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1 #ifndef ENGINEER_H_
2 #define ENGINEER_H_
3
4 #include <msp/core/application.h>
5 #include <msp/graphics/simplewindow.h>
6 #include <msp/gl/camera.h>
7 #include <msp/gl/light.h>
8 #include <msp/gl/lighting.h>
9 #include <msp/gl/pipeline.h>
10 #include <msp/gltk/resources.h>
11 #include <msp/gltk/root.h>
12 #include "libr2c2/catalogue.h"
13 #include "libr2c2/train.h"
14 #include "3d/layout.h"
15 #include "3d/overlay.h"
16 #include "3d/path.h"
17 #include "network/server.h"
18 #include "options.h"
19
20 class MainPanel;
21 class TrainPanel;
22 class TrainView;
23
24 class Engineer: public Msp::RegisteredApplication<Engineer>
25 {
26 public:
27         sigc::signal<void, R2C2::Track *, int> signal_pick_done;
28
29 private:
30         Options options;
31
32         Msp::Graphics::SimpleGLWindow window;
33         Msp::Input::Keyboard keyboard;
34         Msp::Input::Mouse mouse;
35         Msp::GLtk::Resources ui_res;
36         Msp::GLtk::Root *root;
37
38         R2C2::Catalogue catalogue;
39         R2C2::Layout layout;
40         R2C2::Layout3D layout_3d;
41         R2C2::Server *server;
42         Msp::IO::EventDispatcher event_disp;
43         R2C2::Overlay3D *overlay;
44         std::map<R2C2::Train *, Msp::GL::Color> train_colors;
45
46         Msp::GL::Camera camera;
47         Msp::GL::Lighting lighting;
48         Msp::GL::Light light;
49         Msp::GL::Pipeline pipeline;
50         Msp::GL::Mesh arrow_mesh;
51
52         MainPanel *main_panel;
53         std::list<R2C2::Train *> new_trains;
54         std::list<TrainPanel *> train_panels;
55         std::list<TrainView *> train_views;
56         Msp::Time::TimeStamp status_timeout;
57         bool picking;
58         R2C2::Track *picking_track;
59         int picking_entry;
60         R2C2::Path3D *picking_path;
61         R2C2::Vector pointer;
62         bool pointer_moved;
63
64 public:
65         Engineer(int argc, char **argv);
66         ~Engineer();
67
68         const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
69         Msp::GLtk::Root &get_root() const { return *root; }
70         const R2C2::Catalogue &get_catalogue() const { return catalogue; }
71         R2C2::Layout &get_layout() { return layout; }
72         R2C2::Layout3D &get_layout_3d() { return layout_3d; }
73         const Msp::GL::Lighting &get_lighting() const { return lighting; }
74         void set_status(const std::string &);
75         void rearrange_panels();
76         void add_train_view(TrainView &);
77         void remove_train_view(TrainView &);
78         void pick(bool);
79         int main();
80         void quit() { exit(0); }
81 private:
82         void tick();
83         void button_press(unsigned);
84         void axis_motion(unsigned, float, float);
85         void view_all();
86         void set_block_color(const R2C2::Block &, const Msp::GL::Color &);
87         void reset_block_color(const R2C2::Block &);
88         void sensor_event(unsigned, bool);
89         void block_reserved(const R2C2::Block &, const R2C2::Train *);
90         R2C2::Track *pick_track(const R2C2::Vector &);
91         void train_added(R2C2::Train &);
92         void process_new_train(R2C2::Train &);
93         virtual void sighandler(int);
94 };
95
96 #endif