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[r2c2.git] / source / designer / manipulator.cpp
1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010  Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <cmath>
10 #include <GL/gl.h>
11 #include <msp/strings/formatter.h>
12 #include "3d/layout.h"
13 #include "libmarklin/tracktype.h"
14 #include "designer.h"
15 #include "manipulator.h"
16 #include "selection.h"
17
18 using namespace std;
19 using namespace Marklin;
20 using namespace Msp;
21
22 Manipulator::Manipulator(Designer &d, Selection &s):
23         designer(d),
24         selection(s),
25         wrap_rot(0),
26         mode(NONE),
27         angle(0)
28 {
29         selection.signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
30 }
31
32 void Manipulator::start_move()
33 {
34         if(mode)
35                 cancel();
36
37         move_origin = gpointer;
38
39         mode = MOVE;
40 }
41
42 void Manipulator::start_rotate()
43 {
44         if(mode)
45                 cancel();
46
47         rot_origin = atan2(gpointer.y-center.y, gpointer.x-center.x);
48
49         mode = ROTATE;
50 }
51
52 void Manipulator::start_elevate()
53 {
54         if(mode)
55                 cancel();
56
57         elev_origin = pointer_y;
58
59         mode = ELEVATE;
60 }
61
62 void Manipulator::duplicate()
63 {
64         if(mode)
65                 cancel();
66
67         list<Track *> new_tracks;
68         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
69         {
70                 Track *track = new Track(*designer.get_layout(), i->track->get_type());
71                 new_tracks.push_back(track);
72         }
73
74         selection.clear();
75         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
76         {
77                 selection.add_track(*i);
78                 for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
79                         if(j!=i)
80                                 (*i)->snap_to(**j, true);
81         }
82 }
83
84 void Manipulator::flatten()
85 {
86         if(mode)
87                 cancel();
88
89         if(tracks.empty()) return;
90
91         float z = 0;
92         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
93                 z += i->track->get_position().z+i->track->get_slope()/2;
94         z /= tracks.size();
95
96         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
97         {
98                 Point p = i->track->get_position();
99                 i->track->set_position(Point(p.x, p.y, z));
100                 i->track->set_slope(0);
101         }
102
103         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
104                 (*i)->check_slope();
105
106         update_wrap();
107 }
108
109 void Manipulator::even_slope(bool smooth)
110 {
111         if(mode)
112                 cancel();
113
114         if(neighbors.size()!=2)
115                 return;
116
117         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
118                 if(i->track->get_type().get_endpoints().size()!=2)
119                         return;
120
121         list<Track *> tracks2;
122         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
123                 tracks2.push_back(i->track);
124
125         float total_len = 0;
126
127         list<TrackOrder> order;
128         Track *cur = *neighbors.begin();
129         while(tracks2.size())
130         {
131                 bool rev = false;
132                 for(list<Track *>::iterator i=tracks2.begin(); i!=tracks2.end(); ++i)
133                 {
134                         const vector<Track *> &links = (*i)->get_links();
135                         if(links[0]==cur)
136                         {
137                                 cur = *i;
138                                 tracks2.erase(i);
139                                 break;
140                         }
141                         else if(links[1]==cur)
142                         {
143                                 cur = *i;
144                                 rev = true;
145                                 tracks2.erase(i);
146                                 break;
147                         }
148                 }
149                 order.push_back(TrackOrder(cur, rev));
150                 total_len += cur->get_type().get_total_length();
151         }
152
153         set<Track *>::iterator nb = neighbors.begin();
154         int epi = (*nb)->get_endpoint_by_link(*order.front().track);
155         float start_z = (*nb)->get_endpoint_position(epi).z;
156         ++nb;
157         epi = (*nb)->get_endpoint_by_link(*order.back().track);
158         float end_z = (*nb)->get_endpoint_position(epi).z;
159
160         if(smooth)
161         {
162                 float dir = (end_z>start_z)?1:-1;
163                 float cur_slope = 0;
164                 while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2)
165                 {
166                         cur_slope += 0.025;
167
168                         float dz = order.front().track->get_type().get_total_length()*dir*cur_slope;
169                         set_slope(order.front(), start_z, dz);
170                         start_z += dz;
171                         total_len -= order.front().track->get_type().get_total_length();
172                         order.erase(order.begin());
173
174                         dz = order.back().track->get_type().get_total_length()*dir*cur_slope;
175                         set_slope(order.back(), end_z-dz, dz);
176                         end_z -= dz;
177                         total_len -= order.back().track->get_type().get_total_length();
178                         order.erase(--order.end());
179                 }
180         }
181
182         float cur_z = start_z;
183         for(list<TrackOrder>::iterator i=order.begin(); i!=order.end(); ++i)
184         {
185                 float dz = i->track->get_type().get_total_length()*(end_z-start_z)/total_len;
186                 set_slope(*i, cur_z, dz);
187                 cur_z += dz;
188         }
189
190         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
191                 (*i)->check_slope();
192
193         update_wrap();
194 }
195
196 void Manipulator::cancel()
197 {
198         if(!mode)
199                 return;
200         mode = NONE;
201
202         wrap_pos = center;
203         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
204         {
205                 i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
206                 i->track->set_rotation(i->rot);
207         }
208
209         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
210                 (*i)->check_slope();
211
212         angle = 0;
213         wrap_rot = 0;
214
215         signal_done.emit(false);
216 }
217
218 void Manipulator::button_press(int, int, float, float, unsigned btn)
219 {
220         if(btn==3)
221                 cancel();
222         else if(mode)
223         {
224                 mode = NONE;
225                 update_wrap();
226                 angle = 0;
227
228                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
229                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
230                                 j->track->break_link(**i);
231
232                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
233                 for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
234                 {
235                         bool ok = true;
236                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
237                                 ok = (j->track!=*i);
238                         if(!ok) continue;
239
240                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
241                                 j->track->snap_to(**i, true);
242                 }
243
244                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
245                         i->rot = i->track->get_rotation();
246
247                 update_neighbors();
248
249                 signal_done.emit(true);
250         }
251 }
252
253 void Manipulator::pointer_motion(int, int y, float gx, float gy)
254 {
255         pointer_y = y;
256         gpointer = Point(gx, gy, 0);
257
258         if(mode==MOVE)
259         {
260                 Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
261
262                 wrap_pos = Point(center.x+delta.x, center.y+delta.y, center.z);
263                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
264                 {
265                         i->track->set_position(Point(wrap_pos.x+i->pos.x, wrap_pos.y+i->pos.y, wrap_pos.z+i->pos.z));
266                         i->track->set_rotation(i->rot);
267                 }
268
269                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
270                 MTrack *snapped = 0;
271                 for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
272                 {
273                         bool ok = true;
274                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
275                                 ok = (j->track!=*i);
276                         if(!ok) continue;
277
278                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
279                                 if(j->track->snap_to(**i, false))
280                                         snapped = &*j;
281                 }
282
283                 if(snapped)
284                 {
285                         float da = snapped->track->get_rotation()-snapped->rot;
286                         float c = cos(da);
287                         float s = sin(da);
288                         const Point &sp = snapped->track->get_position();
289                         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
290                         {
291                                 if(&*i==snapped)
292                                         continue;
293
294                                 Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
295                                 i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z));
296                                 i->track->set_rotation(i->rot+da);
297                         }
298                 }
299         }
300         else if(mode==ROTATE)
301         {
302                 float a = atan2(gpointer.y-center.y, gpointer.x-center.x);
303                 angle += a-rot_origin;
304                 rot_origin = a;
305
306                 wrap_rot = angle;
307                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
308                 {
309                         float c = cos(angle);
310                         float s = sin(angle);
311                         i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z*i->pos.z));
312                         i->track->set_rotation(angle+i->rot);
313                 }
314         }
315         else if(mode==ELEVATE)
316         {
317                 float dz = (y-elev_origin)/1000.;
318
319                 signal_status.emit(format("Elevation: %+.0fmm (%.0fmm)", dz*1000, (center.z+dz)*1000));
320
321                 wrap_pos.z = center.z+dz;
322                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
323                         i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
324
325                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
326                         (*i)->check_slope();
327         }
328 }
329
330 void Manipulator::render()
331 {
332         glPushMatrix();
333         glTranslatef(wrap_pos.x, wrap_pos.y, wrap_pos.z);
334         glRotatef(wrap_rot*180/M_PI, 0, 0, 1);
335
336         glLineWidth(2);
337         glColor4f(0, 1, 0, 0.5);
338         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
339         {
340                 glPushMatrix();
341                 glTranslatef(i->pos.x, i->pos.y, i->pos.z);
342                 glRotatef(i->rot*180/M_PI, 0, 0, 1);
343
344                 glBegin(GL_LINE_LOOP);
345                 glVertex2f(-i->width/2, -i->height/2);
346                 glVertex2f(i->width/2, -i->height/2);
347                 glVertex2f(i->width/2, i->height/2);
348                 glVertex2f(-i->width/2, i->height/2);
349                 glEnd();
350
351                 glPopMatrix();
352         }
353
354         glPopMatrix();
355 }
356
357 void Manipulator::selection_changed()
358 {
359         if(mode)
360                 cancel();
361
362         tracks.clear();
363         const set<Track *> &stracks = selection.get_tracks();
364         tracks.insert(tracks.end(), stracks.begin(), stracks.end());
365
366         update_neighbors();
367         update_wrap();
368 }
369
370 void Manipulator::update_wrap()
371 {
372         wrap.clear();
373         float min_x = 0, max_x = 0;
374         float min_y = 0, max_y = 0;
375         float min_z = 0;
376         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
377         {
378                 Track3D &t3d = designer.get_layout_3d()->get_track(*i->track);
379
380                 TrackWrap tw;
381                 float min_area = 100;
382                 for(float a=0; a<M_PI; a+=0.01)
383                 {
384                         Point minp, maxp;
385                         t3d.get_bounds(a, minp, maxp);
386                         float area = (maxp.x-minp.x)*(maxp.y-minp.y);
387                         if(area<min_area)
388                         {
389                                 float c = cos(a);
390                                 float s = sin(a);
391                                 float x = (minp.x+maxp.x)/2;
392                                 float y = (minp.y+maxp.y)/2;
393                                 tw.pos = Point(c*x-s*y, s*x+c*y, minp.z);
394                                 tw.rot = a;
395                                 tw.width = maxp.x-minp.x+0.01;
396                                 tw.height = maxp.y-minp.y+0.01;
397
398                                 min_area = area;
399                         }
400                 }
401
402                 if(i==tracks.begin())
403                 {
404                         min_x = max_x = tw.pos.x;
405                         min_y = max_y = tw.pos.y;
406                         min_z = tw.pos.z;
407                 }
408                 else
409                 {
410                         min_x = min(min_x, tw.pos.x);
411                         max_x = max(max_x, tw.pos.x);
412                         min_y = min(min_y, tw.pos.y);
413                         max_y = max(max_y, tw.pos.y);
414                         min_z = min(min_z, tw.pos.z);
415                 }
416                 wrap.push_back(tw);
417         }
418
419         center = Point((min_x+max_x)/2, (min_y+max_y)/2, min_z);
420         wrap_pos = center;
421         wrap_rot = 0;
422         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
423         {
424                 const Point &tp = i->track->get_position();
425                 i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z-center.z);
426         }
427         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
428         {
429                 i->pos.x -= center.x;
430                 i->pos.y -= center.y;
431                 i->pos.z -= center.z;
432         }
433 }
434
435 void Manipulator::update_neighbors()
436 {
437         neighbors.clear();
438         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
439         {
440                 const vector<Track *> &links = i->track->get_links();
441                 for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
442                 {
443                         if(!*j)
444                                 continue;
445                         if(neighbors.count(*j))
446                                 continue;
447
448                         bool ok = true;
449                         for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
450                                 ok = (k->track!=*j);
451
452                         if(ok)
453                                 neighbors.insert(*j);
454                 }
455         }
456 }
457
458 void Manipulator::set_slope(TrackOrder &track, float z, float dz)
459 {
460         const Point &p = track.track->get_position();
461         if(track.rev)
462         {
463                 track.track->set_position(Point(p.x, p.y, z+dz));
464                 track.track->set_slope(-dz);
465         }
466         else
467         {
468                 track.track->set_position(Point(p.x, p.y, z));
469                 track.track->set_slope(dz);
470         }
471 }
472
473 Manipulator::MTrack::MTrack(Track *t):
474         track(t),
475         pos(track->get_position()),
476         rot(track->get_rotation())
477 { }