
898         catch(const key_error &)
899         {
900                 blocks_valid = false;
901         }
902 }
903
904 void Train::Loader::name(const string &n)
905 {
906         obj.set_name(n);
907 }
908
909 void Train::Loader::quantized_speed()
910 {
911         if(obj.speed_quantizer)
912                 load_sub(*obj.speed_quantizer);
913 }
914
915 void Train::Loader::router()
916 {
917         TrainRouter *rtr = new TrainRouter(obj);
918         load_sub(*rtr);
919 }
920
921 void Train::Loader::timetable()
922 {
923         Timetable *ttbl = new Timetable(obj);
924         load_sub(*ttbl);
925 }
926
927 void Train::Loader::vehicle(ArticleNumber art_nr)
928 {
929         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
930         Vehicle *veh = new Vehicle(obj.layout, vtype);
931         obj.vehicles.back()->attach_back(*veh);
932         obj.vehicles.push_back(veh);
933 }
934
935 } // namespace R2C2