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Take z coordinate into account when computing points on tracks
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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include <limits>
10 #include <GL/gl.h>
11 #include <msp/core/except.h>
12 #include <msp/core/getopt.h>
13 #include <msp/fs/stat.h>
14 #include <msp/gbase/display.h>
15 #include <msp/gbase/window.h>
16 #include <msp/gl/immediate.h>
17 #include <msp/gl/matrix.h>
18 #include <msp/gl/projection.h>
19 #include <msp/gl/transform.h>
20 #include <msp/strings/formatter.h>
21 #include <msp/strings/lexicalcast.h>
22 #include <msp/strings/regex.h>
23 #include <msp/time/units.h>
24 #include "libmarklin/except.h"
25 #include "libmarklin/tracktype.h"
26 #include "engineer.h"
27 #include "mainpanel.h"
28 #include "trainpanel.h"
29 #include "trainproperties.h"
30
31 using namespace std;
32 using namespace Marklin;
33 using namespace Msp;
34
35 Engineer::Engineer(int argc, char **argv):
36         screen_w(1280),
37         screen_h(960),
38         fullscreen(false),
39         layout(catalogue),
40         layout_3d(layout),
41         server(0),
42         placing_train(0),
43         placing_block(0),
44         placing_entry(0),
45         no_lighting(false),
46         simulate(false)
47 {
48         string res;
49         bool debug = false;
50         string device = "/dev/ttyS0";
51         unsigned quality = 4;
52         bool network = false;
53
54         GetOpt getopt;
55         getopt.add_option('r', "resolution",  res,         GetOpt::REQUIRED_ARG);
56         getopt.add_option('f', "fullscreen",  fullscreen,  GetOpt::NO_ARG);
57         getopt.add_option('g', "debug",       debug,       GetOpt::NO_ARG);
58         getopt.add_option('d', "device",      device,      GetOpt::REQUIRED_ARG);
59         getopt.add_option('q', "quality",     quality,     GetOpt::REQUIRED_ARG);
60         getopt.add_option('s', "simulate",    simulate,    GetOpt::NO_ARG);
61         getopt.add_option('n', "network",     network,     GetOpt::NO_ARG);
62         getopt.add_option(     "no-lighting", no_lighting, GetOpt::NO_ARG);
63         getopt(argc, argv);
64
65         if(!res.empty())
66         {
67                 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
68                 {
69                         screen_w = lexical_cast<unsigned>(m[1].str);
70                         screen_h = lexical_cast<unsigned>(m[2].str);
71                 }
72                 else
73                         throw UsageError("Invalid resolution");
74         }
75
76         if(device!="none")
77                 control.open(device);
78
79         control.set_debug(debug);
80
81         layout_3d.set_quality(quality);
82
83         DataFile::load(catalogue, "tracks.dat");
84         DataFile::load(catalogue, "locos.dat");
85
86         const vector<string> &args = getopt.get_args();
87         if(args.empty())
88                 throw UsageError("No layout given");
89         DataFile::load(layout, args.front());
90
91         trfc_mgr = new TrafficManager(control, layout);
92         if(FS::exists("engineer.state"))
93                 DataFile::load(*trfc_mgr, "engineer.state");
94         trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
95         trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
96
97         if(network)
98         {
99                 server = new Server(*trfc_mgr);
100                 server->use_event_dispatcher(event_disp);
101         }
102
103         const map<unsigned, Sensor *> &sensors = control.get_sensors();
104         for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
105                 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
106
107         view_all();
108 }
109
110 Engineer::~Engineer()
111 {
112         if(!simulate)
113                 trfc_mgr->save("engineer.state");
114         delete trfc_mgr;
115         delete server;
116 }
117
118 void Engineer::place_train(Train &train)
119 {
120         placing_train = &train;
121         placing_block = 0;
122         main_panel->set_status_text("Select location");
123 }
124
125 int Engineer::main()
126 {
127         dpy = new Graphics::Display;
128
129         Graphics::WindowOptions wopt;
130         wopt.width = screen_w;
131         wopt.height = screen_h;
132         wopt.fullscreen = fullscreen;
133         wnd = new Graphics::Window(*dpy, wopt);
134
135         Graphics::GLOptions glopt;
136         //glopt.multisample = 4;
137         glc = new Graphics::GLContext(*wnd, glopt);
138
139         wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
140         wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
141         wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
142         wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
143
144         glEnableClientState(GL_VERTEX_ARRAY);
145         glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
146         glEnable(GL_COLOR_MATERIAL);
147         glDepthFunc(GL_LEQUAL);
148         glEnable(GL_BLEND);
149         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
150
151         DataFile::load(ui_res, "marklin.res");
152         root = new GLtk::Root(ui_res, *wnd);
153         root->set_visible(true);
154
155         list<GL::Texture *> texs = ui_res.get_list<GL::Texture>();
156         for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
157         {
158                 (*i)->set_min_filter(GL::NEAREST);
159                 (*i)->set_mag_filter(GL::NEAREST);
160         }
161
162         main_panel = new MainPanel(*this, ui_res);
163         root->add(*main_panel);
164         main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
165         main_panel->set_visible(true);
166
167         const list<Train *> &trains = trfc_mgr->get_trains();
168         int y = main_panel->get_geometry().y;
169         for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
170         {
171                 TrainPanel *tpanel = new TrainPanel(*this, ui_res, **i);
172                 root->add(*tpanel);
173                 tpanel->set_position(0, y-tpanel->get_geometry().h);
174                 train_panels.push_back(tpanel);
175                 tpanel->set_visible(true);
176                 y -= tpanel->get_geometry().h;
177         }
178
179         wnd->show();
180
181         Application::main();
182
183         delete root;
184         delete glc;
185         delete wnd;
186         delete dpy;
187
188         return exit_code;
189 }
190
191 void Engineer::tick()
192 {
193         dpy->tick();
194
195         control.tick();
196         trfc_mgr->tick();
197         event_disp.tick(Time::zero);
198
199         glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
200
201         project_3d();
202         glLoadIdentity();
203         glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
204         glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
205
206         if(!no_lighting)
207         {
208                 glEnable(GL_LIGHTING);
209                 glEnable(GL_LIGHT0);
210                 float params[4];
211                 params[0] = 0;
212                 params[1] = -0.2;
213                 params[2] = 1;
214                 params[3] = 0;
215                 glLightfv(GL_LIGHT0, GL_POSITION, params);
216         }
217
218         //glEnable(GL_DEPTH_TEST);
219         glEnable(GL_MULTISAMPLE);
220
221         layout_3d.render();
222
223         glDisable(GL_LIGHTING);
224         glColor4f(1, 1, 1, 1);
225         const list<Track3D *> &ltracks = layout_3d.get_tracks();
226         for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
227         {
228                 Track &track = (*i)->get_track();
229                 if(track.get_turnout_id())
230                 {
231                         Turnout &trnt = control.get_turnout(track.get_turnout_id());
232                         (*i)->render_path(trnt.get_path());
233                 }
234                 else
235                         (*i)->render_path(-1);
236         }
237
238         if(placing_train && placing_block)
239         {
240                 GL::push_matrix();
241
242                 const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
243                 float rot = bep.track->get_endpoint_direction(bep.track_ep);
244                 Point pos = bep.track->get_endpoint_position(bep.track_ep);
245
246                 GL::translate(pos.x, pos.y, pos.z+0.03);
247                 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
248                 GL::Texture::unbind();
249
250                 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
251                 imm.color(1.0f, 1.0f, 1.0f);
252                 imm.begin(GL::TRIANGLE_FAN);
253                 imm.vertex(0.08,  0);
254                 imm.vertex(0.05,  0.03);
255                 imm.vertex(0.05,  0.01);
256                 imm.vertex(0,     0.01);
257                 imm.vertex(0,    -0.01);
258                 imm.vertex(0.05, -0.01);
259                 imm.vertex(0.05, -0.03);
260                 imm.end();
261
262                 GL::pop_matrix();
263         }
264
265         const list<Train *> &trains = trfc_mgr->get_trains();
266         for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
267         {
268                 GL::PushMatrix _push;
269
270                 const Point &tp = (*i)->get_position();
271                 GL::translate(tp.x, tp.y, tp.z+0.02);
272                 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
273                 imm.color(0.8f, 0.8f, 1.0f);
274                 imm.begin(GL::TRIANGLE_FAN);
275                 imm.vertex(0, 0);
276                 for(unsigned j=0; j<=12; ++j)
277                         imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6));
278                 imm.end();
279
280                 GL::rotate(cam_rot*180/M_PI, 0, 0, 1);
281                 GL::translate(0.03, -0.02, 0);
282                 GL::scale_uniform(0.04);
283                 ui_res.get_default_font().draw_string((*i)->get_name());
284                 GL::Texture::unbind();
285         }
286
287         GL::matrix_mode(GL::PROJECTION);
288         GL::load_identity();
289         GL::ortho_bottomleft(screen_w, screen_h);
290         GL::matrix_mode(GL::MODELVIEW);
291         GL::load_identity();
292
293         glDisable(GL_DEPTH_TEST);
294         glDisable(GL_LIGHTING);
295         glDisable(GL_MULTISAMPLE);
296
297         root->render();
298
299         glc->swap_buffers();
300 }
301
302 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
303 {
304         if(placing_train)
305         {
306                 if(btn==1 && placing_block && !placing_block->get_train())
307                 {
308                         set_block_color(*placing_block, GL::Color(1, 1, 1));
309
310                         placing_train->place(placing_block, placing_entry);
311                         placing_train = 0;
312                         main_panel->set_status_text(string());
313                 }
314                 else if(btn==3)
315                 {
316                         const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
317                         placing_entry = (placing_entry+1)%endpoints.size();
318                 }
319         }
320         else
321         {
322                 Track3D *track = pick_track(x, screen_h-y-1);
323                 if(track)
324                 {
325                         if(unsigned tid=track->get_track().get_turnout_id())
326                         {
327                                 Turnout &turnout = control.get_turnout(tid);
328                                 try
329                                 {
330                                         turnout.set_path((turnout.get_path()+1)%track->get_track().get_type().get_n_paths());
331                                         main_panel->set_status_text(format("Turnout %d switched", turnout.get_address()));
332                                 }
333                                 catch(const TurnoutBusy &e)
334                                 {
335                                         main_panel->set_status_text(e.what());
336                                 }
337                         }
338                         else if(simulate)
339                         {
340                                 if(unsigned sid=track->get_track().get_sensor_id())
341                                 {
342                                         Sensor &sensor = control.get_sensor(sid);
343                                         control.signal_sensor_event.emit(sid, !sensor.get_state());
344                                 }
345                         }
346                 }
347         }
348 }
349
350 void Engineer::button_release(int, int, unsigned, unsigned)
351 {
352 }
353
354 void Engineer::pointer_motion(int x, int y)
355 {
356         if(placing_train)
357         {
358                 Track3D *track = pick_track(x, screen_h-y-1);
359                 if(track && placing_train)
360                 {
361                         Block &block = trfc_mgr->get_block_by_track(track->get_track());
362                         if(&block!=placing_block)
363                         {
364                                 if(placing_block)
365                                         reset_block_color(*placing_block);
366                                 placing_block = &block;
367                                 placing_entry = 0;
368                                 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
369                         }
370                 }
371                 else if(track && track->get_track().get_turnout_id())
372                         main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
373                 else if(!placing_train)
374                         main_panel->set_status_text(string());
375         }
376 }
377
378 void Engineer::view_all()
379 {
380         const list<Track3D *> &tracks = layout_3d.get_tracks();
381
382         cam_rot = 0;
383         float best_height = -1;
384         float mid_x = 0;
385         float mid_y = 0;
386         for(float angle=0; angle<M_PI; angle+=0.01)
387         {
388                 float min_x = 0;
389                 float max_x = 0;
390                 float min_y = 0;
391                 float max_y = 0;
392                 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
393                 {
394                         Point minp, maxp;
395                         (*i)->get_bounds(angle, minp, maxp);
396                         min_x = min(min_x, minp.x);
397                         max_x = max(max_x, maxp.x);
398                         min_y = min(min_y, minp.y);
399                         max_y = max(max_y, maxp.y);
400                 }
401
402                 float width = max_x-min_x;
403                 float height = max_y-min_y;
404                 height = max(height, width);
405
406                 if(height<best_height || best_height<0)
407                 {
408                         cam_rot = angle;
409                         best_height = height;
410                         mid_x = (min_x+max_x)/2;
411                         mid_y = (min_y+max_y)/2;
412                 }
413         }
414
415         float c = cos(cam_rot);
416         float s = sin(cam_rot);
417         cam_pos.x = c*mid_x-s*mid_y;
418         cam_pos.y = s*mid_x+c*mid_y;
419         cam_pos.z = max(best_height*1.05/0.82843, 0.15);
420 }
421
422 void Engineer::set_block_color(const Block &block, const GL::Color &color)
423 {
424         const set<Track *> &tracks = block.get_tracks();
425         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
426                 layout_3d.get_track(**i).set_color(color);
427 }
428
429 void Engineer::reset_block_color(const Block &block)
430 {
431         if(unsigned sid=block.get_sensor_id())
432         {
433                 Sensor &sensor = control.get_sensor(sid);
434                 if(sensor.get_state())
435                 {
436                         set_block_color(block, GL::Color(1, 0.5, 0.3));
437                         return;
438                 }
439         }
440
441         if(block.get_train())
442                 set_block_color(block, GL::Color(1, 1, 0.3));
443         else
444                 set_block_color(block, GL::Color(1, 1, 1));
445 }
446
447 void Engineer::sensor_event(bool, Sensor *sensor)
448 {
449         const list<Block *> &blocks = trfc_mgr->get_blocks();
450         for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
451                 if((*i)->get_sensor_id()==sensor->get_address())
452                         reset_block_color(**i);
453 }
454
455 void Engineer::block_reserved(const Block &block, const Train *)
456 {
457         reset_block_color(block);
458 }
459
460 void Engineer::project_3d()
461 {
462         glMatrixMode(GL_PROJECTION);
463         glLoadIdentity();
464         float offset = 200.0/screen_w*0.055228;
465         glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
466         glMatrixMode(GL_MODELVIEW);
467 }
468
469 Track3D *Engineer::pick_track(int x, int y)
470 {
471         float xx = (static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
472         float yy = (static_cast<float>(y)/screen_h-0.5)*0.82843;
473         float size = 4.0/screen_h*0.82843;
474
475         project_3d();
476         glLoadIdentity();
477         glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
478         glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
479
480         return layout_3d.pick_track(xx, yy, size);
481 }
482
483 void Engineer::train_added(Train &train)
484 {
485         TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
486         root->add(*tpanel);
487         int y = main_panel->get_geometry().y;
488         for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
489                 y -= (*i)->get_geometry().h;
490         tpanel->set_position(0, y-tpanel->get_geometry().h);
491         train_panels.push_back(tpanel);
492         tpanel->set_visible(true);
493
494         place_train(train);
495 }
496
497 Application::RegApp<Engineer> Engineer::reg;