]> git.tdb.fi Git - r2c2.git/blob - source/libr2c2/signal.cpp
Add a generic snapping interface in Object
[r2c2.git] / source / libr2c2 / signal.cpp
1 #include "blockiter.h"
2 #include "driver.h"
3 #include "layout.h"
4 #include "signal.h"
5 #include "signaltype.h"
6 #include "trackiter.h"
7 #include "tracktype.h"
8 #include "train.h"
9
10 using namespace std;
11 using namespace Msp;
12
13 namespace R2C2 {
14
15 Signal::Signal(Layout &l, const SignalType &t):
16         Object(l),
17         type(t),
18         address(0),
19         track(0),
20         block(0),
21         entry(0),
22         train(0),
23         check_allocated_blocks(false),
24         passing(false)
25 {
26         layout.add_signal(*this);
27
28         layout.signal_block_reserved.connect(sigc::mem_fun(this, &Signal::block_reserved));
29 }
30
31 Signal::~Signal()
32 {
33         layout.remove_signal(*this);
34 }
35
36 Signal *Signal::clone(Layout *to_layout) const
37 {
38         Signal *sig = new Signal((to_layout ? *to_layout : layout), type);
39         sig->set_position(position);
40         sig->set_rotation(rotation);
41         return sig;
42 }
43
44 void Signal::set_address(unsigned a)
45 {
46         address = a;
47         
48         if(layout.has_driver() && address)
49                 layout.get_driver().add_signal(address, type);
50 }
51
52 void Signal::set_position(const Vector &p)
53 {
54         const set<Track *> &tracks = layout.get_tracks();
55         float dist = -1;
56         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
57                 if(!(*i)->get_type().is_turnout())
58                 {
59                         Snap sn;
60                         sn.position = p;
61                         sn.rotation = rotation;
62                         (*i)->snap(sn, 1000, SNAP_SEGMENT);
63                         float d = distance(p, sn.position);
64                         if(d<dist || dist<0)
65                         {
66                                 position = sn.position;
67                                 rotation = sn.rotation;
68                                 track = *i;
69                                 dist = d;
70                         }
71                 }
72
73         normalize_location();
74 }
75
76 void Signal::normalize_location()
77 {
78         block = &track->get_block();
79
80         unsigned n_endpoints = track->get_type().get_endpoints().size();
81         for(unsigned j=0; j<n_endpoints; ++j)
82         {
83                 float a = track->get_snap_node(j).rotation-rotation;
84                 while(a<-M_PI/2)
85                         a += M_PI*2;
86                 while(a>M_PI*3/2)
87                         a -= M_PI*2;
88                 if(a>=M_PI/2)
89                 {
90                         BlockIter biter = TrackIter(track, j).block_iter();
91                         entry = biter.entry();
92                 }
93         }
94 }
95
96 void Signal::set_rotation(float r)
97 {
98         float a = rotation-r;
99         while(a>M_PI*3/2)
100                 a -= M_PI*2;
101         while(a<-M_PI/2)
102                 a += M_PI*2;
103         if(a>=M_PI/2)
104         {
105                 rotation += M_PI;
106                 if(rotation>M_PI*2)
107                         rotation -= M_PI*2;
108         }
109
110         normalize_location();
111 }
112
113 unsigned Signal::get_n_snap_nodes() const
114 {
115         return 1;
116 }
117
118 Snap Signal::get_snap_node(unsigned i) const
119 {
120         if(i>=1)
121                 throw out_of_range("Signal::get_snap_node");
122
123         Snap sn;
124         sn.position = position;
125         sn.rotation = rotation;
126         return sn;
127 }
128
129 SnapType Signal::get_default_snap_type_to(const Object &other) const
130 {
131         if(dynamic_cast<const Track *>(&other))
132                 return SNAP_SEGMENT;
133
134         return NO_SNAP;
135 }
136
137 bool Signal::collide_ray(const Vector &start, const Vector &ray) const
138 {
139         // XXX Totally hardcoded stuff, should be replaced with a geometry system
140         Vector center = position;
141         center.x += sin(rotation)*0.035;
142         center.y -= cos(rotation)*0.035;
143         Vector d(center.x-start.x, center.y-start.y);
144         float x = (d.x*ray.x+d.y*ray.y)/(ray.x*ray.x+ray.y*ray.y);
145         Vector nearest(start.x+ray.x*x-center.x, start.y+ray.y*x-center.y, start.z+ray.z*x-center.z);
146         if(nearest.z<0|| nearest.z>0.12)
147                 return false;
148         return nearest.x*nearest.x+nearest.y*nearest.y<0.0001;
149 }
150
151 void Signal::tick(const Time::TimeDelta &)
152 {
153         if(check_allocated_blocks)
154         {
155                 unsigned n_blocks = 0;
156                 BlockIter iter(block, entry);
157                 iter = iter.next();
158                 while(iter && iter->get_train()==train)
159                 {
160                         if(iter->get_sensor_id())
161                                 ++n_blocks;
162                         iter=iter.next();
163                 }
164                 check_allocated_blocks = false;
165
166                 const list<SignalType::Indication> &indications = type.get_indications();
167                 unsigned aspect = indications.back().aspect;
168                 for(list<SignalType::Indication>::const_iterator i=indications.begin(); i!=indications.end(); ++i)
169                         if(n_blocks>=i->free_blocks)
170                         {
171                                 aspect = i->aspect;
172                                 break;
173                         }
174
175                 layout.get_driver().set_signal(address, aspect);
176         }
177 }
178
179 void Signal::block_reserved(const Block &b, Train *t)
180 {
181         if(&b==block)
182         {
183                 if(t)
184                 {
185                         int train_entry = t->get_entry_to_block(*block);
186                         if(train_entry>=0 && static_cast<unsigned>(train_entry)==entry)
187                         {
188                                 if(train_conn)
189                                         train_conn.disconnect();
190                                 train = t;
191                                 passing = false;
192                                 train_conn = train->signal_advanced.connect(sigc::mem_fun(this, &Signal::train_advanced));
193                                 check_allocated_blocks = true;
194                         }
195                 }
196                 else
197                 {
198                         layout.get_driver().set_signal(address, type.get_indications().back().aspect);
199                         reset();
200                 }
201         }
202         else if(train && t==train)
203                 check_allocated_blocks = true;
204 }
205
206 void Signal::train_advanced(Block &b)
207 {
208         if(&b==block)
209                 passing = true;
210         else if(passing && b.get_sensor_id())
211         {
212                 layout.get_driver().set_signal(address, type.get_indications().back().aspect);
213                 reset();
214         }
215 }
216
217 void Signal::reset()
218 {
219         train = 0;
220         if(train_conn)
221                 train_conn.disconnect();
222         check_allocated_blocks = false;
223 }
224
225 void Signal::save(list<DataFile::Statement> &st) const
226 {
227         st.push_back((DataFile::Statement("position"), position.x, position.y, position.z));
228         st.push_back((DataFile::Statement("rotation"), rotation));
229         if(address)
230                 st.push_back((DataFile::Statement("address"), address));
231 }
232
233
234 Signal::Loader::Loader(Signal &s):
235         DataFile::ObjectLoader<Signal>(s)
236 {
237         add("address",  &Loader::address);
238         add("position", &Loader::position);
239         add("rotation", &Loader::rotation);
240 }
241
242 void Signal::Loader::address(unsigned a)
243 {
244         obj.set_address(a);
245 }
246
247 void Signal::Loader::position(float x, float y, float z)
248 {
249         obj.set_position(Vector(x, y, z));
250 }
251
252 void Signal::Loader::rotation(float d)
253 {
254         obj.set_rotation(d);
255 }
256
257 } // namespace R2C2