]> git.tdb.fi Git - r2c2.git/blob - source/engineer/engineer.h
Strip Id tags and copyright notices from files
[r2c2.git] / source / engineer / engineer.h
1 #ifndef ENGINEER_H_
2 #define ENGINEER_H_
3
4 #include <msp/core/application.h>
5 #include <msp/gbase/simplewindow.h>
6 #include <msp/gl/camera.h>
7 #include <msp/gl/light.h>
8 #include <msp/gl/lighting.h>
9 #include <msp/gl/pipeline.h>
10 #include <msp/gltk/resources.h>
11 #include <msp/gltk/root.h>
12 #include "libr2c2/catalogue.h"
13 #include "libr2c2/train.h"
14 #include "3d/layout.h"
15 #include "3d/overlay.h"
16 #include "3d/path.h"
17 #include "network/server.h"
18 #include "options.h"
19
20 class MainPanel;
21 class TrainPanel;
22 class TrainView;
23
24 class Engineer: public Msp::Application
25 {
26 public:
27         sigc::signal<void, R2C2::Track *, int> signal_pick_done;
28
29 private:
30         Options options;
31
32         Msp::Graphics::SimpleGLWindow window;
33         Msp::GLtk::Resources ui_res;
34         Msp::GLtk::Root *root;
35
36         R2C2::Catalogue catalogue;
37         R2C2::Layout layout;
38         R2C2::Layout3D layout_3d;
39         R2C2::Server *server;
40         Msp::IO::EventDispatcher event_disp;
41         R2C2::Overlay3D *overlay;
42         std::map<R2C2::Train *, Msp::GL::Color> train_colors;
43
44         Msp::GL::Camera camera;
45         Msp::GL::Lighting lighting;
46         Msp::GL::Light light;
47         Msp::GL::Pipeline pipeline;
48         Msp::GL::Mesh arrow_mesh;
49
50         MainPanel *main_panel;
51         std::list<TrainPanel *> train_panels;
52         std::list<TrainView *> train_views;
53         Msp::Time::TimeStamp status_timeout;
54         bool picking;
55         R2C2::Track *picking_track;
56         int picking_entry;
57         R2C2::Path3D *picking_path;
58         int pointer_x;
59         int pointer_y;
60         bool pointer_moved;
61
62 public:
63         Engineer(int argc, char **argv);
64         ~Engineer();
65
66         const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
67         Msp::GLtk::Root &get_root() const { return *root; }
68         const R2C2::Catalogue &get_catalogue() const { return catalogue; }
69         R2C2::Layout &get_layout() { return layout; }
70         R2C2::Layout3D &get_layout_3d() { return layout_3d; }
71         const Msp::GL::Lighting &get_lighting() const { return lighting; }
72         void set_status(const std::string &);
73         void rearrange_panels();
74         void add_train_view(TrainView &);
75         void remove_train_view(TrainView &);
76         void pick(bool);
77         int main();
78         void quit() { exit(0); }
79 private:
80         void tick();
81         void button_press(int, int, unsigned, unsigned);
82         void pointer_motion(int, int);
83         void view_all();
84         void set_block_color(const R2C2::Block &, const Msp::GL::Color &);
85         void reset_block_color(const R2C2::Block &);
86         void sensor_event(unsigned, bool);
87         void block_reserved(const R2C2::Block &, const R2C2::Train *);
88         R2C2::Track *pick_track(int, int);
89         void train_added(R2C2::Train &);
90         virtual void sighandler(int);
91
92         static Msp::Application::RegApp<Engineer> reg;
93 };
94
95 #endif