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Major architecture rework
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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include <limits>
10 #include <signal.h>
11 #include <msp/core/except.h>
12 #include <msp/fs/stat.h>
13 #include <msp/gbase/display.h>
14 #include <msp/gbase/window.h>
15 #include <msp/gl/blend.h>
16 #include <msp/gl/framebuffer.h>
17 #include <msp/gl/matrix.h>
18 #include <msp/gl/misc.h>
19 #include <msp/gl/tests.h>
20 #include <msp/gl/transform.h>
21 #include <msp/io/print.h>
22 #include <msp/strings/formatter.h>
23 #include <msp/time/units.h>
24 #include "libmarklin/driver.h"
25 #include "libmarklin/tracktype.h"
26 #include "engineer.h"
27 #include "mainpanel.h"
28 #include "trainpanel.h"
29 #include "trainproperties.h"
30
31 using namespace std;
32 using namespace Marklin;
33 using namespace Msp;
34
35 Engineer::Engineer(int argc, char **argv):
36         options(argc, argv),
37         window(options.screen_w, options.screen_h, options.fullscreen),
38         layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
39         layout_3d(layout),
40         server(0),
41         pipeline(window.get_width(), window.get_height(), false),
42         placing_train(0),
43         placing_block(0),
44         placing_entry(0)
45 {
46         // Setup GUI
47         window.set_title("Railroad Engineer");
48         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
49
50         DataFile::load(ui_res, "marklin.res");
51         root = new GLtk::Root(ui_res, window);
52         root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
53         root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
54         root->set_visible(true);
55
56         main_panel = new MainPanel(*this, ui_res);
57         root->add(*main_panel);
58         main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h);
59         main_panel->set_visible(true);
60
61         // Setup railroad control
62         DataFile::load(catalogue, "tracks.dat");
63         DataFile::load(catalogue, "locos.dat");
64         DataFile::load(layout, options.layout_fn);
65
66         layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
67         layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
68         if(FS::exists("engineer.state"))
69                 DataFile::load(layout, "engineer.state");
70
71         if(options.network)
72         {
73                 server = new Server(layout);
74                 server->use_event_dispatcher(event_disp);
75         }
76
77         layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event));
78
79         // Setup 3D view
80         DataFile::load(arrow_mesh, "arrow.mesh");
81
82         overlay = new Overlay3D(window, camera, ui_res.get_default_font());
83
84         pipeline.set_camera(&camera);
85         pipeline.add_renderable(layout_3d.get_scene());
86
87         light.set_position(0, -0.259, 0.966, 0);
88         lighting.attach(0, light);
89
90         GL::PipelinePass &pass = pipeline.add_pass(0);
91         pass.depth_test = &GL::DepthTest::lequal();
92         pass.lighting = &lighting;
93
94         view_all();
95
96         // Catch various signals so we can stop the trains in case we get terminated
97         catch_signal(SIGINT);
98         catch_signal(SIGTERM);
99         catch_signal(SIGSEGV);
100         catch_signal(SIGILL);
101         catch_signal(SIGFPE);
102         catch_signal(SIGABRT);
103 }
104
105 Engineer::~Engineer()
106 {
107         const map<unsigned, Train *> &trains = layout.get_trains();
108         for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
109                 i->second->set_speed(0);
110         layout.get_driver().flush();
111
112         if(!options.simulate)
113                 layout.save_trains("engineer.state");
114
115         delete overlay;
116         delete root;
117
118         delete server;
119 }
120
121 void Engineer::place_train(Train &train)
122 {
123         placing_train = &train;
124         placing_block = 0;
125         main_panel->set_status_text("Select location");
126 }
127
128 int Engineer::main()
129 {
130         window.show();
131
132         return Application::main();
133 }
134
135 void Engineer::tick()
136 {
137         window.get_display().tick();
138
139         layout.tick();
140         event_disp.tick(Time::zero);
141
142         for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
143                 overlay->set_label(layout_3d.get_train(**i), (*i)->get_name());
144         new_trains.clear();
145
146         GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
147
148         pipeline.render_all();
149         {
150                 GL::Bind blend(GL::Blend::alpha());
151                 overlay->render(0);
152         }
153
154         if(placing_train && placing_block)
155         {
156                 GL::PushMatrix push_mat;
157
158                 const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
159                 float rot = bep.track->get_endpoint_direction(bep.track_ep);
160                 Point pos = bep.track->get_endpoint_position(bep.track_ep);
161
162                 GL::translate(pos.x, pos.y, pos.z+0.03);
163                 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
164
165                 arrow_mesh.draw();
166         }
167
168         const GLtk::Geometry &rgeom = root->get_geometry();
169         GL::matrix_mode(GL::PROJECTION);
170         GL::load_identity();
171         GL::ortho_bottomleft(rgeom.w, rgeom.h);
172         GL::matrix_mode(GL::MODELVIEW);
173         GL::load_identity();
174
175         {
176                 GL::Bind blend(GL::Blend::alpha());
177                 root->render();
178                 GL::Texture::unbind();
179         }
180
181         window.swap_buffers();
182 }
183
184 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
185 {
186         if(placing_train)
187         {
188                 if(btn==1 && placing_block && !placing_block->get_train())
189                 {
190                         reset_block_color(*placing_block);
191
192                         placing_train->place(*placing_block, placing_entry);
193                         placing_train = 0;
194                         main_panel->set_status_text(string());
195                 }
196                 else if(btn==3)
197                 {
198                         const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
199                         placing_entry = (placing_entry+1)%endpoints.size();
200                 }
201         }
202         else
203         {
204                 Track3D *t3d = pick_track(x, window.get_height()-y-1);
205                 if(t3d)
206                 {
207                         Track &track = t3d->get_track();
208                         if(track.get_turnout_id())
209                         {
210                                 Block &block = layout.get_block_by_track(track);
211                                 if(block.get_train() && !block.get_train()->free_block(block))
212                                         main_panel->set_status_text("Turnout busy");
213                                 else
214                                 {
215                                         unsigned paths = track.get_type().get_paths();
216                                         unsigned i = track.get_active_path()+1;
217                                         while(!(paths&(1<<i)))
218                                         {
219                                                 if(!(paths>>i))
220                                                         i = 0;
221                                                 else
222                                                         ++i;
223                                         }
224                                         track.set_active_path(i);
225                                 }
226                         }
227                         /*else if(simulate)
228                         {
229                                 if(unsigned sid=track->get_track().get_sensor_id())
230                                 {
231                                         Sensor &sensor = control.get_sensor(sid);
232                                         control.signal_sensor_event.emit(sid, !sensor.get_state());
233                                 }
234                         }*/
235                 }
236         }
237 }
238
239 void Engineer::pointer_motion(int x, int y)
240 {
241         if(placing_train)
242         {
243                 Track3D *track = pick_track(x, window.get_height()-y-1);
244                 if(track)
245                 {
246                         Block &block = layout.get_block_by_track(track->get_track());
247                         if(&block!=placing_block)
248                         {
249                                 if(placing_block)
250                                         reset_block_color(*placing_block);
251                                 placing_block = &block;
252                                 placing_entry = 0;
253                                 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
254                         }
255                 }
256         }
257 }
258
259 void Engineer::view_all()
260 {
261         const list<Track3D *> &tracks = layout_3d.get_tracks();
262
263         float view_aspect = float(window.get_width()-200)/window.get_height();
264         float view_height = tan(camera.get_field_of_view()/2)*2;
265         float best_score = 0;
266         GL::Vector3 pos;
267         GL::Vector3 up;
268         for(float angle=0; angle<M_PI; angle+=0.01)
269         {
270                 float min_x = 0;
271                 float max_x = 0;
272                 float min_y = 0;
273                 float max_y = 0;
274                 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
275                 {
276                         Point minp, maxp;
277                         (*i)->get_bounds(angle, minp, maxp);
278                         min_x = min(min_x, minp.x);
279                         max_x = max(max_x, maxp.x);
280                         min_y = min(min_y, minp.y);
281                         max_y = max(max_y, maxp.y);
282                 }
283
284                 float width = max_x-min_x;
285                 float height = max_y-min_y;
286                 float aspect = width/height;
287                 float score = min(aspect/view_aspect, view_aspect/aspect);
288
289                 if(score>best_score)
290                 {
291                         best_score = score;
292
293                         float size = max(width/view_aspect, height);
294                         float c = cos(angle);
295                         float s = sin(angle);
296                         float x = (min_x+max_x)/2-size*105/window.get_height();
297                         float y = (min_y+max_y)/2;
298                         float z = max(size*1.05/view_height, 0.15);
299
300                         pos = GL::Vector3(c*x-s*y, s*x+c*y, z);
301                         up = GL::Vector3(-s, c, 0);
302                 }
303         }
304
305         camera.set_position(pos);
306         camera.set_up_direction(up);
307         camera.set_look_direction(GL::Vector3(0, 0, -1));
308 }
309
310 void Engineer::set_block_color(const Block &block, const GL::Color &color)
311 {
312         (void)block; (void)color;
313 }
314
315 void Engineer::reset_block_color(const Block &block)
316 {
317         if(unsigned sid=block.get_sensor_id())
318         {
319                 if(layout.get_driver().get_sensor(sid))
320                 {
321                         set_block_color(block, GL::Color(1, 0.5, 0.3));
322                         return;
323                 }
324         }
325
326         if(block.get_train())
327                 set_block_color(block, GL::Color(1, 1, 0.3));
328         else
329                 set_block_color(block, GL::Color(1, 1, 1));
330 }
331
332 void Engineer::sensor_event(unsigned addr, bool)
333 {
334         const set<Block *> &blocks = layout.get_blocks();
335         for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
336                 if((*i)->get_sensor_id()==addr)
337                         reset_block_color(**i);
338 }
339
340 void Engineer::block_reserved(const Block &block, const Train *)
341 {
342         reset_block_color(block);
343 }
344
345 Track3D *Engineer::pick_track(int x, int y)
346 {
347         float view_height = tan(camera.get_field_of_view()/2)*2;
348         float xx = ((float(x)-window.get_width()/2)/window.get_height())*view_height;
349         float yy = (float(y)/window.get_height()-0.5)*view_height;
350         float size = 4.0/window.get_height()*view_height;
351
352         camera.apply();
353
354         return layout_3d.pick_track(xx, yy, size);
355 }
356
357 void Engineer::train_added(Train &train)
358 {
359         TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
360         root->add(*tpanel);
361         int y = main_panel->get_geometry().y;
362         for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
363                 y -= (*i)->get_geometry().h;
364         tpanel->set_position(0, y-tpanel->get_geometry().h);
365         train_panels.push_back(tpanel);
366         tpanel->set_visible(true);
367
368         new_trains.push_back(&train);
369 }
370
371 void Engineer::sighandler(int sig)
372 {
373         if(sig==SIGSEGV || sig==SIGILL || sig==SIGFPE || sig==SIGABRT)
374         {
375                 signal(sig, SIG_DFL);
376                 IO::print(IO::cerr, "Fatal signal received, terminating\n");
377                 const map<unsigned, Train *> &trains = layout.get_trains();
378                 for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
379                         i->second->set_speed(0);
380                 layout.get_driver().flush();
381                 raise(sig);
382         }
383         else if(sig==SIGTERM || sig==SIGINT)
384                 exit(0);
385 }
386
387 Application::RegApp<Engineer> Engineer::reg;