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Count reserved distance correctly in reverse direction
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1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "block.h"
10 #include "catalogue.h"
11 #include "driver.h"
12 #include "layout.h"
13 #include "route.h"
14 #include "simplecontroller.h"
15 #include "speedquantizer.h"
16 #include "trackcircuit.h"
17 #include "trackiter.h"
18 #include "tracktype.h"
19 #include "train.h"
20 #include "trainrouter.h"
21 #include "vehicle.h"
22 #include "vehicletype.h"
23 #include "zone.h"
24
25 using namespace std;
26 using namespace Msp;
27
28 namespace R2C2 {
29
30 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
31         layout(l),
32         loco_type(t),
33         address(a),
34         protocol(p),
35         preceding_train(0),
36         allocator(*this),
37         advancing(false),
38         controller(new SimpleController),
39         current_speed_step(0),
40         speed_changing(false),
41         reverse(false),
42         functions(0),
43         pure_speed(false),
44         speed_quantizer(0),
45         accurate_position(false),
46         overshoot_dist(false)
47 {
48         if(!loco_type.is_locomotive())
49                 throw invalid_argument("Train::Train");
50
51         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
52         if(speed_steps)
53                 speed_quantizer = new SpeedQuantizer(speed_steps);
54
55         vehicles.push_back(new Vehicle(layout, loco_type));
56         vehicles.back()->set_train(this);
57
58         layout.add_train(*this);
59
60         layout.get_driver().add_loco(address, protocol, loco_type);
61         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
62         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
63
64         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
65
66         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
67
68         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
69 }
70
71 Train::~Train()
72 {
73         delete controller;
74         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
75                 delete *i;
76         layout.remove_train(*this);
77 }
78
79 void Train::set_name(const string &n)
80 {
81         name = n;
82
83         signal_name_changed.emit(name);
84 }
85
86 void Train::add_vehicle(const VehicleType &vt)
87 {
88         Vehicle *veh = new Vehicle(layout, vt);
89         vehicles.back()->attach_back(*veh);
90         vehicles.push_back(veh);
91         veh->set_train(this);
92         signal_vehicle_added.emit(vehicles.size()-1, *veh);
93 }
94
95 void Train::remove_vehicle(unsigned i)
96 {
97         if(i>=vehicles.size())
98                 throw out_of_range("Train::remove_vehicle");
99         if(i==0)
100                 throw logic_error("can't remove locomotive");
101
102         Vehicle *veh = vehicles[i];
103         vehicles.erase(vehicles.begin()+i);
104         veh->detach_front();
105         if(i<vehicles.size())
106         {
107                 veh->detach_back();
108                 vehicles[i-1]->attach_back(*vehicles[i]);
109         }
110         signal_vehicle_removed.emit(i, *veh);
111         delete veh;
112 }
113
114 unsigned Train::get_n_vehicles() const
115 {
116         return vehicles.size();
117 }
118
119 Vehicle &Train::get_vehicle(unsigned i)
120 {
121         if(i>=vehicles.size())
122                 throw out_of_range("Train::get_vehicle");
123         return *vehicles[i];
124 }
125
126 const Vehicle &Train::get_vehicle(unsigned i) const
127 {
128         if(i>=vehicles.size())
129                 throw out_of_range("Train::get_vehicle");
130         return *vehicles[i];
131 }
132
133 void Train::set_control(const string &n, float v)
134 {
135         controller->set_control(n, v);
136 }
137
138 void Train::set_function(unsigned func, bool state)
139 {
140         if(!loco_type.get_functions().count(func))
141                 throw invalid_argument("Train::set_function");
142         layout.get_driver().set_loco_function(address, func, state);
143 }
144
145 float Train::get_control(const string &ctrl) const
146 {
147         return controller->get_control(ctrl).value;
148 }
149
150 float Train::get_speed() const
151 {
152         return controller->get_speed();
153 }
154
155 float Train::get_quantized_speed() const
156 {
157         if(speed_quantizer)
158                 return speed_quantizer->quantize_speed(controller->get_speed());
159         else
160                 return controller->get_speed();
161 }
162
163 bool Train::get_function(unsigned func) const
164 {
165         return (functions>>func)&1;
166 }
167
168 void Train::add_ai(TrainAI &ai)
169 {
170         ais.push_back(&ai);
171         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
172 }
173
174 void Train::remove_ai(TrainAI &ai)
175 {
176         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
177         if(i!=ais.end())
178                 ais.erase(i);
179 }
180
181 void Train::ai_message(const TrainAI::Message &msg)
182 {
183         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
184                 (*i)->message(msg);
185 }
186
187 void Train::place(const BlockIter &block)
188 {
189         if(!block)
190                 throw invalid_argument("Train::place");
191         if(controller->get_speed())
192                 throw logic_error("moving");
193
194         allocator.start_from(block);
195         accurate_position = false;
196
197         if(reverse)
198                 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
199         else
200                 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
201 }
202
203 void Train::unplace()
204 {
205         if(controller->get_speed())
206                 throw logic_error("moving");
207
208         allocator.clear();
209         accurate_position = false;
210
211         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
212                 (*i)->unplace();
213 }
214
215 void Train::stop_at(Block *block)
216 {
217         allocator.stop_at(block);
218 }
219
220 bool Train::is_block_critical(const Block &block) const
221 {
222         return get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3;
223 }
224
225 BlockIter Train::get_first_noncritical_block() const
226 {
227         if(allocator.empty())
228                 return BlockIter();
229
230         BlockIter i = allocator.last_current().next();
231
232         if(controller->get_speed()==0)
233                 return i;
234
235         float margin = 10*layout.get_catalogue().get_scale();
236         float min_dist = controller->get_braking_distance()*1.3+margin;
237
238         float dist = 0;
239         bool sensor_seen = false;
240         for(; i->get_train()==this; i=i.next())
241         {
242                 if(dist>min_dist && sensor_seen)
243                         return i;
244
245                 dist += i->get_path_length(i.entry());
246
247                 if(i->get_sensor_id())
248                         sensor_seen = true;
249         }
250
251         return i;
252 }
253
254 void Train::refresh_blocks_from(Block &block)
255 {
256         if(is_block_critical(block))
257                 allocator.rewind_to(*get_first_noncritical_block());
258         else
259                 allocator.rewind_to(block);
260 }
261
262 float Train::get_reserved_distance() const
263 {
264         if(allocator.empty())
265                 return 0;
266
267         float margin = 0;
268         TrackIter next = allocator.last().next().track_iter();
269         if(next && next->get_type().is_turnout())
270                 margin = 15*layout.get_catalogue().get_scale();
271
272         return max(get_reserved_distance_until(0)-margin, 0.0f);
273 }
274
275 void Train::tick(const Time::TimeDelta &dt)
276 {
277         if(stop_timeout)
278         {
279                 stop_timeout -= dt;
280                 if(stop_timeout<=Time::zero)
281                 {
282                         allocator.set_active(false);
283                         stop_timeout = Time::TimeDelta();
284                 }
285         }
286
287         travel_time += dt;
288
289         Driver &driver = layout.get_driver();
290
291         bool intent_to_move = false;
292         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
293         {
294                 (*i)->tick(dt);
295                 if((*i)->has_intent_to_move())
296                         intent_to_move = true;
297         }
298
299         controller->tick(dt);
300         float speed = controller->get_speed();
301         bool moving = speed>0;
302
303         if(controller->get_reverse()!=reverse)
304         {
305                 reverse = controller->get_reverse();
306                 bool r = reverse;
307                 if(loco_type.get_swap_direction())
308                         r = !r;
309                 driver.set_loco_reverse(address, r);
310
311                 allocator.reverse();
312         }
313
314         if(speed_quantizer)
315         {
316                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
317                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
318                 {
319                         speed_changing = true;
320                         driver.set_loco_speed(address, speed_step);
321
322                         pure_speed = false;
323                 }
324
325                 speed = speed_quantizer->get_speed(current_speed_step);
326         }
327
328         if(moving)
329         {
330                 if(!allocator.is_active())
331                         allocator.set_active(true);
332
333                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
334
335                 float d = speed*(dt/Time::sec);
336                 if(allocator.is_block_current(vehicle.get_track()->get_block()))
337                 {
338                         SetFlag setf(advancing);
339                         vehicle.advance(reverse ? -d : d);
340                 }
341                 else if(accurate_position)
342                 {
343                         overshoot_dist += d;
344                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
345                         {
346                                 layout.emergency(name+" has not arrived at sensor");
347                                 accurate_position = false;
348                         }
349                 }
350         }
351         else if(intent_to_move && !allocator.is_active())
352                 allocator.set_active(true);
353         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
354                 stop_timeout = 2*Time::sec;
355 }
356
357 void Train::save(list<DataFile::Statement> &st) const
358 {
359         st.push_back((DataFile::Statement("name"), name));
360
361         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
362                 if(i!=vehicles.begin())
363                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
364
365         if(speed_quantizer)
366         {
367                 DataFile::Statement ss("quantized_speed");
368                 speed_quantizer->save(ss.sub);
369                 st.push_back(ss);
370         }
371
372         {
373                 DataFile::Statement ss("blocks");
374                 allocator.save(ss.sub);
375                 st.push_back(ss);
376         }
377
378         // XXX Need more generic way of saving AI state
379         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
380         {
381                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
382                 {
383                         DataFile::Statement ss("router");
384                         router->save(ss.sub);
385                         st.push_back(ss);
386                 }
387         }
388 }
389
390 void Train::control_changed(const Controller::Control &ctrl)
391 {
392         signal_control_changed.emit(ctrl.name, ctrl.value);
393 }
394
395 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
396 {
397         if(addr==address)
398         {
399                 current_speed_step = speed;
400                 bool r = reverse;
401                 if(loco_type.get_swap_direction())
402                         r = !r;
403                 if(rev!=r)
404                         layout.get_driver().set_loco_reverse(address, r);
405                 speed_changing = false;
406                 pure_speed = false;
407         }
408 }
409
410 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
411 {
412         if(addr==address)
413         {
414                 if(state)
415                         functions |= 1<<func;
416                 else
417                         functions &= ~(1<<func);
418
419                 signal_function_changed.emit(func, state);
420         }
421 }
422
423 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
424 {
425         Block *block = 0;
426         if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
427                 block = &tc->get_block();
428         else
429                 return;
430
431         if(block->get_train()==this && state==Sensor::MAYBE_ACTIVE)
432         {
433                 if(last_entry_block)
434                 {
435                         float travel_distance = -1;
436                         if(pure_speed && speed_quantizer && current_speed_step>0)
437                                 travel_distance = 0;
438
439                         for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
440                         {
441                                 if(i->get_sensor_id())
442                                         return;
443                                 if(travel_distance>=0)
444                                         travel_distance += i->get_path_length(i.entry());
445                         }
446
447                         if(travel_distance>0)
448                         {
449                                 float travel_time_secs = travel_time/Time::sec;
450
451                                 if(travel_time_secs>=2)
452                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
453                         }
454                 }
455
456                 last_entry_block = allocator.iter_for(*block);
457                 travel_time = Time::zero;
458                 pure_speed = true;
459                 accurate_position = true;
460                 overshoot_dist = 0;
461
462                 if(!advancing && vehicles.front()->get_track())
463                 {
464                         TrackIter track = last_entry_block.track_iter();
465                         if(reverse)
466                         {
467                                 track = track.flip();
468                                 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
469                         }
470                         else
471                                 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
472                 }
473         }
474 }
475
476 void Train::halt_event(bool h)
477 {
478         if(h)
479                 accurate_position = false;
480 }
481
482 float Train::get_reserved_distance_until(const Block *until_block) const
483 {
484         if(allocator.empty())
485                 return 0;
486
487         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
488
489         TrackIter track = veh.get_track_iter();
490         if(!track)  // XXX Probably unnecessary
491                 return 0;
492
493         if(&track->get_block()==until_block)
494                 return 0;
495
496         // Account for the vehicle's offset on its current track
497         float result = veh.get_offset();
498         if(reverse)
499                 track = track.reverse();
500         else
501                 result = track->get_type().get_path_length(track->get_active_path())-result;
502         result -= veh.get_type().get_length()/2;
503
504         BlockIter block = track.block_iter();
505
506         // Count remaining distance in the vehicle's current block
507         for(track=track.next(); &track->get_block()==&*block; track=track.next())
508                 result += track->get_type().get_path_length(track->get_active_path());
509
510         const BlockIter &last = allocator.last();
511         if(&*block==&*last)
512                 return result;
513
514         // Count any remaining blocks
515         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
516         {
517                 result += block->get_path_length(block.entry());
518
519                 if(&*block==&*last)
520                         break;
521         }
522
523         return result;
524 }
525
526
527 Train::Loader::Loader(Train &t):
528         DataFile::ObjectLoader<Train>(t),
529         prev_block(0),
530         blocks_valid(true)
531 {
532         add("blocks",      &Loader::blocks);
533         add("name",        &Loader::name);
534         add("quantized_speed",  &Loader::quantized_speed);
535         add("router",      &Loader::router);
536         add("vehicle",     &Loader::vehicle);
537 }
538
539 void Train::Loader::finish()
540 {
541         if(!obj.allocator.empty())
542         {
543                 TrackIter track = obj.allocator.first().track_iter();
544                 float offset = 2*obj.layout.get_catalogue().get_scale();
545                 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
546         }
547 }
548
549 void Train::Loader::blocks()
550 {
551         load_sub(obj.allocator);
552 }
553
554 void Train::Loader::name(const string &n)
555 {
556         obj.set_name(n);
557 }
558
559 void Train::Loader::quantized_speed()
560 {
561         if(obj.speed_quantizer)
562                 load_sub(*obj.speed_quantizer);
563 }
564
565 void Train::Loader::router()
566 {
567         TrainRouter *rtr = new TrainRouter(obj);
568         load_sub(*rtr);
569 }
570
571 void Train::Loader::vehicle(ArticleNumber art_nr)
572 {
573         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
574         Vehicle *veh = new Vehicle(obj.layout, vtype);
575         obj.vehicles.back()->attach_back(*veh);
576         obj.vehicles.push_back(veh);
577         veh->set_train(&obj);
578 }
579
580 } // namespace R2C2