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Redesign the train activation system
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "block.h"
10 #include "catalogue.h"
11 #include "driver.h"
12 #include "layout.h"
13 #include "route.h"
14 #include "simplecontroller.h"
15 #include "speedquantizer.h"
16 #include "trackcircuit.h"
17 #include "trackiter.h"
18 #include "tracktype.h"
19 #include "train.h"
20 #include "trainrouter.h"
21 #include "vehicle.h"
22 #include "vehicletype.h"
23 #include "zone.h"
24
25 using namespace std;
26 using namespace Msp;
27
28 namespace R2C2 {
29
30 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
31         layout(l),
32         loco_type(t),
33         address(a),
34         protocol(p),
35         preceding_train(0),
36         allocator(*this),
37         advancing(false),
38         controller(new SimpleController),
39         current_speed_step(0),
40         speed_changing(false),
41         reverse(false),
42         functions(0),
43         pure_speed(false),
44         speed_quantizer(0),
45         accurate_position(false),
46         overshoot_dist(false)
47 {
48         if(!loco_type.is_locomotive())
49                 throw invalid_argument("Train::Train");
50
51         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
52         if(speed_steps)
53                 speed_quantizer = new SpeedQuantizer(speed_steps);
54
55         vehicles.push_back(new Vehicle(layout, loco_type));
56
57         layout.add_train(*this);
58
59         layout.get_driver().add_loco(address, protocol, loco_type);
60         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
61         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
62
63         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
64
65         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
66
67         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
68 }
69
70 Train::~Train()
71 {
72         delete controller;
73         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
74                 delete *i;
75         layout.remove_train(*this);
76 }
77
78 void Train::set_name(const string &n)
79 {
80         name = n;
81
82         signal_name_changed.emit(name);
83 }
84
85 void Train::add_vehicle(const VehicleType &vt)
86 {
87         Vehicle *veh = new Vehicle(layout, vt);
88         vehicles.back()->attach_back(*veh);
89         vehicles.push_back(veh);
90 }
91
92 void Train::remove_vehicle(unsigned i)
93 {
94         if(i>=vehicles.size())
95                 throw out_of_range("Train::remove_vehicle");
96         if(i==0)
97                 throw logic_error("can't remove locomotive");
98         delete vehicles[i];
99         vehicles.erase(vehicles.begin()+i);
100         if(i<vehicles.size())
101                 vehicles[i-1]->attach_back(*vehicles[i]);
102 }
103
104 unsigned Train::get_n_vehicles() const
105 {
106         return vehicles.size();
107 }
108
109 Vehicle &Train::get_vehicle(unsigned i)
110 {
111         if(i>=vehicles.size())
112                 throw out_of_range("Train::get_vehicle");
113         return *vehicles[i];
114 }
115
116 const Vehicle &Train::get_vehicle(unsigned i) const
117 {
118         if(i>=vehicles.size())
119                 throw out_of_range("Train::get_vehicle");
120         return *vehicles[i];
121 }
122
123 void Train::set_control(const string &n, float v)
124 {
125         controller->set_control(n, v);
126 }
127
128 void Train::set_function(unsigned func, bool state)
129 {
130         if(!loco_type.get_functions().count(func))
131                 throw invalid_argument("Train::set_function");
132         layout.get_driver().set_loco_function(address, func, state);
133 }
134
135 float Train::get_control(const string &ctrl) const
136 {
137         return controller->get_control(ctrl).value;
138 }
139
140 float Train::get_speed() const
141 {
142         return controller->get_speed();
143 }
144
145 float Train::get_quantized_speed() const
146 {
147         if(speed_quantizer)
148                 return speed_quantizer->quantize_speed(controller->get_speed());
149         else
150                 return controller->get_speed();
151 }
152
153 bool Train::get_function(unsigned func) const
154 {
155         return (functions>>func)&1;
156 }
157
158 void Train::add_ai(TrainAI &ai)
159 {
160         ais.push_back(&ai);
161         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
162 }
163
164 void Train::remove_ai(TrainAI &ai)
165 {
166         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
167         if(i!=ais.end())
168                 ais.erase(i);
169 }
170
171 void Train::ai_message(const TrainAI::Message &msg)
172 {
173         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
174                 (*i)->message(msg);
175 }
176
177 void Train::place(const BlockIter &block)
178 {
179         if(!block)
180                 throw invalid_argument("Train::place");
181         if(controller->get_speed())
182                 throw logic_error("moving");
183
184         allocator.start_from(block);
185         accurate_position = false;
186
187         if(reverse)
188                 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
189         else
190                 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
191 }
192
193 void Train::unplace()
194 {
195         if(controller->get_speed())
196                 throw logic_error("moving");
197
198         allocator.clear();
199         accurate_position = false;
200
201         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
202                 (*i)->unplace();
203 }
204
205 void Train::stop_at(Block *block)
206 {
207         allocator.stop_at(block);
208 }
209
210 bool Train::is_block_critical(const Block &block) const
211 {
212         return get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3;
213 }
214
215 BlockIter Train::get_first_noncritical_block() const
216 {
217         if(allocator.empty())
218                 return BlockIter();
219
220         BlockIter i = allocator.last_current().next();
221
222         if(controller->get_speed()==0)
223                 return i;
224
225         float margin = 10*layout.get_catalogue().get_scale();
226         float min_dist = controller->get_braking_distance()*1.3+margin;
227
228         float dist = 0;
229         bool sensor_seen = false;
230         for(; i->get_train()==this; i=i.next())
231         {
232                 if(dist>min_dist && sensor_seen)
233                         return i;
234
235                 dist += i->get_path_length(i.entry());
236
237                 if(i->get_sensor_id())
238                         sensor_seen = true;
239         }
240
241         return i;
242 }
243
244 void Train::refresh_blocks_from(Block &block)
245 {
246         if(is_block_critical(block))
247                 allocator.rewind_to(*get_first_noncritical_block());
248         else
249                 allocator.rewind_to(block);
250 }
251
252 float Train::get_reserved_distance() const
253 {
254         if(allocator.empty())
255                 return 0;
256
257         float margin = 0;
258         TrackIter next = allocator.last().next().track_iter();
259         if(next && next->get_type().is_turnout())
260                 margin = 15*layout.get_catalogue().get_scale();
261
262         return max(get_reserved_distance_until(0)-margin, 0.0f);
263 }
264
265 void Train::tick(const Time::TimeDelta &dt)
266 {
267         if(stop_timeout)
268         {
269                 stop_timeout -= dt;
270                 if(stop_timeout<=Time::zero)
271                 {
272                         allocator.set_active(false);
273                         stop_timeout = Time::TimeDelta();
274                 }
275         }
276
277         travel_time += dt;
278
279         Driver &driver = layout.get_driver();
280
281         bool intent_to_move = false;
282         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
283         {
284                 (*i)->tick(dt);
285                 if((*i)->has_intent_to_move())
286                         intent_to_move = true;
287         }
288
289         controller->tick(dt);
290         float speed = controller->get_speed();
291         bool moving = speed>0;
292
293         if(controller->get_reverse()!=reverse)
294         {
295                 reverse = controller->get_reverse();
296                 bool r = reverse;
297                 if(loco_type.get_swap_direction())
298                         r = !r;
299                 driver.set_loco_reverse(address, r);
300
301                 allocator.reverse();
302         }
303
304         if(speed_quantizer)
305         {
306                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
307                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
308                 {
309                         speed_changing = true;
310                         driver.set_loco_speed(address, speed_step);
311
312                         pure_speed = false;
313                 }
314
315                 speed = speed_quantizer->get_speed(current_speed_step);
316         }
317
318         if(moving)
319         {
320                 if(!allocator.is_active())
321                         allocator.set_active(true);
322
323                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
324
325                 float d = speed*(dt/Time::sec);
326                 if(allocator.is_block_current(vehicle.get_track()->get_block()))
327                 {
328                         SetFlag setf(advancing);
329                         vehicle.advance(reverse ? -d : d);
330                 }
331                 else if(accurate_position)
332                 {
333                         overshoot_dist += d;
334                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
335                         {
336                                 layout.emergency(name+" has not arrived at sensor");
337                                 accurate_position = false;
338                         }
339                 }
340         }
341         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
342                 stop_timeout = 2*Time::sec;
343 }
344
345 void Train::save(list<DataFile::Statement> &st) const
346 {
347         st.push_back((DataFile::Statement("name"), name));
348
349         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
350                 if(i!=vehicles.begin())
351                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
352
353         if(speed_quantizer)
354         {
355                 DataFile::Statement ss("quantized_speed");
356                 speed_quantizer->save(ss.sub);
357                 st.push_back(ss);
358         }
359
360         {
361                 DataFile::Statement ss("blocks");
362                 allocator.save(ss.sub);
363                 st.push_back(ss);
364         }
365
366         // XXX Need more generic way of saving AI state
367         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
368         {
369                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
370                 {
371                         DataFile::Statement ss("router");
372                         router->save(ss.sub);
373                         st.push_back(ss);
374                 }
375         }
376 }
377
378 void Train::control_changed(const Controller::Control &ctrl)
379 {
380         signal_control_changed.emit(ctrl.name, ctrl.value);
381 }
382
383 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
384 {
385         if(addr==address)
386         {
387                 current_speed_step = speed;
388                 bool r = reverse;
389                 if(loco_type.get_swap_direction())
390                         r = !r;
391                 if(rev!=r)
392                         layout.get_driver().set_loco_reverse(address, r);
393                 speed_changing = false;
394                 pure_speed = false;
395         }
396 }
397
398 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
399 {
400         if(addr==address)
401         {
402                 if(state)
403                         functions |= 1<<func;
404                 else
405                         functions &= ~(1<<func);
406
407                 signal_function_changed.emit(func, state);
408         }
409 }
410
411 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
412 {
413         Block *block = 0;
414         if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
415                 block = &tc->get_block();
416         else
417                 return;
418
419         if(block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
420         {
421                 if(last_entry_block)
422                 {
423                         float travel_distance = -1;
424                         if(pure_speed && speed_quantizer && current_speed_step>0)
425                                 travel_distance = 0;
426
427                         for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
428                         {
429                                 if(i->get_sensor_id())
430                                         return;
431                                 if(travel_distance>=0)
432                                         travel_distance += i->get_path_length(i.entry());
433                         }
434
435                         if(travel_distance>0)
436                         {
437                                 float travel_time_secs = travel_time/Time::sec;
438
439                                 if(travel_time_secs>=2)
440                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
441                         }
442                 }
443
444                 last_entry_block = allocator.iter_for(*block);
445                 travel_time = Time::zero;
446                 pure_speed = true;
447                 accurate_position = true;
448                 overshoot_dist = 0;
449
450                 if(!advancing && vehicles.front()->get_track())
451                 {
452                         TrackIter track = last_entry_block.track_iter();
453                         if(reverse)
454                         {
455                                 track = track.flip();
456                                 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
457                         }
458                         else
459                                 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
460                 }
461         }
462 }
463
464 void Train::halt_event(bool h)
465 {
466         if(h)
467                 accurate_position = false;
468 }
469
470 float Train::get_reserved_distance_until(const Block *until_block) const
471 {
472         if(allocator.empty())
473                 return 0;
474
475         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
476
477         TrackIter track = veh.get_track_iter();
478         if(!track)  // XXX Probably unnecessary
479                 return 0;
480
481         BlockIter block = track.block_iter();
482         if(&*block==until_block)
483                 return 0;
484
485         // Account for the vehicle's offset on its current track
486         float result = veh.get_offset();
487         if(reverse)
488                 track = track.reverse();
489         else
490                 result = track->get_type().get_path_length(track->get_active_path())-result;
491         result -= veh.get_type().get_length()/2;
492
493         // Count remaining distance in the vehicle's current block
494         for(track=track.next(); &track->get_block()==&*block; track=track.next())
495                 result += track->get_type().get_path_length(track->get_active_path());
496
497         const BlockIter &last = allocator.last();
498         if(&*block==&*last)
499                 return result;
500
501         // Count any remaining blocks
502         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
503         {
504                 result += block->get_path_length(block.entry());
505
506                 if(&*block==&*last)
507                         break;
508         }
509
510         return result;
511 }
512
513
514 Train::Loader::Loader(Train &t):
515         DataFile::ObjectLoader<Train>(t),
516         prev_block(0),
517         blocks_valid(true)
518 {
519         add("blocks",      &Loader::blocks);
520         add("name",        &Loader::name);
521         add("quantized_speed",  &Loader::quantized_speed);
522         add("router",      &Loader::router);
523         add("vehicle",     &Loader::vehicle);
524 }
525
526 void Train::Loader::finish()
527 {
528         if(!obj.allocator.empty())
529         {
530                 TrackIter track = obj.allocator.first().track_iter();
531                 float offset = 2*obj.layout.get_catalogue().get_scale();
532                 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
533         }
534 }
535
536 void Train::Loader::blocks()
537 {
538         load_sub(obj.allocator);
539 }
540
541 void Train::Loader::name(const string &n)
542 {
543         obj.set_name(n);
544 }
545
546 void Train::Loader::quantized_speed()
547 {
548         if(obj.speed_quantizer)
549                 load_sub(*obj.speed_quantizer);
550 }
551
552 void Train::Loader::router()
553 {
554         TrainRouter *rtr = new TrainRouter(obj);
555         load_sub(*rtr);
556 }
557
558 void Train::Loader::vehicle(ArticleNumber art_nr)
559 {
560         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
561         Vehicle *veh = new Vehicle(obj.layout, vtype);
562         obj.vehicles.back()->attach_back(*veh);
563         obj.vehicles.push_back(veh);
564 }
565
566 } // namespace R2C2