4 #include <msp/core/except.h>
5 #include <msp/core/getopt.h>
6 #include <msp/gbase/display.h>
7 #include <msp/gbase/window.h>
8 #include <msp/gl/immediate.h>
9 #include <msp/gl/matrix.h>
10 #include <msp/gl/projection.h>
11 #include <msp/gl/transform.h>
12 #include <msp/strings/formatter.h>
13 #include <msp/strings/lexicalcast.h>
14 #include <msp/strings/regex.h>
16 #include "mainpanel.h"
17 #include "trainpanel.h"
18 #include "trainproperties.h"
21 using namespace Marklin;
26 Engineer::Engineer(int argc, char **argv):
38 train_prop_stale(false)
42 string device="/dev/ttyS0";
46 getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
47 getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
48 getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
49 getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
50 getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
51 getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
52 getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
57 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
59 screen_w=lexical_cast<unsigned>(m[1].str);
60 screen_h=lexical_cast<unsigned>(m[2].str);
63 throw UsageError("Invalid resolution");
69 control.set_debug(debug);
71 layout_3d.set_quality(quality);
73 catalogue.load("tracks.dat");
75 const vector<string> &args=getopt.get_args();
77 throw UsageError("No layout given");
78 layout.load(args.front());
80 trfc_mgr=new TrafficManager(control, layout);
81 trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
83 const map<unsigned, Sensor *> &sensors=control.get_sensors();
84 for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
85 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
95 Train *Engineer::add_train(unsigned addr)
99 train_prop=new TrainProperties(*this, ui_res, 0);
100 root->add(*train_prop);
101 train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop));
102 train_prop_stale=false;
103 train_prop->set_visible(true);
109 Locomotive *loco=new Locomotive(control, addr);
110 Train *train=new Train(*trfc_mgr, *loco);
111 train->set_name(format("Train %d", trfc_mgr->get_trains().size()));
113 TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train);
115 int y=main_panel->get_geometry().y;
116 for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
117 y-=(*i)->get_geometry().h;
118 tpanel->set_position(0, y-tpanel->get_geometry().h);
119 train_panels.push_back(tpanel);
120 tpanel->set_visible(true);
128 void Engineer::place_train(Train &train)
130 placing_train=&train;
132 main_panel->set_status_text("Select location");
137 dpy=new Graphics::Display;
139 Graphics::WindowOptions wopt;
141 wopt.height=screen_h;
142 wopt.fullscreen=fullscreen;
143 wnd=new Graphics::Window(*dpy, wopt);
145 Graphics::GLOptions glopt;
146 //glopt.multisample=4;
147 glc=new Graphics::GLContext(*wnd, glopt);
149 wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
150 wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
151 wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
152 wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
154 glEnableClientState(GL_VERTEX_ARRAY);
155 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
156 glEnable(GL_COLOR_MATERIAL);
157 glDepthFunc(GL_LEQUAL);
159 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
161 DataFile::load(ui_res, "engineer.res");
162 root=new GLtk::Root(ui_res, *wnd);
163 root->set_visible(true);
165 list<GL::Texture *> texs=ui_res.get_list<GL::Texture>();
166 for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
168 (*i)->set_min_filter(GL::NEAREST);
169 (*i)->set_mag_filter(GL::NEAREST);
172 main_panel=new MainPanel(*this, ui_res);
173 root->add(*main_panel);
174 main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
175 main_panel->set_visible(true);
188 void Engineer::tick()
195 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
199 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
200 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
204 glEnable(GL_LIGHTING);
211 glLightfv(GL_LIGHT0, GL_POSITION, params);
214 //glEnable(GL_DEPTH_TEST);
215 glEnable(GL_MULTISAMPLE);
219 glDisable(GL_LIGHTING);
220 glColor4f(1, 1, 1, 1);
221 const list<Track3D *> <racks=layout_3d.get_tracks();
222 for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
224 Track &track=(*i)->get_track();
225 if(track.get_turnout_id())
227 Turnout &trnt=control.get_turnout(track.get_turnout_id());
228 (*i)->render_route(trnt.get_route());
231 (*i)->render_route(-1);
234 if(placing_train && placing_block)
238 const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry];
239 float rot=bep.track->get_endpoint_direction(bep.track_ep);
240 Point pos=bep.track->get_endpoint_position(bep.track_ep);
242 GL::translate(pos.x, pos.y, pos.z+0.03);
243 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
244 GL::Texture::unbind();
246 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
247 imm.color(1.0f, 1.0f, 1.0f);
248 imm.begin(GL::TRIANGLE_FAN);
250 imm.vertex(0.05, 0.03);
251 imm.vertex(0.05, 0.01);
253 imm.vertex(0, -0.01);
254 imm.vertex(0.05, -0.01);
255 imm.vertex(0.05, -0.03);
261 GL::matrix_mode(GL::PROJECTION);
263 GL::ortho_bottomleft(screen_w, screen_h);
264 GL::matrix_mode(GL::MODELVIEW);
267 glDisable(GL_DEPTH_TEST);
268 glDisable(GL_LIGHTING);
269 glDisable(GL_MULTISAMPLE);
282 void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch)
285 train_prop->key_press(key, mod, ch);
288 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
292 if(btn==1 && placing_block && !placing_block->get_train())
294 set_block_color(*placing_block, GL::Color(1, 1, 1));
296 placing_train->place(placing_block, placing_entry);
298 main_panel->set_status_text(string());
302 const vector<Block::Endpoint> &endpoints=placing_block->get_endpoints();
303 placing_entry=(placing_entry+1)%endpoints.size();
308 Track3D *track=pick_track(x, screen_h-y-1);
311 if(unsigned tid=track->get_track().get_turnout_id())
313 Turnout &turnout=control.get_turnout(tid);
314 turnout.set_route(1-turnout.get_route());
318 if(unsigned sid=track->get_track().get_sensor_id())
320 Sensor &sensor=control.get_sensor(sid);
321 control.signal_sensor_event.emit(sid, !sensor.get_state());
328 void Engineer::button_release(int, int, unsigned, unsigned)
332 void Engineer::pointer_motion(int x, int y)
336 Track3D *track=pick_track(x, screen_h-y-1);
337 if(track && placing_train)
339 Block &block=trfc_mgr->get_block_by_track(track->get_track());
340 if(&block!=placing_block)
343 reset_block_color(*placing_block);
344 placing_block=█
346 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
349 else if(track && track->get_track().get_turnout_id())
350 main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
351 else if(!placing_train)
352 main_panel->set_status_text(string());
356 void Engineer::view_all()
358 const list<Track3D *> &tracks=layout_3d.get_tracks();
361 float best_height=-1;
364 for(float angle=0; angle<M_PI; angle+=0.01)
370 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
373 (*i)->get_bounds(angle, minp, maxp);
374 min_x=min(min_x, minp.x);
375 max_x=max(max_x, maxp.x);
376 min_y=min(min_y, minp.y);
377 max_y=max(max_y, maxp.y);
380 float width=max_x-min_x;
381 float height=max_y-min_y;
382 height=max(height, width);
384 if(height<best_height || best_height<0)
388 mid_x=(min_x+max_x)/2;
389 mid_y=(min_y+max_y)/2;
393 float c=cos(cam_rot);
394 float s=sin(cam_rot);
395 cam_pos.x=c*mid_x-s*mid_y;
396 cam_pos.y=s*mid_x+c*mid_y;
397 cam_pos.z=max(best_height*1.05/0.82843, 0.15);
400 void Engineer::set_block_color(const Block &block, const GL::Color &color)
402 const set<Track *> &tracks=block.get_tracks();
403 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
404 layout_3d.get_track(**i).set_color(color);
407 void Engineer::reset_block_color(const Block &block)
409 if(unsigned sid=block.get_sensor_id())
411 Sensor &sensor=control.get_sensor(sid);
412 if(sensor.get_state())
414 set_block_color(block, GL::Color(1, 0.5, 0.3));
419 if(block.get_train())
420 set_block_color(block, GL::Color(1, 1, 0.3));
422 set_block_color(block, GL::Color(1, 1, 1));
425 void Engineer::sensor_event(bool, Sensor *sensor)
427 const list<Block *> &blocks=trfc_mgr->get_blocks();
428 for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
429 if((*i)->get_sensor_id()==sensor->get_address())
430 reset_block_color(**i);
433 void Engineer::block_reserved(const Block &block, const Train *)
435 reset_block_color(block);
438 void Engineer::project_3d()
440 glMatrixMode(GL_PROJECTION);
442 float offset=200.0/screen_w*0.055228;
443 glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
444 glMatrixMode(GL_MODELVIEW);
447 Track3D *Engineer::pick_track(int x, int y)
449 float xx=(static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
450 float yy=(static_cast<float>(y)/screen_h-0.5)*0.82843;
451 float size=4.0/screen_h*0.82843;
455 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
456 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
458 return layout_3d.pick_track(xx, yy, size);
461 void Engineer::dismiss_train_prop()
463 train_prop_stale=true;
466 Application::RegApp<Engineer> Engineer::reg;