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Add Dialog class to handle common elements of dialogs
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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include <limits>
10 #include <GL/gl.h>
11 #include <msp/core/except.h>
12 #include <msp/core/getopt.h>
13 #include <msp/fs/stat.h>
14 #include <msp/gbase/display.h>
15 #include <msp/gbase/window.h>
16 #include <msp/gl/immediate.h>
17 #include <msp/gl/matrix.h>
18 #include <msp/gl/projection.h>
19 #include <msp/gl/transform.h>
20 #include <msp/strings/formatter.h>
21 #include <msp/strings/lexicalcast.h>
22 #include <msp/strings/regex.h>
23 #include <msp/time/units.h>
24 #include "libmarklin/except.h"
25 #include "libmarklin/tracktype.h"
26 #include "engineer.h"
27 #include "mainpanel.h"
28 #include "trainpanel.h"
29 #include "trainproperties.h"
30
31 using namespace std;
32 using namespace Marklin;
33 using namespace Msp;
34
35 Engineer::Engineer(int argc, char **argv):
36         screen_w(1280),
37         screen_h(960),
38         fullscreen(false),
39         layout(catalogue),
40         layout_3d(layout),
41         server(0),
42         placing_train(0),
43         placing_block(0),
44         placing_entry(0),
45         no_lighting(false),
46         simulate(false)
47 {
48         string res;
49         bool debug = false;
50         string device = "/dev/ttyS0";
51         unsigned quality = 4;
52         bool network = false;
53
54         GetOpt getopt;
55         getopt.add_option('r', "resolution",  res,         GetOpt::REQUIRED_ARG);
56         getopt.add_option('f', "fullscreen",  fullscreen,  GetOpt::NO_ARG);
57         getopt.add_option('g', "debug",       debug,       GetOpt::NO_ARG);
58         getopt.add_option('d', "device",      device,      GetOpt::REQUIRED_ARG);
59         getopt.add_option('q', "quality",     quality,     GetOpt::REQUIRED_ARG);
60         getopt.add_option('s', "simulate",    simulate,    GetOpt::NO_ARG);
61         getopt.add_option('n', "network",     network,     GetOpt::NO_ARG);
62         getopt.add_option(     "no-lighting", no_lighting, GetOpt::NO_ARG);
63         getopt(argc, argv);
64
65         if(!res.empty())
66         {
67                 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
68                 {
69                         screen_w = lexical_cast<unsigned>(m[1].str);
70                         screen_h = lexical_cast<unsigned>(m[2].str);
71                 }
72                 else
73                         throw UsageError("Invalid resolution");
74         }
75
76         if(device!="none")
77                 control.open(device);
78
79         control.set_debug(debug);
80
81         layout_3d.set_quality(quality);
82
83         DataFile::load(catalogue, "tracks.dat");
84         DataFile::load(catalogue, "locos.dat");
85
86         const vector<string> &args = getopt.get_args();
87         if(args.empty())
88                 throw UsageError("No layout given");
89         DataFile::load(layout, args.front());
90
91         trfc_mgr = new TrafficManager(control, layout);
92         if(FS::exists("engineer.state"))
93                 DataFile::load(*trfc_mgr, "engineer.state");
94         trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
95         trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
96
97         if(network)
98         {
99                 server = new Server(*trfc_mgr);
100                 server->use_event_dispatcher(event_disp);
101         }
102
103         const map<unsigned, Sensor *> &sensors = control.get_sensors();
104         for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
105                 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
106
107         view_all();
108 }
109
110 Engineer::~Engineer()
111 {
112         if(!simulate)
113                 trfc_mgr->save("engineer.state");
114         delete trfc_mgr;
115 }
116
117 void Engineer::place_train(Train &train)
118 {
119         placing_train = &train;
120         placing_block = 0;
121         main_panel->set_status_text("Select location");
122 }
123
124 int Engineer::main()
125 {
126         dpy = new Graphics::Display;
127
128         Graphics::WindowOptions wopt;
129         wopt.width = screen_w;
130         wopt.height = screen_h;
131         wopt.fullscreen = fullscreen;
132         wnd = new Graphics::Window(*dpy, wopt);
133
134         Graphics::GLOptions glopt;
135         //glopt.multisample = 4;
136         glc = new Graphics::GLContext(*wnd, glopt);
137
138         wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
139         wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
140         wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
141         wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
142
143         glEnableClientState(GL_VERTEX_ARRAY);
144         glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
145         glEnable(GL_COLOR_MATERIAL);
146         glDepthFunc(GL_LEQUAL);
147         glEnable(GL_BLEND);
148         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
149
150         DataFile::load(ui_res, "marklin.res");
151         root = new GLtk::Root(ui_res, *wnd);
152         root->set_visible(true);
153
154         list<GL::Texture *> texs = ui_res.get_list<GL::Texture>();
155         for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
156         {
157                 (*i)->set_min_filter(GL::NEAREST);
158                 (*i)->set_mag_filter(GL::NEAREST);
159         }
160
161         main_panel = new MainPanel(*this, ui_res);
162         root->add(*main_panel);
163         main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
164         main_panel->set_visible(true);
165
166         const list<Train *> &trains = trfc_mgr->get_trains();
167         int y = main_panel->get_geometry().y;
168         for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
169         {
170                 TrainPanel *tpanel = new TrainPanel(*this, ui_res, **i);
171                 root->add(*tpanel);
172                 tpanel->set_position(0, y-tpanel->get_geometry().h);
173                 train_panels.push_back(tpanel);
174                 tpanel->set_visible(true);
175                 y -= tpanel->get_geometry().h;
176         }
177
178         wnd->show();
179
180         Application::main();
181
182         delete glc;
183         delete wnd;
184         delete dpy;
185
186         return exit_code;
187 }
188
189 void Engineer::tick()
190 {
191         dpy->tick();
192
193         control.tick();
194         trfc_mgr->tick();
195         event_disp.tick(Time::zero);
196
197         glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
198
199         project_3d();
200         glLoadIdentity();
201         glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
202         glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
203
204         if(!no_lighting)
205         {
206                 glEnable(GL_LIGHTING);
207                 glEnable(GL_LIGHT0);
208                 float params[4];
209                 params[0] = 0;
210                 params[1] = -0.2;
211                 params[2] = 1;
212                 params[3] = 0;
213                 glLightfv(GL_LIGHT0, GL_POSITION, params);
214         }
215
216         //glEnable(GL_DEPTH_TEST);
217         glEnable(GL_MULTISAMPLE);
218
219         layout_3d.render();
220
221         glDisable(GL_LIGHTING);
222         glColor4f(1, 1, 1, 1);
223         const list<Track3D *> &ltracks = layout_3d.get_tracks();
224         for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
225         {
226                 Track &track = (*i)->get_track();
227                 if(track.get_turnout_id())
228                 {
229                         Turnout &trnt = control.get_turnout(track.get_turnout_id());
230                         (*i)->render_route(trnt.get_route());
231                 }
232                 else
233                         (*i)->render_route(-1);
234         }
235
236         if(placing_train && placing_block)
237         {
238                 GL::push_matrix();
239
240                 const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
241                 float rot = bep.track->get_endpoint_direction(bep.track_ep);
242                 Point pos = bep.track->get_endpoint_position(bep.track_ep);
243
244                 GL::translate(pos.x, pos.y, pos.z+0.03);
245                 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
246                 GL::Texture::unbind();
247
248                 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
249                 imm.color(1.0f, 1.0f, 1.0f);
250                 imm.begin(GL::TRIANGLE_FAN);
251                 imm.vertex(0.08,  0);
252                 imm.vertex(0.05,  0.03);
253                 imm.vertex(0.05,  0.01);
254                 imm.vertex(0,     0.01);
255                 imm.vertex(0,    -0.01);
256                 imm.vertex(0.05, -0.01);
257                 imm.vertex(0.05, -0.03);
258                 imm.end();
259
260                 GL::pop_matrix();
261         }
262
263         const list<Train *> &trains = trfc_mgr->get_trains();
264         for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
265         {
266                 GL::PushMatrix _push;
267
268                 const Point &tp = (*i)->get_position();
269                 GL::translate(tp.x, tp.y, 0.02);
270                 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
271                 imm.color(0.8f, 0.8f, 1.0f);
272                 imm.begin(GL::TRIANGLE_FAN);
273                 imm.vertex(0, 0);
274                 for(unsigned j=0; j<=12; ++j)
275                         imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6));
276                 imm.end();
277
278                 GL::rotate(cam_rot*180/M_PI, 0, 0, 1);
279                 GL::translate(0.03, -0.02, 0);
280                 GL::scale_uniform(0.04);
281                 ui_res.get_default_font().draw_string((*i)->get_name());
282                 GL::Texture::unbind();
283         }
284
285         GL::matrix_mode(GL::PROJECTION);
286         GL::load_identity();
287         GL::ortho_bottomleft(screen_w, screen_h);
288         GL::matrix_mode(GL::MODELVIEW);
289         GL::load_identity();
290
291         glDisable(GL_DEPTH_TEST);
292         glDisable(GL_LIGHTING);
293         glDisable(GL_MULTISAMPLE);
294
295         root->render();
296
297         glc->swap_buffers();
298 }
299
300 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
301 {
302         if(placing_train)
303         {
304                 if(btn==1 && placing_block && !placing_block->get_train())
305                 {
306                         set_block_color(*placing_block, GL::Color(1, 1, 1));
307
308                         placing_train->place(placing_block, placing_entry);
309                         placing_train = 0;
310                         main_panel->set_status_text(string());
311                 }
312                 else if(btn==3)
313                 {
314                         const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
315                         placing_entry = (placing_entry+1)%endpoints.size();
316                 }
317         }
318         else
319         {
320                 Track3D *track = pick_track(x, screen_h-y-1);
321                 if(track)
322                 {
323                         if(unsigned tid=track->get_track().get_turnout_id())
324                         {
325                                 Turnout &turnout = control.get_turnout(tid);
326                                 try
327                                 {
328                                         turnout.set_route((turnout.get_route()+1)%track->get_track().get_type().get_n_routes());
329                                         main_panel->set_status_text(format("Turnout %d switched", turnout.get_address()));
330                                 }
331                                 catch(const TurnoutBusy &e)
332                                 {
333                                         main_panel->set_status_text(e.what());
334                                 }
335                         }
336                         else if(simulate)
337                         {
338                                 if(unsigned sid=track->get_track().get_sensor_id())
339                                 {
340                                         Sensor &sensor = control.get_sensor(sid);
341                                         control.signal_sensor_event.emit(sid, !sensor.get_state());
342                                 }
343                         }
344                 }
345         }
346 }
347
348 void Engineer::button_release(int, int, unsigned, unsigned)
349 {
350 }
351
352 void Engineer::pointer_motion(int x, int y)
353 {
354         if(placing_train)
355         {
356                 Track3D *track = pick_track(x, screen_h-y-1);
357                 if(track && placing_train)
358                 {
359                         Block &block = trfc_mgr->get_block_by_track(track->get_track());
360                         if(&block!=placing_block)
361                         {
362                                 if(placing_block)
363                                         reset_block_color(*placing_block);
364                                 placing_block = &block;
365                                 placing_entry = 0;
366                                 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
367                         }
368                 }
369                 else if(track && track->get_track().get_turnout_id())
370                         main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
371                 else if(!placing_train)
372                         main_panel->set_status_text(string());
373         }
374 }
375
376 void Engineer::view_all()
377 {
378         const list<Track3D *> &tracks = layout_3d.get_tracks();
379
380         cam_rot = 0;
381         float best_height = -1;
382         float mid_x = 0;
383         float mid_y = 0;
384         for(float angle=0; angle<M_PI; angle+=0.01)
385         {
386                 float min_x = 0;
387                 float max_x = 0;
388                 float min_y = 0;
389                 float max_y = 0;
390                 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
391                 {
392                         Point minp, maxp;
393                         (*i)->get_bounds(angle, minp, maxp);
394                         min_x = min(min_x, minp.x);
395                         max_x = max(max_x, maxp.x);
396                         min_y = min(min_y, minp.y);
397                         max_y = max(max_y, maxp.y);
398                 }
399
400                 float width = max_x-min_x;
401                 float height = max_y-min_y;
402                 height = max(height, width);
403
404                 if(height<best_height || best_height<0)
405                 {
406                         cam_rot = angle;
407                         best_height = height;
408                         mid_x = (min_x+max_x)/2;
409                         mid_y = (min_y+max_y)/2;
410                 }
411         }
412
413         float c = cos(cam_rot);
414         float s = sin(cam_rot);
415         cam_pos.x = c*mid_x-s*mid_y;
416         cam_pos.y = s*mid_x+c*mid_y;
417         cam_pos.z = max(best_height*1.05/0.82843, 0.15);
418 }
419
420 void Engineer::set_block_color(const Block &block, const GL::Color &color)
421 {
422         const set<Track *> &tracks = block.get_tracks();
423         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
424                 layout_3d.get_track(**i).set_color(color);
425 }
426
427 void Engineer::reset_block_color(const Block &block)
428 {
429         if(unsigned sid=block.get_sensor_id())
430         {
431                 Sensor &sensor = control.get_sensor(sid);
432                 if(sensor.get_state())
433                 {
434                         set_block_color(block, GL::Color(1, 0.5, 0.3));
435                         return;
436                 }
437         }
438
439         if(block.get_train())
440                 set_block_color(block, GL::Color(1, 1, 0.3));
441         else
442                 set_block_color(block, GL::Color(1, 1, 1));
443 }
444
445 void Engineer::sensor_event(bool, Sensor *sensor)
446 {
447         const list<Block *> &blocks = trfc_mgr->get_blocks();
448         for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
449                 if((*i)->get_sensor_id()==sensor->get_address())
450                         reset_block_color(**i);
451 }
452
453 void Engineer::block_reserved(const Block &block, const Train *)
454 {
455         reset_block_color(block);
456 }
457
458 void Engineer::project_3d()
459 {
460         glMatrixMode(GL_PROJECTION);
461         glLoadIdentity();
462         float offset = 200.0/screen_w*0.055228;
463         glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
464         glMatrixMode(GL_MODELVIEW);
465 }
466
467 Track3D *Engineer::pick_track(int x, int y)
468 {
469         float xx = (static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
470         float yy = (static_cast<float>(y)/screen_h-0.5)*0.82843;
471         float size = 4.0/screen_h*0.82843;
472
473         project_3d();
474         glLoadIdentity();
475         glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
476         glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
477
478         return layout_3d.pick_track(xx, yy, size);
479 }
480
481 void Engineer::train_added(Train &train)
482 {
483         TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
484         root->add(*tpanel);
485         int y = main_panel->get_geometry().y;
486         for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
487                 y -= (*i)->get_geometry().h;
488         tpanel->set_position(0, y-tpanel->get_geometry().h);
489         train_panels.push_back(tpanel);
490         tpanel->set_visible(true);
491
492         place_train(train);
493 }
494
495 Application::RegApp<Engineer> Engineer::reg;