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1 #ifndef DESIGNER_H_
2 #define DESIGNER_H_
3
4 #include <string>
5 #include <msp/core/application.h>
6 #include <msp/graphics/simplewindow.h>
7 #include <msp/gl/camera.h>
8 #include <msp/gl/font.h>
9 #include <msp/gl/light.h>
10 #include <msp/gl/lighting.h>
11 #include <msp/gl/object.h>
12 #include <msp/gl/pipeline.h>
13 #include <msp/gltk/label.h>
14 #include <msp/gltk/layout.h>
15 #include <msp/gltk/resources.h>
16 #include <msp/gltk/root.h>
17 #include <msp/time/timestamp.h>
18 #include "libr2c2/catalogue.h"
19 #include "libr2c2/layout.h"
20 #include "3d/layout.h"
21 #include "3d/overlay.h"
22 #include "3d/track.h"
23 #include "3d/view.h"
24 #include "cameracontroller.h"
25 #include "manipulator.h"
26 #include "measure.h"
27 #include "selection.h"
28 #include "selectionwrap.h"
29
30 class Toolbar;
31
32 class Designer: public Msp::RegisteredApplication<Designer>
33 {
34 private:
35         enum Mode
36         {
37                 CATALOGUE,
38                 TOOL
39         };
40
41         Msp::Graphics::SimpleGLWindow window;
42         Msp::Input::Keyboard keyboard;
43         Msp::Input::Mouse mouse;
44         Msp::GLtk::Resources ui_res;
45         Msp::GLtk::Root root;
46         Msp::GLtk::Layout *root_layout;
47
48         std::vector<Toolbar *> toolbars;
49         Msp::GLtk::Label *lbl_status;
50
51         R2C2::Catalogue catalogue;
52         R2C2::Layout3D *cat_layout_3d;
53         R2C2::View3D *cat_view;
54
55         std::string filename;
56         R2C2::Layout *layout;
57         R2C2::Layout3D *layout_3d;
58         R2C2::View3D *main_view;
59         R2C2::Overlay3D *overlay;
60         Msp::GL::Object *base_object;
61         R2C2::Route *cur_route;
62         R2C2::Zone *cur_zone;
63         std::list<R2C2::Path3D *> highlight_paths;
64
65         Mode mode;
66         Selection selection;
67         SelectionWrap sel_wrap;
68         Tool *cur_tool;
69         unsigned keep_status;
70         CameraController *camera_ctl;
71
72         Msp::Time::TimeStamp last_tick;
73
74 public:
75         Designer(int, char **);
76         ~Designer();
77
78         int main();
79         void save();
80         void quit();
81
82         const R2C2::Catalogue &get_catalogue() const { return catalogue; }
83         R2C2::Layout &get_layout() { return *layout; }
84         R2C2::Layout3D &get_layout_3d() { return *layout_3d; }
85         const R2C2::View3D &get_view() const { return *main_view; }
86         const CameraController &get_camera_controller() const { return *camera_ctl; }
87
88         void new_object();
89         void erase_objects();
90         void object_properties();
91         void extend_track();
92         void connect_tracks();
93         void flatten_tracks();
94         void svg_export();
95
96         void edit_route(R2C2::Route *);
97         void rename_route();
98         R2C2::Route *get_current_route() const { return cur_route; }
99         void add_selection_to_route();
100
101         void edit_zone(R2C2::Zone *);
102         void zone_properties();
103         R2C2::Zone *get_current_zone() const { return cur_zone; }
104         void add_selection_to_zone();
105
106         R2C2::Vector map_pointer_to_ground(const R2C2::Vector &);
107 private:
108         void tick();
109         void key_press(unsigned);
110         template<typename T>
111         T *use_tool_with_selected_objects();
112         template<typename T>
113         T *use_tool();
114         void use_tool(Tool *);
115         void use_select_tool();
116         void button_press(unsigned);
117         void apply_camera();
118         void render();
119         R2C2::Object *pick_object(const R2C2::Vector &);
120         void update_object_icon(R2C2::Object &);
121         void tool_status(const std::string &);
122         void object_properties_response(int);
123         void route_name_accept(const std::string &);
124         void svg_export_accept(const std::string &);
125         std::string tooltip(int, int);
126         void clear_paths();
127         void show_route(const R2C2::Route &);
128         void show_zone(const R2C2::Zone &);
129 };
130
131 #endif