3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
11 #include "catalogue.h"
15 #include "simplecontroller.h"
16 #include "speedquantizer.h"
17 #include "timetable.h"
18 #include "trackcircuit.h"
19 #include "trackiter.h"
20 #include "tracktype.h"
22 #include "trainrouter.h"
24 #include "vehicletype.h"
32 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
40 controller(new SimpleController),
41 current_speed_step(0),
42 speed_changing(false),
47 accurate_position(false),
50 if(!loco_type.is_locomotive())
51 throw invalid_argument("Train::Train");
53 unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
55 speed_quantizer = new SpeedQuantizer(speed_steps);
57 vehicles.push_back(new Vehicle(layout, loco_type));
58 vehicles.back()->set_train(this);
60 layout.add_train(*this);
62 loco_id = layout.get_driver().add_loco(address, protocol, loco_type);
63 layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
64 layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
66 layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed));
68 layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
70 controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
72 allocator.signal_advanced.connect(signal_advanced);
78 for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
80 layout.remove_train(*this);
83 void Train::set_name(const string &n)
87 signal_name_changed.emit(name);
90 void Train::add_vehicle(const VehicleType &vt)
92 Vehicle *veh = new Vehicle(layout, vt);
93 vehicles.back()->attach_back(*veh);
94 vehicles.push_back(veh);
96 signal_vehicle_added.emit(vehicles.size()-1, *veh);
99 void Train::remove_vehicle(unsigned i)
101 if(i>=vehicles.size())
102 throw out_of_range("Train::remove_vehicle");
104 throw logic_error("can't remove locomotive");
106 Vehicle *veh = vehicles[i];
107 vehicles.erase(vehicles.begin()+i);
109 if(i<vehicles.size())
112 vehicles[i-1]->attach_back(*vehicles[i]);
114 signal_vehicle_removed.emit(i, *veh);
118 unsigned Train::get_n_vehicles() const
120 return vehicles.size();
123 Vehicle &Train::get_vehicle(unsigned i)
125 if(i>=vehicles.size())
126 throw out_of_range("Train::get_vehicle");
130 const Vehicle &Train::get_vehicle(unsigned i) const
132 if(i>=vehicles.size())
133 throw out_of_range("Train::get_vehicle");
137 void Train::set_control(const string &n, float v)
139 controller->set_control(n, v);
142 void Train::set_function(unsigned func, bool state)
144 if(!loco_type.get_functions().count(func))
145 throw invalid_argument("Train::set_function");
146 layout.get_driver().set_loco_function(loco_id, func, state);
149 float Train::get_control(const string &ctrl) const
151 return controller->get_control(ctrl).value;
154 float Train::get_speed() const
156 return controller->get_speed();
159 float Train::get_quantized_speed() const
162 return speed_quantizer->quantize_speed(controller->get_speed());
164 return controller->get_speed();
167 float Train::get_maximum_speed() const
170 for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
172 float vms = (*i)->get_type().get_maximum_speed();
173 if(ms<=0 || (vms>0 && vms<ms))
179 bool Train::get_function(unsigned func) const
181 return (functions>>func)&1;
184 void Train::add_ai(TrainAI &ai)
187 ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
190 void Train::remove_ai(TrainAI &ai)
192 list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
197 void Train::ai_message(const TrainAI::Message &msg)
199 for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
203 bool Train::place(const BlockIter &block)
206 throw invalid_argument("Train::place");
207 if(controller->get_speed())
208 throw logic_error("moving");
210 accurate_position = false;
211 last_entry_block = BlockIter();
213 if(allocator.start_from(block))
216 vehicles.front()->place(block.reverse().track_iter(), VehiclePlacement::FRONT_BUFFER);
218 vehicles.back()->place(block.track_iter(), VehiclePlacement::BACK_BUFFER);
228 void Train::unplace()
230 if(controller->get_speed())
231 throw logic_error("moving");
234 accurate_position = false;
235 last_entry_block = BlockIter();
237 for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
241 void Train::stop_at(Block *block)
243 allocator.stop_at(block);
246 bool Train::is_block_critical(const Block &block) const
248 return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3;
251 BlockIter Train::get_first_noncritical_block() const
253 if(allocator.empty())
256 BlockIter i = allocator.last_current().next();
258 if(controller->get_speed()==0)
261 float margin = 10*layout.get_catalogue().get_scale();
262 float min_dist = controller->get_braking_distance()*1.3+margin;
265 bool sensor_seen = false;
266 for(; i->get_train()==this; i=i.next())
268 if(dist>min_dist && sensor_seen)
271 dist += i->get_path_length(i.entry());
273 if(i->get_sensor_address())
280 void Train::refresh_blocks_from(Block &block)
282 if(is_block_critical(block))
283 allocator.rewind_to(*get_first_noncritical_block());
285 allocator.rewind_to(block);
288 float Train::get_reserved_distance() const
290 if(allocator.empty())
294 TrackIter next = allocator.last().next().track_iter();
295 if(next && next->get_type().is_turnout())
296 margin = 15*layout.get_catalogue().get_scale();
298 return max(get_reserved_distance_until(0)-margin, 0.0f);
301 void Train::tick(const Time::TimeDelta &dt)
306 if(stop_timeout<=Time::zero)
308 allocator.set_active(false);
309 stop_timeout = Time::TimeDelta();
315 Driver &driver = layout.get_driver();
317 bool intent_to_move = false;
318 for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
321 if((*i)->has_intent_to_move())
322 intent_to_move = true;
325 controller->tick(dt);
326 float speed = controller->get_speed();
327 bool moving = speed>0;
329 if(controller->get_reverse()!=reverse)
331 reverse = controller->get_reverse();
333 if(loco_type.get_swap_direction())
335 driver.set_loco_reverse(loco_id, r);
338 last_entry_block = BlockIter();
343 unsigned speed_step = speed_quantizer->find_speed_step(speed);
344 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
346 speed_changing = true;
347 driver.set_loco_speed(loco_id, speed_step);
352 speed = speed_quantizer->get_speed(current_speed_step);
357 if(!allocator.is_active())
358 allocator.set_active(true);
360 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
362 float d = speed*(dt/Time::sec);
363 Block &block = vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block();
364 if(allocator.is_block_current(block))
366 SetFlag setf(advancing);
367 vehicle.advance(reverse ? -d : d);
369 else if(accurate_position)
372 if(overshoot_dist>40*layout.get_catalogue().get_scale())
374 layout.emergency(&block, name+" has not arrived at sensor");
375 accurate_position = false;
379 else if(intent_to_move && !allocator.is_active())
380 allocator.set_active(true);
381 else if(allocator.is_active() && !intent_to_move && !stop_timeout)
382 stop_timeout = 2*Time::sec;
385 void Train::save(list<DataFile::Statement> &st) const
387 st.push_back((DataFile::Statement("name"), name));
389 for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
390 if(i!=vehicles.begin())
391 st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number()));
395 DataFile::Statement ss("quantized_speed");
396 speed_quantizer->save(ss.sub);
401 DataFile::Statement ss("blocks");
402 allocator.save(ss.sub);
406 // XXX Need more generic way of saving AI state
407 for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
409 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
411 DataFile::Statement ss("router");
412 router->save(ss.sub);
415 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
417 DataFile::Statement ss("timetable");
418 timetable->save(ss.sub);
424 void Train::control_changed(const Controller::Control &ctrl)
426 signal_control_changed.emit(ctrl.name, ctrl.value);
429 void Train::loco_speed_event(unsigned id, unsigned speed, bool rev)
433 current_speed_step = speed;
435 if(loco_type.get_swap_direction())
438 layout.get_driver().set_loco_reverse(loco_id, r);
439 speed_changing = false;
444 void Train::loco_func_event(unsigned id, unsigned func, bool state)
449 functions |= 1<<func;
451 functions &= ~(1<<func);
453 signal_function_changed.emit(func, state);
457 void Train::sensor_state_changed(Sensor &sensor, Sensor::State state)
459 if(!current_speed_step || state!=Sensor::MAYBE_ACTIVE)
462 Block *block = sensor.get_block();
463 if(!block || block->get_train()!=this)
466 if(last_entry_block && &*last_entry_block!=block)
468 for(BlockIter i=last_entry_block.next(); (i && &*i!=block); i=i.next())
469 if(i->get_train()!=this || i->get_sensor_address())
473 if(dynamic_cast<TrackCircuit *>(&sensor))
475 if(last_entry_block && pure_speed && speed_quantizer)
477 float travel_distance = 0;
479 for(BlockIter i=last_entry_block; &*i!=block; i=i.next())
480 travel_distance += i->get_path_length(i.entry());
482 if(travel_distance>0)
484 float travel_time_secs = travel_time/Time::sec;
486 if(travel_time_secs>=2)
487 speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
491 last_entry_block = allocator.iter_for(*block);
492 travel_time = Time::zero;
493 if(!layout.get_driver().is_halted())
496 accurate_position = true;
500 if(!advancing && vehicles.front()->is_placed())
502 TrackIter track = last_entry_block.track_iter();
505 track = track.flip();
506 vehicles.back()->place(track, VehiclePlacement::BACK_AXLE);
509 vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE);
512 else if(BeamGate *gate = dynamic_cast<BeamGate *>(&sensor))
514 if(!advancing && vehicles.front()->is_placed())
516 TrackIter track = allocator.iter_for(*block).track_iter();
517 for(; (track && &track->get_block()==block); track=track.next())
518 if(track.track()==gate->get_track())
521 track = track.reverse();
522 float offset = gate->get_offset_from_endpoint(track.entry());
524 vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
526 vehicles.front()->place(TrackOffsetIter(track, offset), VehiclePlacement::FRONT_BUFFER);
533 void Train::halt_event(bool h)
536 accurate_position = false;
539 float Train::get_reserved_distance_until(const Block *until_block) const
541 if(allocator.empty())
544 Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
546 TrackOffsetIter track = veh.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE);
547 if(!track) // XXX Probably unnecessary
550 if(&track->get_block()==until_block)
553 // Account for the vehicle's offset on its current track
554 float result = track.offset();
556 track = track.reverse();
558 result = track->get_path_length()-result;
559 result -= veh.get_type().get_length()/2;
561 BlockIter block = track.block_iter();
563 // Count remaining distance in the vehicle's current block
564 for(track=track.next(); &track->get_block()==&*block; track=track.next())
565 result += track->get_path_length();
567 const BlockIter &last = allocator.last();
571 // Count any remaining blocks
572 for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
574 result += block->get_path_length(block.entry());
584 Train::Loader::Loader(Train &t):
585 DataFile::ObjectLoader<Train>(t),
589 add("blocks", &Loader::blocks);
590 add("name", &Loader::name);
591 add("quantized_speed", &Loader::quantized_speed);
592 add("router", &Loader::router);
593 add("timetable", &Loader::timetable);
594 add("vehicle", &Loader::vehicle);
597 void Train::Loader::finish()
599 if(!obj.allocator.empty())
601 TrackIter track = obj.allocator.first().track_iter();
602 float offset = 2*obj.layout.get_catalogue().get_scale();
603 obj.vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
607 void Train::Loader::blocks()
609 load_sub(obj.allocator);
612 void Train::Loader::name(const string &n)
617 void Train::Loader::quantized_speed()
619 if(obj.speed_quantizer)
620 load_sub(*obj.speed_quantizer);
623 void Train::Loader::router()
625 TrainRouter *rtr = new TrainRouter(obj);
629 void Train::Loader::timetable()
631 Timetable *ttbl = new Timetable(obj);
632 load_sub(*ttbl, obj.layout);
635 void Train::Loader::vehicle(ArticleNumber art_nr)
637 const VehicleType &vtype = obj.layout.get_catalogue().get<VehicleType>(art_nr);
638 Vehicle *veh = new Vehicle(obj.layout, vtype);
639 obj.vehicles.back()->attach_back(*veh);
640 obj.vehicles.push_back(veh);
641 veh->set_train(&obj);