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Refactor and fix vehicle positioning logic
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "block.h"
10 #include "catalogue.h"
11 #include "driver.h"
12 #include "layout.h"
13 #include "route.h"
14 #include "simplecontroller.h"
15 #include "speedquantizer.h"
16 #include "trackcircuit.h"
17 #include "trackiter.h"
18 #include "tracktype.h"
19 #include "train.h"
20 #include "trainrouter.h"
21 #include "vehicle.h"
22 #include "vehicletype.h"
23 #include "zone.h"
24
25 using namespace std;
26 using namespace Msp;
27
28 namespace R2C2 {
29
30 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
31         layout(l),
32         loco_type(t),
33         address(a),
34         protocol(p),
35         preceding_train(0),
36         allocator(*this),
37         advancing(false),
38         controller(new SimpleController),
39         current_speed_step(0),
40         speed_changing(false),
41         reverse(false),
42         functions(0),
43         pure_speed(false),
44         speed_quantizer(0),
45         accurate_position(false),
46         overshoot_dist(false)
47 {
48         if(!loco_type.is_locomotive())
49                 throw invalid_argument("Train::Train");
50
51         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
52         if(speed_steps)
53                 speed_quantizer = new SpeedQuantizer(speed_steps);
54
55         vehicles.push_back(new Vehicle(layout, loco_type));
56         vehicles.back()->set_train(this);
57
58         layout.add_train(*this);
59
60         layout.get_driver().add_loco(address, protocol, loco_type);
61         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
62         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
63
64         layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
65
66         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
67
68         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
69 }
70
71 Train::~Train()
72 {
73         delete controller;
74         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
75                 delete *i;
76         layout.remove_train(*this);
77 }
78
79 void Train::set_name(const string &n)
80 {
81         name = n;
82
83         signal_name_changed.emit(name);
84 }
85
86 void Train::add_vehicle(const VehicleType &vt)
87 {
88         Vehicle *veh = new Vehicle(layout, vt);
89         vehicles.back()->attach_back(*veh);
90         vehicles.push_back(veh);
91         veh->set_train(this);
92         signal_vehicle_added.emit(vehicles.size()-1, *veh);
93 }
94
95 void Train::remove_vehicle(unsigned i)
96 {
97         if(i>=vehicles.size())
98                 throw out_of_range("Train::remove_vehicle");
99         if(i==0)
100                 throw logic_error("can't remove locomotive");
101
102         Vehicle *veh = vehicles[i];
103         vehicles.erase(vehicles.begin()+i);
104         veh->detach_front();
105         if(i<vehicles.size())
106         {
107                 veh->detach_back();
108                 vehicles[i-1]->attach_back(*vehicles[i]);
109         }
110         signal_vehicle_removed.emit(i, *veh);
111         delete veh;
112 }
113
114 unsigned Train::get_n_vehicles() const
115 {
116         return vehicles.size();
117 }
118
119 Vehicle &Train::get_vehicle(unsigned i)
120 {
121         if(i>=vehicles.size())
122                 throw out_of_range("Train::get_vehicle");
123         return *vehicles[i];
124 }
125
126 const Vehicle &Train::get_vehicle(unsigned i) const
127 {
128         if(i>=vehicles.size())
129                 throw out_of_range("Train::get_vehicle");
130         return *vehicles[i];
131 }
132
133 void Train::set_control(const string &n, float v)
134 {
135         controller->set_control(n, v);
136 }
137
138 void Train::set_function(unsigned func, bool state)
139 {
140         if(!loco_type.get_functions().count(func))
141                 throw invalid_argument("Train::set_function");
142         layout.get_driver().set_loco_function(address, func, state);
143 }
144
145 float Train::get_control(const string &ctrl) const
146 {
147         return controller->get_control(ctrl).value;
148 }
149
150 float Train::get_speed() const
151 {
152         return controller->get_speed();
153 }
154
155 float Train::get_quantized_speed() const
156 {
157         if(speed_quantizer)
158                 return speed_quantizer->quantize_speed(controller->get_speed());
159         else
160                 return controller->get_speed();
161 }
162
163 bool Train::get_function(unsigned func) const
164 {
165         return (functions>>func)&1;
166 }
167
168 void Train::add_ai(TrainAI &ai)
169 {
170         ais.push_back(&ai);
171         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
172 }
173
174 void Train::remove_ai(TrainAI &ai)
175 {
176         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
177         if(i!=ais.end())
178                 ais.erase(i);
179 }
180
181 void Train::ai_message(const TrainAI::Message &msg)
182 {
183         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
184                 (*i)->message(msg);
185 }
186
187 void Train::place(const BlockIter &block)
188 {
189         if(!block)
190                 throw invalid_argument("Train::place");
191         if(controller->get_speed())
192                 throw logic_error("moving");
193
194         allocator.start_from(block);
195         accurate_position = false;
196         last_entry_block = BlockIter();
197
198         if(reverse)
199                 vehicles.front()->place(block.reverse().track_iter(), 0, Vehicle::FRONT_BUFFER);
200         else
201                 vehicles.back()->place(block.track_iter(), 0, Vehicle::BACK_BUFFER);
202 }
203
204 void Train::unplace()
205 {
206         if(controller->get_speed())
207                 throw logic_error("moving");
208
209         allocator.clear();
210         accurate_position = false;
211         last_entry_block = BlockIter();
212
213         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
214                 (*i)->unplace();
215 }
216
217 void Train::stop_at(Block *block)
218 {
219         allocator.stop_at(block);
220 }
221
222 bool Train::is_block_critical(const Block &block) const
223 {
224         return get_reserved_distance_until(&block)<controller->get_braking_distance()*1.3;
225 }
226
227 BlockIter Train::get_first_noncritical_block() const
228 {
229         if(allocator.empty())
230                 return BlockIter();
231
232         BlockIter i = allocator.last_current().next();
233
234         if(controller->get_speed()==0)
235                 return i;
236
237         float margin = 10*layout.get_catalogue().get_scale();
238         float min_dist = controller->get_braking_distance()*1.3+margin;
239
240         float dist = 0;
241         bool sensor_seen = false;
242         for(; i->get_train()==this; i=i.next())
243         {
244                 if(dist>min_dist && sensor_seen)
245                         return i;
246
247                 dist += i->get_path_length(i.entry());
248
249                 if(i->get_sensor_id())
250                         sensor_seen = true;
251         }
252
253         return i;
254 }
255
256 void Train::refresh_blocks_from(Block &block)
257 {
258         if(is_block_critical(block))
259                 allocator.rewind_to(*get_first_noncritical_block());
260         else
261                 allocator.rewind_to(block);
262 }
263
264 float Train::get_reserved_distance() const
265 {
266         if(allocator.empty())
267                 return 0;
268
269         float margin = 0;
270         TrackIter next = allocator.last().next().track_iter();
271         if(next && next->get_type().is_turnout())
272                 margin = 15*layout.get_catalogue().get_scale();
273
274         return max(get_reserved_distance_until(0)-margin, 0.0f);
275 }
276
277 void Train::tick(const Time::TimeDelta &dt)
278 {
279         if(stop_timeout)
280         {
281                 stop_timeout -= dt;
282                 if(stop_timeout<=Time::zero)
283                 {
284                         allocator.set_active(false);
285                         stop_timeout = Time::TimeDelta();
286                 }
287         }
288
289         travel_time += dt;
290
291         Driver &driver = layout.get_driver();
292
293         bool intent_to_move = false;
294         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
295         {
296                 (*i)->tick(dt);
297                 if((*i)->has_intent_to_move())
298                         intent_to_move = true;
299         }
300
301         controller->tick(dt);
302         float speed = controller->get_speed();
303         bool moving = speed>0;
304
305         if(controller->get_reverse()!=reverse)
306         {
307                 reverse = controller->get_reverse();
308                 bool r = reverse;
309                 if(loco_type.get_swap_direction())
310                         r = !r;
311                 driver.set_loco_reverse(address, r);
312
313                 allocator.reverse();
314                 last_entry_block = BlockIter();
315         }
316
317         if(speed_quantizer)
318         {
319                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
320                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
321                 {
322                         speed_changing = true;
323                         driver.set_loco_speed(address, speed_step);
324
325                         pure_speed = false;
326                 }
327
328                 speed = speed_quantizer->get_speed(current_speed_step);
329         }
330
331         if(moving)
332         {
333                 if(!allocator.is_active())
334                         allocator.set_active(true);
335
336                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
337
338                 float d = speed*(dt/Time::sec);
339                 if(allocator.is_block_current(vehicle.get_track()->get_block()))
340                 {
341                         SetFlag setf(advancing);
342                         vehicle.advance(reverse ? -d : d);
343                 }
344                 else if(accurate_position)
345                 {
346                         overshoot_dist += d;
347                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
348                         {
349                                 layout.emergency(name+" has not arrived at sensor");
350                                 accurate_position = false;
351                         }
352                 }
353         }
354         else if(intent_to_move && !allocator.is_active())
355                 allocator.set_active(true);
356         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
357                 stop_timeout = 2*Time::sec;
358 }
359
360 void Train::save(list<DataFile::Statement> &st) const
361 {
362         st.push_back((DataFile::Statement("name"), name));
363
364         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
365                 if(i!=vehicles.begin())
366                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
367
368         if(speed_quantizer)
369         {
370                 DataFile::Statement ss("quantized_speed");
371                 speed_quantizer->save(ss.sub);
372                 st.push_back(ss);
373         }
374
375         {
376                 DataFile::Statement ss("blocks");
377                 allocator.save(ss.sub);
378                 st.push_back(ss);
379         }
380
381         // XXX Need more generic way of saving AI state
382         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
383         {
384                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
385                 {
386                         DataFile::Statement ss("router");
387                         router->save(ss.sub);
388                         st.push_back(ss);
389                 }
390         }
391 }
392
393 void Train::control_changed(const Controller::Control &ctrl)
394 {
395         signal_control_changed.emit(ctrl.name, ctrl.value);
396 }
397
398 void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev)
399 {
400         if(addr==address)
401         {
402                 current_speed_step = speed;
403                 bool r = reverse;
404                 if(loco_type.get_swap_direction())
405                         r = !r;
406                 if(rev!=r)
407                         layout.get_driver().set_loco_reverse(address, r);
408                 speed_changing = false;
409                 pure_speed = false;
410         }
411 }
412
413 void Train::loco_func_event(unsigned addr, unsigned func, bool state)
414 {
415         if(addr==address)
416         {
417                 if(state)
418                         functions |= 1<<func;
419                 else
420                         functions &= ~(1<<func);
421
422                 signal_function_changed.emit(func, state);
423         }
424 }
425
426 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
427 {
428         if(!current_speed_step || state!=Sensor::MAYBE_ACTIVE)
429                 return;
430
431         Block *block = sensor.get_block();
432         if(!block || block->get_train()!=this)
433                 return;
434
435         if(last_entry_block && &*last_entry_block!=block)
436         {
437                 for(BlockIter i=last_entry_block.next(); (i && &*i!=block); i=i.next())
438                         if(i->get_train()!=this || i->get_sensor_id())
439                                 return;
440         }
441
442         if(dynamic_cast<TrackCircuit *>(&sensor))
443         {
444                 if(last_entry_block && pure_speed && speed_quantizer)
445                 {
446                         float travel_distance = 0;
447
448                         for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
449                                 travel_distance += i->get_path_length(i.entry());
450
451                         if(travel_distance>0)
452                         {
453                                 float travel_time_secs = travel_time/Time::sec;
454
455                                 if(travel_time_secs>=2)
456                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
457                         }
458                 }
459
460                 last_entry_block = allocator.iter_for(*block);
461                 travel_time = Time::zero;
462                 pure_speed = true;
463                 accurate_position = true;
464                 overshoot_dist = 0;
465
466                 if(!advancing && vehicles.front()->get_track())
467                 {
468                         TrackIter track = last_entry_block.track_iter();
469                         if(reverse)
470                         {
471                                 track = track.flip();
472                                 vehicles.back()->place(track, 0, Vehicle::BACK_AXLE);
473                         }
474                         else
475                                 vehicles.front()->place(track, 0, Vehicle::FRONT_AXLE);
476                 }
477         }
478 }
479
480 void Train::halt_event(bool h)
481 {
482         if(h)
483                 accurate_position = false;
484 }
485
486 float Train::get_reserved_distance_until(const Block *until_block) const
487 {
488         if(allocator.empty())
489                 return 0;
490
491         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
492
493         TrackIter track = veh.get_track_iter();
494         if(!track)  // XXX Probably unnecessary
495                 return 0;
496
497         if(&track->get_block()==until_block)
498                 return 0;
499
500         // Account for the vehicle's offset on its current track
501         float result = veh.get_offset();
502         if(reverse)
503                 track = track.reverse();
504         else
505                 result = track->get_type().get_path_length(track->get_active_path())-result;
506         result -= veh.get_type().get_length()/2;
507
508         BlockIter block = track.block_iter();
509
510         // Count remaining distance in the vehicle's current block
511         for(track=track.next(); &track->get_block()==&*block; track=track.next())
512                 result += track->get_type().get_path_length(track->get_active_path());
513
514         const BlockIter &last = allocator.last();
515         if(&*block==&*last)
516                 return result;
517
518         // Count any remaining blocks
519         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
520         {
521                 result += block->get_path_length(block.entry());
522
523                 if(&*block==&*last)
524                         break;
525         }
526
527         return result;
528 }
529
530
531 Train::Loader::Loader(Train &t):
532         DataFile::ObjectLoader<Train>(t),
533         prev_block(0),
534         blocks_valid(true)
535 {
536         add("blocks",      &Loader::blocks);
537         add("name",        &Loader::name);
538         add("quantized_speed",  &Loader::quantized_speed);
539         add("router",      &Loader::router);
540         add("vehicle",     &Loader::vehicle);
541 }
542
543 void Train::Loader::finish()
544 {
545         if(!obj.allocator.empty())
546         {
547                 TrackIter track = obj.allocator.first().track_iter();
548                 float offset = 2*obj.layout.get_catalogue().get_scale();
549                 obj.vehicles.back()->place(track, offset, Vehicle::BACK_BUFFER);
550         }
551 }
552
553 void Train::Loader::blocks()
554 {
555         load_sub(obj.allocator);
556 }
557
558 void Train::Loader::name(const string &n)
559 {
560         obj.set_name(n);
561 }
562
563 void Train::Loader::quantized_speed()
564 {
565         if(obj.speed_quantizer)
566                 load_sub(*obj.speed_quantizer);
567 }
568
569 void Train::Loader::router()
570 {
571         TrainRouter *rtr = new TrainRouter(obj);
572         load_sub(*rtr);
573 }
574
575 void Train::Loader::vehicle(ArticleNumber art_nr)
576 {
577         const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr);
578         Vehicle *veh = new Vehicle(obj.layout, vtype);
579         obj.vehicles.back()->attach_back(*veh);
580         obj.vehicles.push_back(veh);
581         veh->set_train(&obj);
582 }
583
584 } // namespace R2C2