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1 #include <algorithm>
2 #include <msp/core/maputils.h>
3 #include <msp/core/raii.h>
4 #include <msp/core/refptr.h>
5 #include <msp/datafile/parser.h>
6 #include <msp/datafile/writer.h>
7 #include <msp/io/print.h>
8 #include <msp/time/utils.h>
9 #include "beamgate.h"
10 #include "block.h"
11 #include "catalogue.h"
12 #include "driver.h"
13 #include "layout.h"
14 #include "route.h"
15 #include "signal.h"
16 #include "signaltype.h"
17 #include "terrain.h"
18 #include "track.h"
19 #include "trackcircuit.h"
20 #include "tracktype.h"
21 #include "train.h"
22 #include "vehicle.h"
23 #include "vehicletype.h"
24 #include "zone.h"
25
26 using namespace std;
27 using namespace Msp;
28
29 namespace {
30
31 bool zone_order(const R2C2::Zone *z1, const R2C2::Zone *z2)
32 {
33         return z1->get_number()<z2->get_number();
34 }
35
36 }
37
38
39 namespace R2C2 {
40
41 Layout::Layout(Catalogue &c, Driver *d):
42         catalogue(c),
43         driver(d),
44         next_turnout_addr(0x800),
45         emitting_block_reserved(false)
46 {
47         clock.set_rate(60);
48 }
49
50 Layout::~Layout()
51 {
52         delete driver;
53         driver = 0;
54
55         while(!trains.empty())
56                 delete trains.begin()->second;
57         track_chains.del<Route>();
58         track_chains.del<Zone>();
59         objects.del<Signal>();
60         objects.del<Track>();
61         track_chains.del<Block>();
62 }
63
64 Driver &Layout::get_driver() const
65 {
66         if(!driver)
67                 throw logic_error("!driver");
68         return *driver;
69 }
70
71 void Layout::add(Object &o)
72 {
73         if(objects.insert(o))
74         {
75                 try
76                 {
77                         signal_object_added.emit(o);
78                 }
79                 catch(...)
80                 {
81                         objects.erase(o);
82                         throw;
83                 }
84         }
85 }
86
87 void Layout::add(Track &t)
88 {
89         if(objects.insert(t))
90         {
91                 try
92                 {
93                         // Blocks must be recreated first
94                         create_blocks();
95                         signal_object_added.emit(t);
96                 }
97                 catch(...)
98                 {
99                         objects.erase(t);
100                         create_blocks();
101                         throw;
102                 }
103         }
104 }
105
106 void Layout::add(TrackChain &g)
107 {
108         if(track_chains.insert(g))
109         {
110                 try
111                 {
112                         signal_track_chain_added.emit(g);
113                 }
114                 catch(...)
115                 {
116                         track_chains.erase(g);
117                         throw;
118                 }
119         }
120 }
121
122 void Layout::add(Block &b)
123 {
124         if(track_chains.insert(b))
125         {
126                 sigc::connection conn = b.signal_reserved.connect(sigc::bind<0>(sigc::mem_fun(this, &Layout::block_reserved), sigc::ref(b)));
127                 try
128                 {
129                         signal_track_chain_added.emit(b);
130                 }
131                 catch(...)
132                 {
133                         track_chains.erase(b);
134                         conn.disconnect();
135                         throw;
136                 }
137         }
138 }
139
140 void Layout::add(Sensor &s)
141 {
142         if(sensors.insert(s))
143         {
144                 s.signal_state_changed.connect(sigc::bind<0>(sigc::mem_fun(this, &Layout::sensor_state_changed), sigc::ref(s)));
145                 s.signal_state_changed.connect(sigc::bind<0>(signal_sensor_state_changed, sigc::ref(s)));
146         }
147 }
148
149 void Layout::add(BeamGate &g)
150 {
151         add(static_cast<Object &>(g));
152         add(static_cast<Sensor &>(g));
153 }
154
155 template<>
156 const set<Object *> &Layout::get_all<Object>() const
157 {
158         return objects.get();
159 }
160
161 template<>
162 const set<Track *> &Layout::get_all<Track>() const
163 {
164         return objects.get<Track>();
165 }
166
167 template<>
168 const set<Signal *> &Layout::get_all<Signal>() const
169 {
170         return objects.get<Signal>();
171 }
172
173 template<>
174 const set<Vehicle *> &Layout::get_all<Vehicle>() const
175 {
176         return objects.get<Vehicle>();
177 }
178
179 template<>
180 const set<Terrain *> &Layout::get_all<Terrain>() const
181 {
182         return objects.get<Terrain>();
183 }
184
185 template<>
186 const set<TrackChain *> &Layout::get_all<TrackChain>() const
187 {
188         return track_chains.get();
189 }
190
191 template<>
192 const set<Block *> &Layout::get_all<Block>() const
193 {
194         return track_chains.get<Block>();
195 }
196
197 template<>
198 const set<Route *> &Layout::get_all<Route>() const
199 {
200         return track_chains.get<Route>();
201 }
202
203 template<>
204 const set<Zone *> &Layout::get_all<Zone>() const
205 {
206         return track_chains.get<Zone>();
207 }
208
209 template<>
210 const set<Sensor *> &Layout::get_all<Sensor>() const
211 {
212         return sensors.get<Sensor>();
213 }
214
215 template<>
216 const set<TrackCircuit *> &Layout::get_all<TrackCircuit>() const
217 {
218         return sensors.get<TrackCircuit>();
219 }
220
221 template<>
222 const set<BeamGate *> &Layout::get_all<BeamGate>() const
223 {
224         return sensors.get<BeamGate>();
225 }
226
227 template<typename T>
228 T *Layout::pick(const Ray &ray)
229 {
230         const set<Object *> &objs = objects.get();
231         T *closest = 0;
232         float distance = -1;
233         for(set<Object *>::const_iterator i=objs.begin(); i!=objs.end(); ++i)
234                 if(T *t = dynamic_cast<T *>(*i))
235                 {
236                         float d = -1;
237                         if(t->collide_ray(ray, &d))
238                                 if(!closest || d<distance)
239                                 {
240                                         closest = t;
241                                         distance = d;
242                                 }
243                 }
244
245         return closest;
246 }
247
248 template Object *Layout::pick<Object>(const Ray &);
249 template Track *Layout::pick<Track>(const Ray &);
250 template Signal *Layout::pick<Signal>(const Ray &);
251 template Vehicle *Layout::pick<Vehicle>(const Ray &);
252
253 void Layout::remove(Object &o)
254 {
255         if(objects.erase(o))
256                 signal_object_removed.emit(o);
257 }
258
259 void Layout::remove(Track &t)
260 {
261         if(objects.erase(t))
262         {
263                 // Blocks must be recreated first
264                 create_blocks(t);
265                 signal_object_removed.emit(t);
266         }
267 }
268
269 void Layout::remove(TrackChain &g)
270 {
271         if(track_chains.erase(g))
272                 signal_track_chain_removed.emit(g);
273 }
274
275 void Layout::remove(Sensor &s)
276 {
277         sensors.erase(s);
278 }
279
280 void Layout::remove(BeamGate &g)
281 {
282         remove(static_cast<Object &>(g));
283         remove(static_cast<Sensor &>(g));
284 }
285
286 unsigned Layout::allocate_turnout_address()
287 {
288         set<unsigned> used_addrs;
289         const set<Track *> &tracks = objects.get<Track>();
290         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
291                 if((*i)->get_type().is_turnout())
292                         used_addrs.insert((*i)->get_turnout_address());
293
294         unsigned result = next_turnout_addr;
295         while(used_addrs.count(result))
296                 ++result;
297         next_turnout_addr = result+1;
298
299         return result;
300 }
301
302 Block &Layout::get_block(unsigned id) const
303 {
304         const set<Block *> &blocks = track_chains.get<Block>();
305         for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
306                 if((*i)->get_id()==id)
307                         return **i;
308
309         throw key_error(id);
310 }
311
312 void Layout::create_blocks()
313 {
314         set<Track *> loose_tracks = objects.get<Track>();
315         const set<Block *> *blocks = &track_chains.get<Block>();
316         for(set<Block *>::const_iterator i=blocks->begin(); i!=blocks->end(); ++i)
317         {
318                 const set<Track *> &btracks = (*i)->get_tracks();
319                 for(set<Track *>::const_iterator j=btracks.begin(); j!=btracks.end(); ++j)
320                         loose_tracks.erase(*j);
321         }
322
323         list<Block *> created_blocks;
324         while(!loose_tracks.empty())
325         {
326                 Block *block = new Block(*this, **loose_tracks.begin());
327                 created_blocks.push_back(block);
328
329                 const set<Track *> &btracks = block->get_tracks();
330                 for(set<Track *>::const_iterator i=btracks.begin(); i!=btracks.end(); ++i)
331                         loose_tracks.erase(*i);
332         }
333
334         // The previously obtained set has been invalidated by creating new blocks
335         blocks = &track_chains.get<Block>();
336         for(list<Block *>::iterator i=created_blocks.begin(); i!=created_blocks.end(); ++i)
337                 for(set<Block *>::const_iterator j=blocks->begin(); j!=blocks->end(); ++j)
338                         if(*j!=*i)
339                                 (*i)->check_link(**j);
340 }
341
342 void Layout::create_blocks(Track &track)
343 {
344         /* Must collect the blocks in a set first while all tracks are still
345         guaranteed to have blocks and to avoid duplicate deletes */
346         set<Block *> del_blocks;
347
348         del_blocks.insert(&track.get_block());
349
350         const vector<Track *> &links = track.get_links();
351         for(vector<Track *>::const_iterator i=links.begin(); i!=links.end(); ++i)
352                 if(*i)
353                         del_blocks.insert(&(*i)->get_block());
354
355         for(set<Block *>::iterator i=del_blocks.begin(); i!=del_blocks.end(); ++i)
356                 delete *i;
357
358         create_blocks();
359 }
360
361 Route &Layout::get_route(const string &name) const
362 {
363         const set<Route *> &routes = track_chains.get<Route>();
364         for(set<Route *>::const_iterator i=routes.begin(); i!=routes.end(); ++i)
365                 if((*i)->get_name()==name)
366                         return **i;
367         throw key_error(name);
368 }
369
370 void Layout::update_routes()
371 {
372         const set<Route *> &routes = track_chains.get<Route>();
373         for(set<Route *>::iterator i=routes.begin(); i!=routes.end(); ++i)
374                 (*i)->update_turnouts();
375 }
376
377 Layout::ZoneArray Layout::get_zones(const string &group) const
378 {
379         ZoneArray result;
380         const set<Zone *> &zones = track_chains.get<Zone>();
381         for(set<Zone *>::const_iterator i=zones.begin(); i!=zones.end(); ++i)
382                 if((*i)->get_group()==group)
383                         result.push_back(*i);
384
385         sort(result.begin(), result.end(), zone_order);
386
387         return result;
388 }
389
390 Zone &Layout::get_zone(const string &group, unsigned num) const
391 {
392         const set<Zone *> &zones = track_chains.get<Zone>();
393         for(set<Zone *>::const_iterator i=zones.begin(); i!=zones.end(); ++i)
394                 if((*i)->get_group()==group && (*i)->get_number()==num)
395                         return **i;
396
397         throw key_error(format("%s %d", group, num));
398 }
399
400 void Layout::add_train(Train &t)
401 {
402         insert_unique(trains, t.get_address(), &t);
403         signal_train_added.emit(t);
404 }
405
406 Train &Layout::get_train(unsigned addr) const
407 {
408         return *get_item(trains, addr);
409 }
410
411 void Layout::remove_train(Train &t)
412 {
413         if(trains.erase(t.get_address()))
414                 signal_train_removed.emit(t);
415 }
416
417 void Layout::tick()
418 {
419         if(driver)
420                 driver->tick();
421
422         Time::TimeStamp t = Time::now();
423         Time::TimeDelta dt;
424         if(last_tick)
425                 dt = t-last_tick;
426         last_tick = t;
427
428         unsigned count = dt/(10*Time::msec)+1;
429         dt /= count;
430         while(count--)
431                 step(dt);
432 }
433
434 void Layout::step(const Time::TimeDelta &dt)
435 {
436         if(!driver || !driver->is_halted())
437                 clock.tick(dt);
438
439         for(set<Sensor *>::iterator i=sensors.get().begin(); i!=sensors.get().end(); ++i)
440                 (*i)->tick(dt);
441         const set<Signal *> &signals = objects.get<Signal>();
442         for(set<Signal *>::iterator i=signals.begin(); i!=signals.end(); ++i)
443                 (*i)->tick(dt);
444         for(map<unsigned, Train *>::iterator i=trains.begin(); i!=trains.end(); ++i)
445                 i->second->tick(dt);
446 }
447
448 void Layout::emergency(Block *block, const string &msg)
449 {
450         if(driver)
451                 driver->halt(true);
452         if(block)
453                 IO::print("Emergency at %s: %s\n", block->get_name(), msg);
454         else
455                 IO::print("Emergency: %s\n", msg);
456         signal_emergency.emit(block, msg);
457 }
458
459 void Layout::save(const string &fn) const
460 {
461         IO::BufferedFile out(fn, IO::M_WRITE);
462         DataFile::Writer writer(out);
463
464         if(!base.empty())
465                 writer.write((DataFile::Statement("base"), base));
466
467         const set<Track *> &tracks = objects.get<Track>();
468         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
469         {
470                 DataFile::Statement st("track");
471                 st.append(catalogue.get_name(&(*i)->get_type()));
472                 (*i)->save(st.sub);
473                 writer.write(st);
474         }
475
476         const set<Signal *> &signals = objects.get<Signal>();
477         for(set<Signal *>::const_iterator i=signals.begin(); i!=signals.end(); ++i)
478         {
479                 DataFile::Statement st("signal");
480                 st.append(catalogue.get_name(&(*i)->get_type()));
481                 (*i)->save(st.sub);
482                 writer.write(st);
483         }
484
485         const set<Terrain *> &terrains = objects.get<Terrain>();
486         for(set<Terrain *>::const_iterator i=terrains.begin(); i!=terrains.end(); ++i)
487         {
488                 DataFile::Statement st("terrain");
489                 st.append(catalogue.get_name(&(*i)->get_type()));
490                 (*i)->save(st.sub);
491                 writer.write(st);
492         }
493
494         const set<BeamGate *> &gates = objects.get<BeamGate>();
495         for(set<BeamGate *>::const_iterator i=gates.begin(); i!=gates.end(); ++i)
496         {
497                 DataFile::Statement st("beamgate");
498                 (*i)->save(st.sub);
499                 writer.write(st);
500         }
501
502         const set<Route *> &routes = track_chains.get<Route>();
503         for(set<Route *>::const_iterator i=routes.begin(); i!=routes.end(); ++i)
504         {
505                 if((*i)->is_temporary())
506                         continue;
507
508                 DataFile::Statement st("route");
509                 (*i)->save(st.sub);
510                 writer.write(st);
511         }
512
513         const set<Zone *> &zones = track_chains.get<Zone>();
514         for(set<Zone *>::const_iterator i=zones.begin(); i!=zones.end(); ++i)
515         {
516                 DataFile::Statement st("zone");
517                 (*i)->save(st.sub);
518                 writer.write(st);
519         }
520 }
521
522 void Layout::save_dynamic(const string &fn) const
523 {
524         IO::BufferedFile out(fn, IO::M_WRITE);
525         DataFile::Writer writer(out);
526
527         {
528                 DataFile::Statement st("clock");
529                 clock.save(st.sub);
530                 writer.write(st);
531         }
532
533         const set<Track *> &tracks = objects.get<Track>();
534         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
535                 if((*i)->get_type().is_turnout())
536                 {
537                         DataFile::Statement st("turnout");
538                         st.append((*i)->get_turnout_address());
539                         (*i)->save_dynamic(st.sub);
540                         writer.write(st);
541                 }
542
543         for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
544         {
545                 DataFile::Statement st("train");
546                 st.append(catalogue.get_name(&i->second->get_locomotive_type()));
547                 st.append(i->second->get_address());
548                 st.append(i->second->get_protocol());
549                 i->second->save(st.sub);
550                 writer.write(st);
551         }
552 }
553
554 void Layout::sensor_state_changed(Sensor &sensor, Sensor::State state)
555 {
556         if(state==Sensor::ACTIVE)
557         {
558                 Block *block = sensor.get_block();
559                 if(block && !block->get_train())
560                         emergency(block, "Unreserved sensor triggered");
561         }
562 }
563
564 void Layout::block_reserved(Block &block, Train *train)
565 {
566         if(emitting_block_reserved)
567                 block_reserve_queue.push_back(BlockReservation(block, train));
568         else
569         {
570                 SetFlag setf(emitting_block_reserved);
571                 signal_block_reserved.emit(block, train);
572                 while(!block_reserve_queue.empty())
573                 {
574                         BlockReservation br = block_reserve_queue.front();
575                         block_reserve_queue.pop_front();
576                         signal_block_reserved.emit(br.block, br.train);
577                 }
578         }
579 }
580
581
582 template<typename B>
583 Layout::Storage<B>::~Storage()
584 {
585         while(!base.empty())
586                 delete *base.begin();
587 }
588
589 template<typename B>
590 bool Layout::Storage<B>::insert(B &b)
591 {
592         bool result = base.insert(&b).second;
593         if(result)
594                 caches.clear();
595         return result;
596 }
597
598 template<typename B>
599 bool Layout::Storage<B>::erase(B &b)
600 {
601         bool result = base.erase(&b);
602         if(result)
603                 caches.clear();
604         return result;
605 }
606
607 template<typename B>
608 template<typename T>
609 const set<T *> &Layout::Storage<B>::get() const
610 {
611         for(list<Variant>::const_iterator i=caches.begin(); i!=caches.end(); ++i)
612                 if(i->check_type<set<T *> >())
613                         return i->value<set<T *> >();
614
615         caches.push_back(set<T *>());
616         set<T *> &result = caches.back().value<set<T *> >();
617         for(typename set<B *>::const_iterator i=base.begin(); i!=base.end(); ++i)
618                 if(T *t = dynamic_cast<T *>(*i))
619                         result.insert(t);
620
621         return result;
622 }
623
624 template<typename B>
625 template<typename T>
626 void Layout::Storage<B>::del()
627 {
628         set<T *> ts = get<T>();
629         for(typename set<T *>::iterator i=ts.begin(); i!=ts.end(); ++i)
630                 if(base.count(*i))
631                         delete *i;
632 }
633
634
635 Layout::BlockReservation::BlockReservation(Block &b, Train *t):
636         block(b),
637         train(t)
638 { }
639
640
641 Layout::Loader::Loader(Layout &l):
642         DataFile::ObjectLoader<Layout>(l)
643 {
644         add("base",  &Layout::base);
645         add("beamgate", &Loader::beamgate);
646         add("clock", &Loader::clock);
647         add("route", &Loader::route);
648         add("signal", &Loader::signal);
649         add("terrain", &Loader::terrain);
650         add("track", &Loader::track);
651         add("train", &Loader::train);
652         add("turnout", &Loader::turnout);
653         add("zone",  &Loader::zone);
654
655         // Deprecated
656         add("turnout", &Loader::turnout2);
657 }
658
659 void Layout::Loader::beamgate()
660 {
661         BeamGate *gate = new BeamGate(obj);
662         load_sub(*gate);
663 }
664
665 void Layout::Loader::clock()
666 {
667         load_sub(obj.clock);
668 }
669
670 void Layout::Loader::route()
671 {
672         Route *rte = new Route(obj);
673         load_sub(*rte);
674 }
675
676 void Layout::Loader::signal(const string &n)
677 {
678         Signal *sig = new Signal(obj, obj.catalogue.get<SignalType>(n));
679         load_sub(*sig);
680 }
681
682 void Layout::Loader::terrain(const string &n)
683 {
684         Terrain *ter = new Terrain(obj, obj.catalogue.get<TerrainType>(n));
685         load_sub(*ter);
686 }
687
688 void Layout::Loader::track(const string &n)
689 {
690         Track *trk = new Track(obj, obj.catalogue.get<TrackType>(n));
691         load_sub(*trk);
692         const set<Track *> &tracks = obj.objects.get<Track>();
693         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
694                 if(*i!=trk)
695                         trk->link_to(**i);
696 }
697
698 void Layout::Loader::train(const string &n, unsigned addr, const std::string &proto)
699 {
700         Train *trn = new Train(obj, obj.catalogue.get<VehicleType>(n), addr, proto);
701         load_sub(*trn);
702 }
703
704 void Layout::Loader::turnout(unsigned addr)
705 {
706         /* Kinda slow, but maintaining a map of turnouts seems more trouble than
707         it's worth at this point. */
708         const set<Track *> &tracks = obj.objects.get<Track>();
709         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
710                 if((*i)->get_turnout_address()==addr)
711                 {
712                         load_sub(**i);
713                         return;
714                 }
715
716         throw key_error(addr);
717 }
718
719 void Layout::Loader::turnout2(unsigned addr, unsigned path)
720 {
721         // XXX Discrepancy between ids and addresses
722         if(obj.driver)
723                 obj.driver->set_turnout(addr, path);
724 }
725
726 void Layout::Loader::zone()
727 {
728         Zone *zne = new Zone(obj);
729         load_sub(*zne);
730 }
731
732 } // namespace R2C2