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Add a signal for advancing the rear end of the train
[r2c2.git] / source / libr2c2 / train.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "aicontrol.h"
9 #include "beamgate.h"
10 #include "block.h"
11 #include "catalogue.h"
12 #include "driver.h"
13 #include "layout.h"
14 #include "route.h"
15 #include "simplecontroller.h"
16 #include "speedquantizer.h"
17 #include "timetable.h"
18 #include "trackcircuit.h"
19 #include "trackiter.h"
20 #include "tracktype.h"
21 #include "train.h"
22 #include "trainrouter.h"
23 #include "vehicle.h"
24 #include "vehicletype.h"
25 #include "zone.h"
26
27 using namespace std;
28 using namespace Msp;
29
30 namespace R2C2 {
31
32 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
33         layout(l),
34         loco_type(t),
35         address(a),
36         protocol(p),
37         preceding_train(0),
38         allocator(*this),
39         advancing(false),
40         controller(new SimpleController),
41         current_speed_step(0),
42         speed_changing(false),
43         reverse(false),
44         functions(0),
45         pure_speed(false),
46         speed_quantizer(0),
47         accurate_position(false),
48         overshoot_dist(false)
49 {
50         if(!loco_type.is_locomotive())
51                 throw invalid_argument("Train::Train");
52
53         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
54         if(speed_steps)
55                 speed_quantizer = new SpeedQuantizer(speed_steps);
56
57         vehicles.push_back(new Vehicle(layout, loco_type));
58         vehicles.back()->set_train(this);
59
60         layout.add_train(*this);
61
62         loco_id = layout.get_driver().add_loco(address, protocol, loco_type);
63         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
64         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
65
66         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
67
68         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
69
70         allocator.signal_advanced.connect(sigc::mem_fun(this, &Train::advanced));
71         allocator.signal_rear_advanced.connect(signal_rear_advanced);
72 }
73
74 Train::~Train()
75 {
76         delete controller;
77         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
78                 delete *i;
79         layout.remove_train(*this);
80 }
81
82 void Train::set_name(const string &n)
83 {
84         name = n;
85
86         signal_name_changed.emit(name);
87 }
88
89 void Train::add_vehicle(const VehicleType &vt)
90 {
91         Vehicle *veh = new Vehicle(layout, vt);
92         vehicles.back()->attach_back(*veh);
93         vehicles.push_back(veh);
94         veh->set_train(this);
95         signal_vehicle_added.emit(vehicles.size()-1, *veh);
96 }
97
98 void Train::remove_vehicle(unsigned i)
99 {
100         if(i>=vehicles.size())
101                 throw out_of_range("Train::remove_vehicle");
102         if(i==0)
103                 throw logic_error("can't remove locomotive");
104
105         Vehicle *veh = vehicles[i];
106         vehicles.erase(vehicles.begin()+i);
107         veh->detach_front();
108         if(i<vehicles.size())
109         {
110                 veh->detach_back();
111                 vehicles[i-1]->attach_back(*vehicles[i]);
112         }
113         signal_vehicle_removed.emit(i, *veh);
114         delete veh;
115 }
116
117 unsigned Train::get_n_vehicles() const
118 {
119         return vehicles.size();
120 }
121
122 Vehicle &Train::get_vehicle(unsigned i)
123 {
124         if(i>=vehicles.size())
125                 throw out_of_range("Train::get_vehicle");
126         return *vehicles[i];
127 }
128
129 const Vehicle &Train::get_vehicle(unsigned i) const
130 {
131         if(i>=vehicles.size())
132                 throw out_of_range("Train::get_vehicle");
133         return *vehicles[i];
134 }
135
136 void Train::set_control(const string &n, float v)
137 {
138         controller->set_control(n, v);
139 }
140
141 void Train::set_function(unsigned func, bool state)
142 {
143         if(!loco_type.get_functions().count(func))
144                 throw invalid_argument("Train::set_function");
145         layout.get_driver().set_loco_function(loco_id, func, state);
146 }
147
148 float Train::get_control(const string &ctrl) const
149 {
150         return controller->get_control(ctrl).value;
151 }
152
153 float Train::get_speed() const
154 {
155         return controller->get_speed();
156 }
157
158 float Train::get_quantized_speed() const
159 {
160         if(speed_quantizer)
161                 return speed_quantizer->quantize_speed(controller->get_speed());
162         else
163                 return controller->get_speed();
164 }
165
166 float Train::get_maximum_speed() const
167 {
168         float ms = 0;
169         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
170         {
171                 float vms = (*i)->get_type().get_maximum_speed();
172                 if(ms<=0 || (vms>0 && vms<ms))
173                         ms = vms;
174         }
175         return ms;
176 }
177
178 bool Train::get_function(unsigned func) const
179 {
180         return (functions>>func)&1;
181 }
182
183 void Train::add_ai(TrainAI &ai)
184 {
185         ais.push_back(&ai);
186         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
187 }
188
189 void Train::remove_ai(TrainAI &ai)
190 {
191         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
192         if(i!=ais.end())
193                 ais.erase(i);
194 }
195
196 void Train::ai_message(const TrainAI::Message &msg)
197 {
198         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
199                 (*i)->message(msg);
200 }
201
202 bool Train::place(const BlockIter &block)
203 {
204         if(!block)
205                 throw invalid_argument("Train::place");
206         if(controller->get_speed())
207                 throw logic_error("moving");
208
209         accurate_position = false;
210         last_entry_block = BlockIter();
211
212         if(allocator.start_from(block))
213         {
214                 if(reverse)
215                         vehicles.front()->place(block.reverse().track_iter(), VehiclePlacement::FRONT_BUFFER);
216                 else
217                         vehicles.back()->place(block.track_iter(), VehiclePlacement::BACK_BUFFER);
218                 return true;
219         }
220         else
221         {
222                 unplace();
223                 return false;
224         }
225 }
226
227 void Train::unplace()
228 {
229         if(controller->get_speed())
230                 throw logic_error("moving");
231
232         allocator.clear();
233         accurate_position = false;
234         last_entry_block = BlockIter();
235
236         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
237                 (*i)->unplace();
238 }
239
240 void Train::stop_at(Block *block)
241 {
242         allocator.stop_at(block);
243 }
244
245 bool Train::is_block_critical(const Block &block) const
246 {
247         return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3;
248 }
249
250 BlockIter Train::get_first_noncritical_block() const
251 {
252         if(allocator.empty())
253                 return BlockIter();
254
255         BlockIter i = allocator.last_current().next();
256
257         if(controller->get_speed()==0)
258                 return i;
259
260         float margin = 10*layout.get_catalogue().get_scale();
261         float min_dist = controller->get_braking_distance()*1.3+margin;
262
263         float dist = 0;
264         bool sensor_seen = false;
265         for(; i->get_train()==this; i=i.next())
266         {
267                 if(dist>min_dist && sensor_seen)
268                         return i;
269
270                 dist += i->get_path_length(i.entry());
271
272                 if(i->get_sensor_address())
273                         sensor_seen = true;
274         }
275
276         return i;
277 }
278
279 void Train::refresh_blocks_from(Block &block)
280 {
281         if(is_block_critical(block))
282                 allocator.rewind_to(*get_first_noncritical_block());
283         else
284                 allocator.rewind_to(block);
285 }
286
287 float Train::get_reserved_distance() const
288 {
289         if(allocator.empty())
290                 return 0;
291
292         float margin = 0;
293         TrackIter next = allocator.last().next().track_iter();
294         if(next && next->get_type().is_turnout())
295                 margin = 15*layout.get_catalogue().get_scale();
296
297         return max(get_reserved_distance_until(0)-margin, 0.0f);
298 }
299
300 void Train::tick(const Time::TimeDelta &dt)
301 {
302         if(stop_timeout)
303         {
304                 stop_timeout -= dt;
305                 if(stop_timeout<=Time::zero)
306                 {
307                         allocator.set_active(false);
308                         stop_timeout = Time::TimeDelta();
309                 }
310         }
311
312         travel_time += dt;
313
314         Driver &driver = layout.get_driver();
315
316         bool intent_to_move = false;
317         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
318         {
319                 (*i)->tick(dt);
320                 if((*i)->has_intent_to_move())
321                         intent_to_move = true;
322         }
323
324         controller->tick(dt);
325         float speed = controller->get_speed();
326         bool moving = speed>0;
327
328         if(controller->get_reverse()!=reverse)
329         {
330                 reverse = controller->get_reverse();
331                 bool r = reverse;
332                 if(loco_type.get_swap_direction())
333                         r = !r;
334                 driver.set_loco_reverse(loco_id, r);
335
336                 allocator.reverse();
337                 last_entry_block = BlockIter();
338         }
339
340         if(speed_quantizer)
341         {
342                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
343                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
344                 {
345                         speed_changing = true;
346                         driver.set_loco_speed(loco_id, speed_step);
347
348                         pure_speed = false;
349                 }
350
351                 speed = speed_quantizer->get_speed(current_speed_step);
352         }
353
354         if(moving)
355         {
356                 if(!allocator.is_active())
357                         allocator.set_active(true);
358
359                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
360
361                 float d = speed*(dt/Time::sec);
362                 Block &block = vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block();
363                 if(allocator.is_block_current(block))
364                 {
365                         SetFlag setf(advancing);
366                         vehicle.advance(reverse ? -d : d);
367                 }
368                 else if(accurate_position)
369                 {
370                         overshoot_dist += d;
371                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
372                         {
373                                 layout.emergency(&block, name+" has not arrived at sensor");
374                                 accurate_position = false;
375                         }
376                 }
377         }
378         else if(intent_to_move && !allocator.is_active())
379                 allocator.set_active(true);
380         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
381                 stop_timeout = 2*Time::sec;
382 }
383
384 void Train::save(list<DataFile::Statement> &st) const
385 {
386         st.push_back((DataFile::Statement("name"), name));
387
388         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
389                 if(i!=vehicles.begin())
390                         st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
391
392         if(speed_quantizer)
393         {
394                 DataFile::Statement ss("quantized_speed");
395                 speed_quantizer->save(ss.sub);
396                 st.push_back(ss);
397         }
398
399         {
400                 DataFile::Statement ss("blocks");
401                 allocator.save(ss.sub);
402                 st.push_back(ss);
403         }
404
405         // XXX Need more generic way of saving AI state
406         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
407         {
408                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
409                 {
410                         DataFile::Statement ss("router");
411                         router->save(ss.sub);
412                         st.push_back(ss);
413                 }
414                 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
415                 {
416                         DataFile::Statement ss("timetable");
417                         timetable->save(ss.sub);
418                         st.push_back(ss);
419                 }
420         }
421 }
422
423 void Train::control_changed(const Controller::Control &ctrl)
424 {
425         signal_control_changed.emit(ctrl.name, ctrl.value);
426 }
427
428 void Train::loco_speed_event(unsigned id, unsigned speed, bool rev)
429 {
430         if(id==loco_id)
431         {
432                 current_speed_step = speed;
433                 bool r = reverse;
434                 if(loco_type.get_swap_direction())
435                         r = !r;
436                 if(rev!=r)
437                         layout.get_driver().set_loco_reverse(loco_id, r);
438                 speed_changing = false;
439                 pure_speed = false;
440         }
441 }
442
443 void Train::loco_func_event(unsigned id, unsigned func, bool state)
444 {
445         if(id==loco_id)
446         {
447                 if(state)
448                         functions |= 1<<func;
449                 else
450                         functions &= ~(1<<func);
451
452                 signal_function_changed.emit(func, state);
453         }
454 }
455
456 void Train::advanced(Block &block, Sensor *sensor)
457 {
458         if(!sensor || sensor==block.get_sensor())
459                 signal_advanced.emit(block);
460
461         if(!sensor)
462                 return;
463
464         if(sensor==block.get_sensor())
465         {
466                 if(last_entry_block && pure_speed && speed_quantizer)
467                 {
468                         float travel_distance = 0;
469
470                         for(BlockIter i=last_entry_block; &*i!=&block; i=i.next())
471                                 travel_distance += i->get_path_length(i.entry());
472
473                         if(travel_distance>0)
474                         {
475                                 float travel_time_secs = travel_time/Time::sec;
476
477                                 if(travel_time_secs>=2)
478                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
479                         }
480                 }
481
482                 last_entry_block = allocator.iter_for(block);
483                 travel_time = Time::zero;
484                 if(!layout.get_driver().is_halted())
485                 {
486                         pure_speed = true;
487                         accurate_position = true;
488                 }
489                 overshoot_dist = 0;
490
491                 if(!advancing && vehicles.front()->is_placed())
492                 {
493                         TrackIter track = last_entry_block.track_iter();
494                         if(reverse)
495                         {
496                                 track = track.flip();
497                                 vehicles.back()->place(track, VehiclePlacement::BACK_AXLE);
498                         }
499                         else
500                                 vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE);
501                 }
502         }
503         else if(BeamGate *gate = dynamic_cast<BeamGate *>(sensor))
504         {
505                 if(!advancing && vehicles.front()->is_placed())
506                 {
507                         TrackIter track = allocator.iter_for(block).track_iter();
508                         for(; (track && &track->get_block()==&block); track=track.next())
509                                 if(track.track()==gate->get_track())
510                                 {
511                                         if(reverse)
512                                                 track = track.reverse();
513                                         float offset = gate->get_offset_from_endpoint(track.entry());
514                                         if(reverse)
515                                                 vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
516                                         else
517                                                 vehicles.front()->place(TrackOffsetIter(track, offset), VehiclePlacement::FRONT_BUFFER);
518                                         break;
519                                 }
520                 }
521         }
522 }
523
524 void Train::halt_event(bool h)
525 {
526         if(h)
527                 accurate_position = false;
528 }
529
530 float Train::get_reserved_distance_until(const Block *until_block) const
531 {
532         if(allocator.empty())
533                 return 0;
534
535         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
536
537         TrackOffsetIter track = veh.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE);
538         if(!track)  // XXX Probably unnecessary
539                 return 0;
540
541         if(&track->get_block()==until_block)
542                 return 0;
543
544         // Account for the vehicle's offset on its current track
545         float result = track.offset();
546         if(reverse)
547                 track = track.reverse();
548         else
549                 result = track->get_path_length()-result;
550         result -= veh.get_type().get_length()/2;
551
552         BlockIter block = track.block_iter();
553
554         // Count remaining distance in the vehicle's current block
555         for(track=track.next(); &track->get_block()==&*block; track=track.next())
556                 result += track->get_path_length();
557
558         const BlockIter &last = allocator.last();
559         if(&*block==&*last)
560                 return result;
561
562         // Count any remaining blocks
563         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
564         {
565                 result += block->get_path_length(block.entry());
566
567                 if(&*block==&*last)
568                         break;
569         }
570
571         return result;
572 }
573
574
575 Train::Loader::Loader(Train &t):
576         DataFile::ObjectLoader<Train>(t),
577         prev_block(0),
578         blocks_valid(true)
579 {
580         add("blocks",      &Loader::blocks);
581         add("name",        &Loader::name);
582         add("quantized_speed",  &Loader::quantized_speed);
583         add("router",      &Loader::router);
584         add("timetable",   &Loader::timetable);
585         add("vehicle",     &Loader::vehicle);
586 }
587
588 void Train::Loader::finish()
589 {
590         if(!obj.allocator.empty())
591         {
592                 TrackIter track = obj.allocator.first().track_iter();
593                 float offset = 2*obj.layout.get_catalogue().get_scale();
594                 obj.vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
595         }
596 }
597
598 void Train::Loader::blocks()
599 {
600         load_sub(obj.allocator);
601 }
602
603 void Train::Loader::name(const string &n)
604 {
605         obj.set_name(n);
606 }
607
608 void Train::Loader::quantized_speed()
609 {
610         if(obj.speed_quantizer)
611                 load_sub(*obj.speed_quantizer);
612 }
613
614 void Train::Loader::router()
615 {
616         TrainRouter *rtr = new TrainRouter(obj);
617         load_sub(*rtr);
618 }
619
620 void Train::Loader::timetable()
621 {
622         Timetable *ttbl = new Timetable(obj);
623         load_sub(*ttbl, obj.layout);
624 }
625
626 void Train::Loader::vehicle(ArticleNumber art_nr)
627 {
628         const VehicleType &vtype = obj.layout.get_catalogue().get<VehicleType>(art_nr);
629         Vehicle *veh = new Vehicle(obj.layout, vtype);
630         obj.vehicles.back()->attach_back(*veh);
631         obj.vehicles.push_back(veh);
632         veh->set_train(&obj);
633 }
634
635 } // namespace R2C2