4 #include <msp/core/except.h>
5 #include <msp/core/getopt.h>
6 #include <msp/gbase/display.h>
7 #include <msp/gbase/window.h>
8 #include <msp/gl/immediate.h>
9 #include <msp/gl/matrix.h>
10 #include <msp/gl/projection.h>
11 #include <msp/gl/transform.h>
12 #include <msp/strings/formatter.h>
13 #include <msp/strings/lexicalcast.h>
14 #include <msp/strings/regex.h>
16 #include "mainpanel.h"
17 #include "trainpanel.h"
18 #include "trainproperties.h"
21 using namespace Marklin;
26 Engineer::Engineer(int argc, char **argv):
38 train_prop_stale(false)
42 string device="/dev/ttyS0";
46 getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
47 getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
48 getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
49 getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
50 getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
51 getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
52 getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
57 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
59 screen_w=lexical_cast<unsigned>(m[1].str);
60 screen_h=lexical_cast<unsigned>(m[2].str);
63 throw UsageError("Invalid resolution");
69 control.set_debug(debug);
71 layout_3d.set_quality(quality);
73 catalogue.load("tracks.dat");
74 catalogue.load("locos.dat");
76 const vector<string> &args=getopt.get_args();
78 throw UsageError("No layout given");
79 layout.load(args.front());
81 trfc_mgr=new TrafficManager(control, layout);
82 trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
84 const map<unsigned, Sensor *> &sensors=control.get_sensors();
85 for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
86 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
96 void Engineer::add_train()
98 train_prop=new TrainProperties(*this, ui_res, 0);
99 root->add(*train_prop);
100 train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop));
101 train_prop_stale=false;
102 train_prop->set_visible(true);
105 Train *Engineer::add_train(const LocoType &type, unsigned addr)
107 Locomotive *loco=new Locomotive(type, control, addr);
108 Train *train=new Train(*trfc_mgr, *loco);
109 train->set_name(format("Train %d", trfc_mgr->get_trains().size()));
111 TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train);
113 int y=main_panel->get_geometry().y;
114 for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
115 y-=(*i)->get_geometry().h;
116 tpanel->set_position(0, y-tpanel->get_geometry().h);
117 train_panels.push_back(tpanel);
118 tpanel->set_visible(true);
125 void Engineer::place_train(Train &train)
127 placing_train=&train;
129 main_panel->set_status_text("Select location");
134 dpy=new Graphics::Display;
136 Graphics::WindowOptions wopt;
138 wopt.height=screen_h;
139 wopt.fullscreen=fullscreen;
140 wnd=new Graphics::Window(*dpy, wopt);
142 Graphics::GLOptions glopt;
143 //glopt.multisample=4;
144 glc=new Graphics::GLContext(*wnd, glopt);
146 wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
147 wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
148 wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
149 wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
151 glEnableClientState(GL_VERTEX_ARRAY);
152 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
153 glEnable(GL_COLOR_MATERIAL);
154 glDepthFunc(GL_LEQUAL);
156 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
158 DataFile::load(ui_res, "engineer.res");
159 root=new GLtk::Root(ui_res, *wnd);
160 root->set_visible(true);
162 list<GL::Texture *> texs=ui_res.get_list<GL::Texture>();
163 for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
165 (*i)->set_min_filter(GL::NEAREST);
166 (*i)->set_mag_filter(GL::NEAREST);
169 main_panel=new MainPanel(*this, ui_res);
170 root->add(*main_panel);
171 main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
172 main_panel->set_visible(true);
185 void Engineer::tick()
192 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
196 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
197 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
201 glEnable(GL_LIGHTING);
208 glLightfv(GL_LIGHT0, GL_POSITION, params);
211 //glEnable(GL_DEPTH_TEST);
212 glEnable(GL_MULTISAMPLE);
216 glDisable(GL_LIGHTING);
217 glColor4f(1, 1, 1, 1);
218 const list<Track3D *> <racks=layout_3d.get_tracks();
219 for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
221 Track &track=(*i)->get_track();
222 if(track.get_turnout_id())
224 Turnout &trnt=control.get_turnout(track.get_turnout_id());
225 (*i)->render_route(trnt.get_route());
228 (*i)->render_route(-1);
231 if(placing_train && placing_block)
235 const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry];
236 float rot=bep.track->get_endpoint_direction(bep.track_ep);
237 Point pos=bep.track->get_endpoint_position(bep.track_ep);
239 GL::translate(pos.x, pos.y, pos.z+0.03);
240 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
241 GL::Texture::unbind();
243 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
244 imm.color(1.0f, 1.0f, 1.0f);
245 imm.begin(GL::TRIANGLE_FAN);
247 imm.vertex(0.05, 0.03);
248 imm.vertex(0.05, 0.01);
250 imm.vertex(0, -0.01);
251 imm.vertex(0.05, -0.01);
252 imm.vertex(0.05, -0.03);
258 GL::matrix_mode(GL::PROJECTION);
260 GL::ortho_bottomleft(screen_w, screen_h);
261 GL::matrix_mode(GL::MODELVIEW);
264 glDisable(GL_DEPTH_TEST);
265 glDisable(GL_LIGHTING);
266 glDisable(GL_MULTISAMPLE);
279 void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch)
282 train_prop->key_press(key, mod, ch);
285 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
289 if(btn==1 && placing_block && !placing_block->get_train())
291 set_block_color(*placing_block, GL::Color(1, 1, 1));
293 placing_train->place(placing_block, placing_entry);
295 main_panel->set_status_text(string());
299 const vector<Block::Endpoint> &endpoints=placing_block->get_endpoints();
300 placing_entry=(placing_entry+1)%endpoints.size();
305 Track3D *track=pick_track(x, screen_h-y-1);
308 if(unsigned tid=track->get_track().get_turnout_id())
310 Turnout &turnout=control.get_turnout(tid);
311 turnout.set_route(1-turnout.get_route());
315 if(unsigned sid=track->get_track().get_sensor_id())
317 Sensor &sensor=control.get_sensor(sid);
318 control.signal_sensor_event.emit(sid, !sensor.get_state());
325 void Engineer::button_release(int, int, unsigned, unsigned)
329 void Engineer::pointer_motion(int x, int y)
333 Track3D *track=pick_track(x, screen_h-y-1);
334 if(track && placing_train)
336 Block &block=trfc_mgr->get_block_by_track(track->get_track());
337 if(&block!=placing_block)
340 reset_block_color(*placing_block);
341 placing_block=█
343 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
346 else if(track && track->get_track().get_turnout_id())
347 main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
348 else if(!placing_train)
349 main_panel->set_status_text(string());
353 void Engineer::view_all()
355 const list<Track3D *> &tracks=layout_3d.get_tracks();
358 float best_height=-1;
361 for(float angle=0; angle<M_PI; angle+=0.01)
367 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
370 (*i)->get_bounds(angle, minp, maxp);
371 min_x=min(min_x, minp.x);
372 max_x=max(max_x, maxp.x);
373 min_y=min(min_y, minp.y);
374 max_y=max(max_y, maxp.y);
377 float width=max_x-min_x;
378 float height=max_y-min_y;
379 height=max(height, width);
381 if(height<best_height || best_height<0)
385 mid_x=(min_x+max_x)/2;
386 mid_y=(min_y+max_y)/2;
390 float c=cos(cam_rot);
391 float s=sin(cam_rot);
392 cam_pos.x=c*mid_x-s*mid_y;
393 cam_pos.y=s*mid_x+c*mid_y;
394 cam_pos.z=max(best_height*1.05/0.82843, 0.15);
397 void Engineer::set_block_color(const Block &block, const GL::Color &color)
399 const set<Track *> &tracks=block.get_tracks();
400 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
401 layout_3d.get_track(**i).set_color(color);
404 void Engineer::reset_block_color(const Block &block)
406 if(unsigned sid=block.get_sensor_id())
408 Sensor &sensor=control.get_sensor(sid);
409 if(sensor.get_state())
411 set_block_color(block, GL::Color(1, 0.5, 0.3));
416 if(block.get_train())
417 set_block_color(block, GL::Color(1, 1, 0.3));
419 set_block_color(block, GL::Color(1, 1, 1));
422 void Engineer::sensor_event(bool, Sensor *sensor)
424 const list<Block *> &blocks=trfc_mgr->get_blocks();
425 for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
426 if((*i)->get_sensor_id()==sensor->get_address())
427 reset_block_color(**i);
430 void Engineer::block_reserved(const Block &block, const Train *)
432 reset_block_color(block);
435 void Engineer::project_3d()
437 glMatrixMode(GL_PROJECTION);
439 float offset=200.0/screen_w*0.055228;
440 glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
441 glMatrixMode(GL_MODELVIEW);
444 Track3D *Engineer::pick_track(int x, int y)
446 float xx=(static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
447 float yy=(static_cast<float>(y)/screen_h-0.5)*0.82843;
448 float size=4.0/screen_h*0.82843;
452 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
453 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
455 return layout_3d.pick_track(xx, yy, size);
458 void Engineer::dismiss_train_prop()
460 train_prop_stale=true;
463 Application::RegApp<Engineer> Engineer::reg;