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Activate allocator if an AI intends to move
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1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "block.h"
10 #include "catalogue.h"
11 #include "driver.h"
12 #include "layout.h"
13 #include "route.h"
14 #include "simplecontroller.h"
15 #include "speedquantizer.h"
16 #include "trackcircuit.h"
17 #include "trackiter.h"
18 #include "tracktype.h"
19 #include "train.h"
20 #include "trainrouter.h"
21 #include "vehicle.h"
22 #include "vehicletype.h"
23 #include "zone.h"
24
25 using namespace std;
26 using namespace Msp;
27
28 namespace R2C2 {
29
30 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
31         layout(l),
32         loco_type(t),
33         address(a),
34         protocol(p),
35         preceding_train(0),
36         allocator(*this),
37         advancing(false),
38         controller(new SimpleController),
39         current_speed_step(0),
40         speed_changing(false),
41         reverse(false),
42         functions(0),
43         pure_speed(false),
44         speed_quantizer(0),
45         accurate_position(false),
46         overshoot_dist(false)
47 {
48         if(!loco_type.is_locomotive())
49                 throw invalid_argument("Train::Train");
50
51         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
52         if(speed_steps)
53                 speed_quantizer = new SpeedQuantizer(speed_steps);
54
55         vehicles.push_back(new Vehicle(layout, loco_type));
56         vehicles.back()->set_train(this);
57
58         layout.add_train(*this);
59
60         layout.get_driver().add_loco(address, protocol, loco_type);
61         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
62         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
63
64         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
65
66         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
67
68         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
69 }
70
71 Train::~Train()
72 {
73         delete controller;
74         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
75                 delete *i;
76         layout.remove_train(*this);
77 }
78
79 void Train::set_name(const string &n)
80 {
81         name = n;
82
83         signal_name_changed.emit(name);
84 }
85
86 void Train::add_vehicle(const VehicleType &vt)
87 {
88         Vehicle *veh = new Vehicle(layout, vt);
89         vehicles.back()->attach_back(*veh);
90         vehicles.push_back(veh);
91         veh->set_train(this);
92 }
93
94 void Train::remove_vehicle(unsigned i)
95 {
96         if(i>=vehicles.size())
97                 throw out_of_range("Train::remove_vehicle");
98         if(i==0)
99                 throw logic_error("can't remove locomotive");
100         delete vehicles[i];
101         vehicles.erase(vehicles.begin()+i);
102         if(i<vehicles.size())
103                 vehicles[i-1]->attach_back(*vehicles[i]);
104 }
105
106 unsigned Train::get_n_vehicles() const
107 {
108         return vehicles.size();
109 }
110
111 Vehicle &Train::get_vehicle(unsigned i)
112 {
113         if(i>=vehicles.size())
114                 throw out_of_range("Train::get_vehicle");
115         return *vehicles[i];
116 }
117
118 const Vehicle &Train::get_vehicle(unsigned i) const
119 {
120         if(i>=vehicles.size())
121                 throw out_of_range("Train::get_vehicle");
122         return *vehicles[i];
123 }
124
125 void Train::set_control(const string &n, float v)
126 {
127         controller->set_control(n, v);
128 }
129
130 void Train::set_function(unsigned func, bool state)
131 {
132         if(!loco_type.get_functions().count(func))
133                 throw invalid_argument("Train::set_function");
134         layout.get_driver().set_loco_function(address, func, state);
135 }
136
137 float Train::get_control(const string &ctrl) const
138 {
139         return controller->get_control(ctrl).value;
140 }
141
142 float Train::get_speed() const
143 {
144         return controller->get_speed();
145 }
146
147 float Train::get_quantized_speed() const
148 {
149         if(speed_quantizer)
150                 return speed_quantizer->quantize_speed(controller->get_speed());
151         else
152                 return controller->get_speed();
153 }
154
155 bool Train::get_function(unsigned func) const
156 {
157         return (functions>>func)&1;
158 }
159
160 void Train::add_ai(TrainAI &ai)
161 {
162         ais.push_back(&ai);
163         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
164 }
165
166 void Train::remove_ai(TrainAI &ai)
167 {
168         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
169         if(i!=ais.end())
170                 ais.erase(i);
171 }
172
173 void Train::ai_message(const TrainAI::Message &msg)
174 {
175         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
176                 (*i)->message(msg);
177 }
178
179 void Train::place(const BlockIter &block)
180 {
181         if(!block)
182                 throw invalid_argument("Train::place");
183         if(controller->get_speed())
184                 throw logic_error("moving");
185
186         allocator.start_from(block);
187         accurate_position = false;
188
189         if(reverse)
190                 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
191         else
192                 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
193 }
194
195 void Train::unplace()
196 {
197         if(controller->get_speed())
198                 throw logic_error("moving");
199
200         allocator.clear();
201         accurate_position = false;
202
203         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
204                 (*i)->unplace();
205 }
206
207 void Train::stop_at(Block *block)
208 {
209         allocator.stop_at(block);
210 }
211
212 bool Train::is_block_critical(const Block &block) const
213 {
214         return get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3;
215 }
216
217 BlockIter Train::get_first_noncritical_block() const
218 {
219         if(allocator.empty())
220                 return BlockIter();
221
222         BlockIter i = allocator.last_current().next();
223
224         if(controller->get_speed()==0)
225                 return i;
226
227         float margin = 10*layout.get_catalogue().get_scale();
228         float min_dist = controller->get_braking_distance()*1.3+margin;
229
230         float dist = 0;
231         bool sensor_seen = false;
232         for(; i->get_train()==this; i=i.next())
233         {
234                 if(dist>min_dist && sensor_seen)
235                         return i;
236
237                 dist += i->get_path_length(i.entry());
238
239                 if(i->get_sensor_id())
240                         sensor_seen = true;
241         }
242
243         return i;
244 }
245
246 void Train::refresh_blocks_from(Block &block)
247 {
248         if(is_block_critical(block))
249                 allocator.rewind_to(*get_first_noncritical_block());
250         else
251                 allocator.rewind_to(block);
252 }
253
254 float Train::get_reserved_distance() const
255 {
256         if(allocator.empty())
257                 return 0;
258
259         float margin = 0;
260         TrackIter next = allocator.last().next().track_iter();
261         if(next && next->get_type().is_turnout())
262                 margin = 15*layout.get_catalogue().get_scale();
263
264         return max(get_reserved_distance_until(0)-margin, 0.0f);
265 }
266
267 void Train::tick(const Time::TimeDelta &dt)
268 {
269         if(stop_timeout)
270         {
271                 stop_timeout -= dt;
272                 if(stop_timeout<=Time::zero)
273                 {
274                         allocator.set_active(false);
275                         stop_timeout = Time::TimeDelta();
276                 }
277         }
278
279         travel_time += dt;
280
281         Driver &driver = layout.get_driver();
282
283         bool intent_to_move = false;
284         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
285         {
286                 (*i)->tick(dt);
287                 if((*i)->has_intent_to_move())
288                         intent_to_move = true;
289         }
290
291         controller->tick(dt);
292         float speed = controller->get_speed();
293         bool moving = speed>0;
294
295         if(controller->get_reverse()!=reverse)
296         {
297                 reverse = controller->get_reverse();
298                 bool r = reverse;
299                 if(loco_type.get_swap_direction())
300                         r = !r;
301                 driver.set_loco_reverse(address, r);
302
303                 allocator.reverse();
304         }
305
306         if(speed_quantizer)
307         {
308                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
309                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
310                 {
311                         speed_changing = true;
312                         driver.set_loco_speed(address, speed_step);
313
314                         pure_speed = false;
315                 }
316
317                 speed = speed_quantizer->get_speed(current_speed_step);
318         }
319
320         if(moving)
321         {
322                 if(!allocator.is_active())
323                         allocator.set_active(true);
324
325                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
326
327                 float d = speed*(dt/Time::sec);
328                 if(allocator.is_block_current(vehicle.get_track()->get_block()))
329                 {
330                         SetFlag setf(advancing);
331                         vehicle.advance(reverse ? -d : d);
332                 }
333                 else if(accurate_position)
334                 {
335                         overshoot_dist += d;
336                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
337                         {
338                                 layout.emergency(name+" has not arrived at sensor");
339                                 accurate_position = false;
340                         }
341                 }
342         }
343         else if(intent_to_move && !allocator.is_active())
344                 allocator.set_active(true);
345         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
346                 stop_timeout = 2*Time::sec;
347 }
348
349 void Train::save(list<DataFile::Statement> &st) const
350 {
351         st.push_back((DataFile::Statement("name"), name));
352
353         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
354                 if(i!=vehicles.begin())
355                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
356
357         if(speed_quantizer)
358         {
359                 DataFile::Statement ss("quantized_speed");
360                 speed_quantizer->save(ss.sub);
361                 st.push_back(ss);
362         }
363
364         {
365                 DataFile::Statement ss("blocks");
366                 allocator.save(ss.sub);
367                 st.push_back(ss);
368         }
369
370         // XXX Need more generic way of saving AI state
371         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
372         {
373                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
374                 {
375                         DataFile::Statement ss("router");
376                         router->save(ss.sub);
377                         st.push_back(ss);
378                 }
379         }
380 }
381
382 void Train::control_changed(const Controller::Control &ctrl)
383 {
384         signal_control_changed.emit(ctrl.name, ctrl.value);
385 }
386
387 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
388 {
389         if(addr==address)
390         {
391                 current_speed_step = speed;
392                 bool r = reverse;
393                 if(loco_type.get_swap_direction())
394                         r = !r;
395                 if(rev!=r)
396                         layout.get_driver().set_loco_reverse(address, r);
397                 speed_changing = false;
398                 pure_speed = false;
399         }
400 }
401
402 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
403 {
404         if(addr==address)
405         {
406                 if(state)
407                         functions |= 1<<func;
408                 else
409                         functions &= ~(1<<func);
410
411                 signal_function_changed.emit(func, state);
412         }
413 }
414
415 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
416 {
417         Block *block = 0;
418         if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
419                 block = &tc->get_block();
420         else
421                 return;
422
423         if(block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
424         {
425                 if(last_entry_block)
426                 {
427                         float travel_distance = -1;
428                         if(pure_speed && speed_quantizer && current_speed_step>0)
429                                 travel_distance = 0;
430
431                         for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
432                         {
433                                 if(i->get_sensor_id())
434                                         return;
435                                 if(travel_distance>=0)
436                                         travel_distance += i->get_path_length(i.entry());
437                         }
438
439                         if(travel_distance>0)
440                         {
441                                 float travel_time_secs = travel_time/Time::sec;
442
443                                 if(travel_time_secs>=2)
444                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
445                         }
446                 }
447
448                 last_entry_block = allocator.iter_for(*block);
449                 travel_time = Time::zero;
450                 pure_speed = true;
451                 accurate_position = true;
452                 overshoot_dist = 0;
453
454                 if(!advancing && vehicles.front()->get_track())
455                 {
456                         TrackIter track = last_entry_block.track_iter();
457                         if(reverse)
458                         {
459                                 track = track.flip();
460                                 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
461                         }
462                         else
463                                 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
464                 }
465         }
466 }
467
468 void Train::halt_event(bool h)
469 {
470         if(h)
471                 accurate_position = false;
472 }
473
474 float Train::get_reserved_distance_until(const Block *until_block) const
475 {
476         if(allocator.empty())
477                 return 0;
478
479         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
480
481         TrackIter track = veh.get_track_iter();
482         if(!track)  // XXX Probably unnecessary
483                 return 0;
484
485         BlockIter block = track.block_iter();
486         if(&*block==until_block)
487                 return 0;
488
489         // Account for the vehicle's offset on its current track
490         float result = veh.get_offset();
491         if(reverse)
492                 track = track.reverse();
493         else
494                 result = track->get_type().get_path_length(track->get_active_path())-result;
495         result -= veh.get_type().get_length()/2;
496
497         // Count remaining distance in the vehicle's current block
498         for(track=track.next(); &track->get_block()==&*block; track=track.next())
499                 result += track->get_type().get_path_length(track->get_active_path());
500
501         const BlockIter &last = allocator.last();
502         if(&*block==&*last)
503                 return result;
504
505         // Count any remaining blocks
506         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
507         {
508                 result += block->get_path_length(block.entry());
509
510                 if(&*block==&*last)
511                         break;
512         }
513
514         return result;
515 }
516
517
518 Train::Loader::Loader(Train &t):
519         DataFile::ObjectLoader<Train>(t),
520         prev_block(0),
521         blocks_valid(true)
522 {
523         add("blocks",      &Loader::blocks);
524         add("name",        &Loader::name);
525         add("quantized_speed",  &Loader::quantized_speed);
526         add("router",      &Loader::router);
527         add("vehicle",     &Loader::vehicle);
528 }
529
530 void Train::Loader::finish()
531 {
532         if(!obj.allocator.empty())
533         {
534                 TrackIter track = obj.allocator.first().track_iter();
535                 float offset = 2*obj.layout.get_catalogue().get_scale();
536                 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
537         }
538 }
539
540 void Train::Loader::blocks()
541 {
542         load_sub(obj.allocator);
543 }
544
545 void Train::Loader::name(const string &n)
546 {
547         obj.set_name(n);
548 }
549
550 void Train::Loader::quantized_speed()
551 {
552         if(obj.speed_quantizer)
553                 load_sub(*obj.speed_quantizer);
554 }
555
556 void Train::Loader::router()
557 {
558         TrainRouter *rtr = new TrainRouter(obj);
559         load_sub(*rtr);
560 }
561
562 void Train::Loader::vehicle(ArticleNumber art_nr)
563 {
564         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
565         Vehicle *veh = new Vehicle(obj.layout, vtype);
566         obj.vehicles.back()->attach_back(*veh);
567         obj.vehicles.push_back(veh);
568         veh->set_train(&obj);
569 }
570
571 } // namespace R2C2