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1 #include <algorithm>
2 #include <cmath>
3 #include <msp/core/maputils.h>
4 #include <msp/core/raii.h>
5 #include <msp/strings/format.h>
6 #include <msp/time/units.h>
7 #include <msp/time/utils.h>
8 #include "beamgate.h"
9 #include "block.h"
10 #include "catalogue.h"
11 #include "driver.h"
12 #include "layout.h"
13 #include "simplecontroller.h"
14 #include "speedquantizer.h"
15 #include "timetable.h"
16 #include "trackcircuit.h"
17 #include "trackiter.h"
18 #include "tracktype.h"
19 #include "train.h"
20 #include "trainrouter.h"
21 #include "vehicle.h"
22 #include "vehicletype.h"
23
24 using namespace std;
25 using namespace Msp;
26
27 namespace R2C2 {
28
29 Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p):
30         layout(l),
31         loco_type(t),
32         address(a),
33         protocol(p),
34         preceding_train(0),
35         allocator(*this),
36         advancing(false),
37         controller(new SimpleController),
38         current_speed_step(0),
39         speed_changing(false),
40         reverse(false),
41         functions(0),
42         pure_speed(false),
43         speed_quantizer(0),
44         accurate_position(false),
45         overshoot_dist(false)
46 {
47         if(!loco_type.is_locomotive())
48                 throw invalid_argument("Train::Train");
49
50         unsigned speed_steps = layout.get_driver().get_protocol_speed_steps(protocol);
51         if(speed_steps)
52                 speed_quantizer = new SpeedQuantizer(speed_steps);
53
54         vehicles.push_back(new Vehicle(layout, loco_type));
55         vehicles.back()->set_train(this);
56
57         layout.add_train(*this);
58
59         loco_id = layout.get_driver().add_loco(address, protocol, loco_type);
60         layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event));
61         layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event));
62
63         layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event));
64
65         controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed));
66
67         allocator.signal_advanced.connect(sigc::mem_fun(this, &Train::advanced));
68         allocator.signal_rear_advanced.connect(signal_rear_advanced);
69 }
70
71 Train::~Train()
72 {
73         delete controller;
74         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
75                 delete *i;
76         layout.remove_train(*this);
77 }
78
79 void Train::set_name(const string &n)
80 {
81         name = n;
82
83         signal_name_changed.emit(name);
84 }
85
86 void Train::add_vehicle(const VehicleType &vt)
87 {
88         Vehicle *veh = new Vehicle(layout, vt);
89         vehicles.back()->attach_back(*veh);
90         vehicles.push_back(veh);
91         veh->set_train(this);
92         signal_vehicle_added.emit(vehicles.size()-1, *veh);
93 }
94
95 void Train::remove_vehicle(unsigned i)
96 {
97         if(i>=vehicles.size())
98                 throw out_of_range("Train::remove_vehicle");
99         if(i==0)
100                 throw logic_error("can't remove locomotive");
101
102         Vehicle *veh = vehicles[i];
103         vehicles.erase(vehicles.begin()+i);
104         veh->detach_front();
105         if(i<vehicles.size())
106         {
107                 veh->detach_back();
108                 vehicles[i-1]->attach_back(*vehicles[i]);
109         }
110         signal_vehicle_removed.emit(i, *veh);
111         delete veh;
112 }
113
114 unsigned Train::get_n_vehicles() const
115 {
116         return vehicles.size();
117 }
118
119 Vehicle &Train::get_vehicle(unsigned i)
120 {
121         if(i>=vehicles.size())
122                 throw out_of_range("Train::get_vehicle");
123         return *vehicles[i];
124 }
125
126 const Vehicle &Train::get_vehicle(unsigned i) const
127 {
128         if(i>=vehicles.size())
129                 throw out_of_range("Train::get_vehicle");
130         return *vehicles[i];
131 }
132
133 void Train::set_control(const string &n, float v)
134 {
135         controller->set_control(n, v);
136 }
137
138 void Train::set_function(unsigned func, bool state)
139 {
140         if(!loco_type.get_functions().count(func))
141                 throw invalid_argument("Train::set_function");
142         layout.get_driver().set_loco_function(loco_id, func, state);
143 }
144
145 float Train::get_control(const string &ctrl) const
146 {
147         return controller->get_control(ctrl).value;
148 }
149
150 float Train::get_speed() const
151 {
152         return controller->get_speed();
153 }
154
155 float Train::get_quantized_speed() const
156 {
157         if(speed_quantizer)
158                 return speed_quantizer->quantize_speed(controller->get_speed());
159         else
160                 return controller->get_speed();
161 }
162
163 float Train::get_maximum_speed() const
164 {
165         float ms = 0;
166         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
167         {
168                 float vms = (*i)->get_type().get_maximum_speed();
169                 if(ms<=0 || (vms>0 && vms<ms))
170                         ms = vms;
171         }
172         return ms;
173 }
174
175 bool Train::get_function(unsigned func) const
176 {
177         return (functions>>func)&1;
178 }
179
180 void Train::add_ai(TrainAI &ai)
181 {
182         ais.push_back(&ai);
183         ai.signal_event.connect(sigc::bind<0>(signal_ai_event, sigc::ref(ai)));
184 }
185
186 void Train::remove_ai(TrainAI &ai)
187 {
188         list<TrainAI *>::iterator i = find(ais.begin(), ais.end(), &ai);
189         if(i!=ais.end())
190                 ais.erase(i);
191 }
192
193 void Train::ai_message(const TrainAI::Message &msg)
194 {
195         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
196                 (*i)->message(msg);
197 }
198
199 bool Train::place(const BlockIter &block)
200 {
201         if(!block)
202                 throw invalid_argument("Train::place");
203         if(controller->get_speed())
204                 throw logic_error("moving");
205
206         accurate_position = false;
207         last_entry_block = BlockIter();
208
209         if(allocator.start_from(block))
210         {
211                 if(reverse)
212                         vehicles.front()->place(block.reverse().track_iter(), VehiclePlacement::FRONT_BUFFER);
213                 else
214                         vehicles.back()->place(block.track_iter(), VehiclePlacement::BACK_BUFFER);
215                 return true;
216         }
217         else
218         {
219                 unplace();
220                 return false;
221         }
222 }
223
224 void Train::unplace()
225 {
226         if(controller->get_speed())
227                 throw logic_error("moving");
228
229         allocator.clear();
230         accurate_position = false;
231         last_entry_block = BlockIter();
232
233         for(vector<Vehicle *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
234                 (*i)->unplace();
235 }
236
237 void Train::stop_at(Block *block)
238 {
239         allocator.stop_at(block);
240 }
241
242 bool Train::is_block_critical(const Block &block) const
243 {
244         return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3;
245 }
246
247 BlockIter Train::get_first_noncritical_block() const
248 {
249         if(allocator.empty())
250                 return BlockIter();
251
252         BlockIter i = allocator.last_current().next();
253
254         if(controller->get_speed()==0)
255                 return i;
256
257         float margin = 10*layout.get_catalogue().get_scale();
258         float min_dist = controller->get_braking_distance()*1.3+margin;
259
260         float dist = 0;
261         bool sensor_seen = false;
262         for(; i->get_train()==this; i=i.next())
263         {
264                 if(dist>min_dist && sensor_seen)
265                         return i;
266
267                 dist += i->get_path_length(i.entry());
268
269                 if(i->get_sensor_address())
270                         sensor_seen = true;
271         }
272
273         return i;
274 }
275
276 void Train::refresh_blocks_from(Block &block)
277 {
278         if(is_block_critical(block))
279                 allocator.rewind_to(*get_first_noncritical_block());
280         else
281                 allocator.rewind_to(block);
282 }
283
284 float Train::get_reserved_distance() const
285 {
286         if(allocator.empty())
287                 return 0;
288
289         float margin = 0;
290         TrackIter next = allocator.last().next().track_iter();
291         if(next && next->get_type().is_turnout())
292                 margin = 15*layout.get_catalogue().get_scale();
293
294         return max(get_reserved_distance_until(0)-margin, 0.0f);
295 }
296
297 void Train::tick(const Time::TimeDelta &dt)
298 {
299         if(stop_timeout)
300         {
301                 stop_timeout = max(stop_timeout-dt, Time::zero);
302                 if(stop_timeout<=Time::zero)
303                         allocator.set_active(false);
304         }
305
306         travel_time += dt;
307
308         Driver &driver = layout.get_driver();
309
310         bool intent_to_move = false;
311         for(list<TrainAI *>::iterator i=ais.begin(); i!=ais.end(); ++i)
312         {
313                 (*i)->tick(dt);
314                 if((*i)->has_intent_to_move())
315                         intent_to_move = true;
316         }
317
318         controller->tick(dt);
319         float speed = controller->get_speed();
320         bool moving = speed>0;
321
322         if(controller->get_reverse()!=reverse)
323         {
324                 reverse = controller->get_reverse();
325                 bool r = reverse;
326                 if(loco_type.get_swap_direction())
327                         r = !r;
328                 driver.set_loco_reverse(loco_id, r);
329
330                 allocator.reverse();
331                 last_entry_block = BlockIter();
332         }
333
334         if(speed_quantizer)
335         {
336                 unsigned speed_step = speed_quantizer->find_speed_step(speed);
337                 if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power())
338                 {
339                         speed_changing = true;
340                         driver.set_loco_speed(loco_id, speed_step);
341
342                         pure_speed = false;
343                 }
344
345                 speed = speed_quantizer->get_speed(current_speed_step);
346         }
347
348         if(moving)
349         {
350                 if(!allocator.is_active())
351                         allocator.set_active(true);
352
353                 Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front());
354
355                 float d = speed*(dt/Time::sec);
356                 Block &block = vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block();
357                 if(allocator.is_block_current(block))
358                 {
359                         SetFlag setf(advancing);
360                         vehicle.advance(reverse ? -d : d);
361                 }
362                 else if(accurate_position)
363                 {
364                         overshoot_dist += d;
365                         if(overshoot_dist>40*layout.get_catalogue().get_scale())
366                         {
367                                 layout.emergency(&block, name+" has not arrived at sensor");
368                                 accurate_position = false;
369                         }
370                 }
371         }
372         else if(intent_to_move && !allocator.is_active())
373                 allocator.set_active(true);
374         else if(allocator.is_active() && !intent_to_move && !stop_timeout)
375                 stop_timeout = 2*Time::sec;
376 }
377
378 void Train::save(list<DataFile::Statement> &st) const
379 {
380         st.push_back((DataFile::Statement("name"), name));
381
382         const Catalogue &cat = layout.get_catalogue();
383         for(vector<Vehicle *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
384                 if(i!=vehicles.begin())
385                         st.push_back((DataFile::Statement("vehicle"), cat.get_name(&(*i)->get_type())));
386
387         if(speed_quantizer)
388         {
389                 DataFile::Statement ss("quantized_speed");
390                 speed_quantizer->save(ss.sub);
391                 st.push_back(ss);
392         }
393
394         {
395                 DataFile::Statement ss("blocks");
396                 allocator.save(ss.sub);
397                 st.push_back(ss);
398         }
399
400         // XXX Need more generic way of saving AI state
401         for(list<TrainAI *>::const_iterator i=ais.begin(); i!=ais.end(); ++i)
402         {
403                 if(TrainRouter *router = dynamic_cast<TrainRouter *>(*i))
404                 {
405                         DataFile::Statement ss("router");
406                         router->save(ss.sub);
407                         st.push_back(ss);
408                 }
409                 else if(Timetable *timetable = dynamic_cast<Timetable *>(*i))
410                 {
411                         DataFile::Statement ss("timetable");
412                         timetable->save(ss.sub);
413                         st.push_back(ss);
414                 }
415         }
416 }
417
418 void Train::control_changed(const Controller::Control &ctrl)
419 {
420         signal_control_changed.emit(ctrl.name, ctrl.value);
421 }
422
423 void Train::loco_speed_event(unsigned id, unsigned speed, bool rev)
424 {
425         if(id==loco_id)
426         {
427                 current_speed_step = speed;
428                 bool r = reverse;
429                 if(loco_type.get_swap_direction())
430                         r = !r;
431                 if(rev!=r)
432                         layout.get_driver().set_loco_reverse(loco_id, r);
433                 speed_changing = false;
434                 pure_speed = false;
435         }
436 }
437
438 void Train::loco_func_event(unsigned id, unsigned func, bool state)
439 {
440         if(id==loco_id)
441         {
442                 if(state)
443                         functions |= 1<<func;
444                 else
445                         functions &= ~(1<<func);
446
447                 signal_function_changed.emit(func, state);
448         }
449 }
450
451 void Train::advanced(Block &block, Sensor *sensor)
452 {
453         if(!sensor || sensor==block.get_sensor())
454                 signal_advanced.emit(block);
455
456         if(!sensor)
457                 return;
458
459         if(sensor==block.get_sensor())
460         {
461                 if(last_entry_block && pure_speed && speed_quantizer)
462                 {
463                         float travel_distance = 0;
464
465                         for(BlockIter i=last_entry_block; &*i!=&block; i=i.next())
466                                 travel_distance += i->get_path_length(i.entry());
467
468                         if(travel_distance>0)
469                         {
470                                 float travel_time_secs = travel_time/Time::sec;
471
472                                 if(travel_time_secs>=2)
473                                         speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs);
474                         }
475                 }
476
477                 last_entry_block = allocator.iter_for(block);
478                 travel_time = Time::zero;
479                 if(!layout.get_driver().is_halted())
480                 {
481                         pure_speed = true;
482                         accurate_position = true;
483                 }
484                 overshoot_dist = 0;
485
486                 if(!advancing && vehicles.front()->is_placed())
487                 {
488                         TrackIter track = last_entry_block.track_iter();
489                         if(reverse)
490                         {
491                                 track = track.flip();
492                                 vehicles.back()->place(track, VehiclePlacement::BACK_AXLE);
493                         }
494                         else
495                                 vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE);
496                 }
497         }
498         else if(BeamGate *gate = dynamic_cast<BeamGate *>(sensor))
499         {
500                 if(!advancing && vehicles.front()->is_placed())
501                 {
502                         TrackIter track = allocator.iter_for(block).track_iter();
503                         for(; (track && &track->get_block()==&block); track=track.next())
504                                 if(track.track()==gate->get_track())
505                                 {
506                                         if(reverse)
507                                                 track = track.reverse();
508                                         float offset = gate->get_offset_from_endpoint(track.entry());
509                                         if(reverse)
510                                                 vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
511                                         else
512                                                 vehicles.front()->place(TrackOffsetIter(track, offset), VehiclePlacement::FRONT_BUFFER);
513                                         break;
514                                 }
515                 }
516         }
517 }
518
519 void Train::halt_event(bool h)
520 {
521         if(h)
522                 accurate_position = false;
523 }
524
525 float Train::get_reserved_distance_until(const Block *until_block) const
526 {
527         if(allocator.empty())
528                 return 0;
529
530         Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front());
531
532         TrackOffsetIter track = veh.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE);
533         if(!track)  // XXX Probably unnecessary
534                 return 0;
535
536         if(&track->get_block()==until_block)
537                 return 0;
538
539         // Account for the vehicle's offset on its current track
540         float result = track.offset();
541         if(reverse)
542                 track = track.reverse();
543         else
544                 result = track->get_path_length()-result;
545         result -= veh.get_type().get_length()/2;
546
547         BlockIter block = track.block_iter();
548
549         // Count remaining distance in the vehicle's current block
550         for(track=track.next(); &track->get_block()==&*block; track=track.next())
551                 result += track->get_path_length();
552
553         const BlockIter &last = allocator.last();
554         if(&*block==&*last)
555                 return result;
556
557         // Count any remaining blocks
558         for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next())
559         {
560                 result += block->get_path_length(block.entry());
561
562                 if(&*block==&*last)
563                         break;
564         }
565
566         return result;
567 }
568
569
570 Train::Loader::Loader(Train &t):
571         DataFile::ObjectLoader<Train>(t),
572         prev_block(0),
573         blocks_valid(true)
574 {
575         add("blocks",      &Loader::blocks);
576         add("name",        &Loader::name);
577         add("quantized_speed",  &Loader::quantized_speed);
578         add("router",      &Loader::router);
579         add("timetable",   &Loader::timetable);
580         add("vehicle",     &Loader::vehicle);
581 }
582
583 void Train::Loader::finish()
584 {
585         if(!obj.allocator.empty())
586         {
587                 TrackIter track = obj.allocator.first().track_iter();
588                 float offset = 2*obj.layout.get_catalogue().get_scale();
589                 obj.vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER);
590         }
591 }
592
593 void Train::Loader::blocks()
594 {
595         load_sub(obj.allocator);
596 }
597
598 void Train::Loader::name(const string &n)
599 {
600         obj.set_name(n);
601 }
602
603 void Train::Loader::quantized_speed()
604 {
605         if(obj.speed_quantizer)
606                 load_sub(*obj.speed_quantizer);
607 }
608
609 void Train::Loader::router()
610 {
611         TrainRouter *rtr = new TrainRouter(obj);
612         load_sub(*rtr);
613 }
614
615 void Train::Loader::timetable()
616 {
617         Timetable *ttbl = new Timetable(obj);
618         load_sub(*ttbl, obj.layout);
619 }
620
621 void Train::Loader::vehicle(const string &n)
622 {
623         const VehicleType &vtype = obj.layout.get_catalogue().get<VehicleType>(n);
624         Vehicle *veh = new Vehicle(obj.layout, vtype);
625         obj.vehicles.back()->attach_back(*veh);
626         obj.vehicles.push_back(veh);
627         veh->set_train(&obj);
628 }
629
630 } // namespace R2C2