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Be more consistent with the use of name and description
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1 #include <signal.h>
2 #include <algorithm>
3 #include <cmath>
4 #include <msp/fs/utils.h>
5 #include <msp/gl/blend.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/matrix.h>
8 #include <msp/gl/misc.h>
9 #include <msp/gl/tests.h>
10 #include <msp/gl/texture2d.h>
11 #include <msp/input/keys.h>
12 #include <msp/io/print.h>
13 #include <msp/stringcodec/codec.h>
14 #include <msp/stringcodec/utf8.h>
15 #include <msp/strings/lexicalcast.h>
16 #include <msp/strings/utils.h>
17 #include <msp/time/units.h>
18 #include <msp/time/utils.h>
19 #include "libr2c2/route.h"
20 #include "libr2c2/terrain.h"
21 #include "libr2c2/tracktype.h"
22 #include "libr2c2/zone.h"
23 #include "3d/path.h"
24 #include "designer.h"
25 #include "elevatetool.h"
26 #include "extendtool.h"
27 #include "input.h"
28 #include "layoutbar.h"
29 #include "manipulator.h"
30 #include "measure.h"
31 #include "movetool.h"
32 #include "objectproperties.h"
33 #include "objectselecttool.h"
34 #include "rotatetool.h"
35 #include "routebar.h"
36 #include "selection.h"
37 #include "slopetool.h"
38 #include "svgexporter.h"
39 #include "terraintool.h"
40 #include "trackbar.h"
41 #include "zonebar.h"
42 #include "zoneproperties.h"
43
44 using namespace std;
45 using namespace R2C2;
46 using namespace Msp;
47
48 Designer::Designer(int argc, char **argv):
49         window(1280, 960),
50         keyboard(window),
51         mouse(window),
52         ui_res("r2c2.res"),
53         root(ui_res, &window, &keyboard, &mouse),
54         base_object(0),
55         cur_route(0),
56         cur_zone(0),
57         mode(TOOL),
58         sel_wrap(selection),
59         cur_tool(0),
60         keep_status(0)
61 {
62         window.set_title("Railway Designer");
63         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
64
65         // Setup catalogue and layout
66         DataFile::load(catalogue, "tracks.dat");
67         DataFile::load(catalogue, "terrain.dat");
68
69         cat_layout_3d = new Layout3D(catalogue.get_layout());
70
71         layout = new Layout(catalogue);
72         layout_3d = new Layout3D(*layout);
73
74         if(argc>1)
75         {
76                 filename = argv[1];
77                 DataFile::load(*layout, argv[1]);
78
79                 if(!layout->get_base().empty())
80                 {
81                         base_object = new GL::Object;
82                         DataFile::load(*base_object, layout->get_base());
83                 }
84         }
85
86         // Setup OpenGL
87         cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
88
89         main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
90         GL::Pipeline *pipeline = &main_view->get_pipeline();
91
92         GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
93         pass->set_depth_test(&GL::DepthTest::lequal());
94         pass->set_blend(&GL::Blend::alpha());
95
96         pass = &pipeline->add_pass("blended");
97         pass->set_lighting(&layout_3d->get_lighting());
98         pass->set_depth_test(&GL::DepthTest::lequal());
99         pass->set_blend(&GL::Blend::alpha());
100
101         pass = &pipeline->add_pass("overlay");
102         pass->set_blend(&GL::Blend::alpha());
103
104         if(base_object)
105                 pipeline->add_renderable(*base_object);
106         pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
107         pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
108
109         // Setup UI
110         keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
111         mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
112         root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
113         root_layout = new GLtk::Layout;
114         root_layout->set_margin(0);
115         root.set_layout(root_layout);
116
117         toolbars.push_back(new Layoutbar(*this));
118         toolbars.push_back(new Trackbar(*this));
119         toolbars.push_back(new Routebar(*this));
120         toolbars.push_back(new Zonebar(*this));
121         Toolbar *prev = 0;
122         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
123         {
124                 root.add(**i);
125                 if(i!=toolbars.begin())
126                         (*i)->expand(false);
127                 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update)));
128                 if(prev)
129                 {
130                         root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0);
131                         root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev);
132                 }
133                 prev = *i;
134         }
135
136         GLtk::Panel *statusbar = new GLtk::Panel;
137         root.add(*statusbar);
138         statusbar->set_focusable(false);
139         root_layout->set_gravity(*statusbar, -1, -1);
140         root_layout->set_expand(*statusbar, true, false);
141
142         lbl_status = new GLtk::Label;
143         statusbar->add(*lbl_status);
144         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
145
146         pipeline->add_renderable_for_pass(sel_wrap, "unlit");
147         overlay = new Overlay3D(ui_res.get_default_font());
148         pipeline->add_renderable_for_pass(*overlay, "overlay");
149
150         camera_ctl = new CameraController(*main_view, keyboard, mouse);
151         cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
152         cat_view->view_all(true);
153         main_view->view_all();
154
155         const set<Object *> &objects = layout->get_all<Object>();
156         for(set<Object *>::const_iterator i=objects.begin(); i!=objects.end(); ++i)
157                 update_object_icon(**i);
158 }
159
160 Designer::~Designer()
161 {
162         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
163                 delete *i;
164         delete camera_ctl;
165         delete overlay;
166         delete main_view;
167         delete base_object;
168         delete layout_3d;
169         delete layout;
170         delete cat_view;
171         delete cat_layout_3d;
172 }
173
174 int Designer::main()
175 {
176         window.show();
177
178         use_select_tool();
179
180         return Application::main();
181 }
182
183 void Designer::save()
184 {
185         InputDialog *input = new InputDialog(*this, "Save layout", filename);
186         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
187         root.add(*input);
188         root_layout->set_gravity(*input, 0, 0);
189 }
190
191 void Designer::quit()
192 {
193         exit(0);
194 }
195
196 void Designer::new_object()
197 {
198         use_select_tool();
199
200         mode = CATALOGUE;
201         lbl_status->set_text("Select new object or press Esc to cancel");
202 }
203
204 void Designer::erase_objects()
205 {
206         use_select_tool();
207
208         set<Object *> objects = selection.get_objects();
209         selection.clear();
210         for(set<Object *>::iterator i=objects.begin(); i!=objects.end(); ++i)
211         {
212                 overlay->clear(layout_3d->get_3d(**i));
213                 delete *i;
214         }
215 }
216
217 void Designer::object_properties()
218 {
219         use_select_tool();
220         if(selection.empty())
221                 return;
222
223         ObjectProperties *dlg = new ObjectProperties(selection);
224         root.add(*dlg);
225         root_layout->set_gravity(*dlg, 0, 0);
226
227         dlg->signal_response.connect(sigc::mem_fun(this, &Designer::object_properties_response));
228 }
229
230 void Designer::extend_track()
231 {
232         use_tool_with_selected_objects<ExtendTool>();
233 }
234
235 void Designer::connect_tracks()
236 {
237         use_tool_with_selected_objects<ExtendTool>()->connect();
238 }
239
240 void Designer::flatten_tracks()
241 {
242         use_tool_with_selected_objects<SlopeTool>()->flatten();
243 }
244
245 void Designer::svg_export()
246 {
247         InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
248         input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
249         root.add(*input);
250         root_layout->set_gravity(*input, 0, 0);
251 }
252
253 void Designer::edit_route(Route *r)
254 {
255         cur_route = r;
256         cur_zone = 0;
257         if(cur_route)
258                 show_route(*cur_route);
259         else
260                 clear_paths();
261 }
262
263 void Designer::rename_route()
264 {
265         use_select_tool();
266         if(!cur_route)
267                 return;
268
269         InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
270         input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
271         root.add(*input);
272         root_layout->set_gravity(*input, 0, 0);
273 }
274
275 void Designer::add_selection_to_route()
276 {
277         if(!cur_route)
278                 return;
279
280         try
281         {
282                 cur_route->add_tracks(selection.get_objects<Track>());
283         }
284         catch(const exception &e)
285         {
286                 lbl_status->set_text(e.what());
287         }
288
289         show_route(*cur_route);
290 }
291
292 void Designer::edit_zone(Zone *z)
293 {
294         cur_zone = z;
295         cur_route = 0;
296         if(cur_zone)
297                 show_zone(*cur_zone);
298         else
299                 clear_paths();
300 }
301
302 void Designer::zone_properties()
303 {
304         if(!cur_zone)
305                 return;
306
307         ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
308         root.add(*zone_prop);
309         const GLtk::Geometry &root_geom = root.get_geometry();
310         const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
311         zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
312 }
313
314 void Designer::add_selection_to_zone()
315 {
316         if(!cur_zone)
317                 return;
318
319         try
320         {
321                 cur_zone->add_tracks(selection.get_objects<Track>());
322         }
323         catch(const exception &e)
324         {
325                 lbl_status->set_text(e.what());
326         }
327
328         show_zone(*cur_zone);
329 }
330
331 Vector Designer::map_pointer_to_ground(const Vector &p)
332 {
333         GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
334         const GL::Vector3 &pos = main_view->get_camera().get_position();
335
336         return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
337 }
338
339 void Designer::tick()
340 {
341         const Msp::Time::TimeStamp t = Msp::Time::now();
342         float dt = (t-last_tick)/Msp::Time::sec;
343         last_tick = t;
344
345         if(cur_tool && cur_tool->is_done())
346         {
347                 cur_tool->update_selection(selection);
348                 use_select_tool();
349         }
350         keep_status = 0;
351
352         window.tick();
353         root.tick();
354         camera_ctl->tick(dt);
355
356         render();
357
358         window.swap_buffers();
359 }
360
361 void Designer::key_press(unsigned key)
362 {
363         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
364
365         if(key==Msp::Input::KEY_N && shift)
366                 use_tool_with_selected_objects<ExtendTool>();
367         else if(key==Msp::Input::KEY_N)
368                 new_object();
369         else if(key==Msp::Input::KEY_G)
370                 use_tool_with_selected_objects<MoveTool>();
371         else if(key==Msp::Input::KEY_R)
372                 use_tool_with_selected_objects<RotateTool>();
373         else if(key==Msp::Input::KEY_D)
374         {
375                 const set<Object *> &sel_objs = selection.get_objects();
376                 list<Object *> new_objs;
377                 for(set<Object *>::iterator i=sel_objs.begin(); i!=sel_objs.end(); ++i)
378                 {
379                         Object *obj = (*i)->clone(layout);
380                         for(list<Object *>::iterator j=new_objs.begin(); j!=new_objs.end(); ++j)
381                                 obj->link_to(**j);
382                         new_objs.push_back(obj);
383                 }
384
385                 selection.replace(new_objs.begin(), new_objs.end());
386
387                 use_tool_with_selected_objects<MoveTool>();
388         }
389         else if(key==Msp::Input::KEY_W)
390                 save();
391         else if(key==Msp::Input::KEY_M)
392                 use_tool<Measure>();
393         else if(key==Msp::Input::KEY_Z)
394                 use_tool_with_selected_objects<ElevateTool>();
395         else if(key==Msp::Input::KEY_ESC)
396         {
397                 if(mode==CATALOGUE)
398                         use_select_tool();
399         }
400         else if(key==Msp::Input::KEY_X)
401                 erase_objects();
402         else if(key==Msp::Input::KEY_F && shift)
403         {
404                 const set<Track *> &tracks = selection.get_objects<Track>();
405                 const set<Track *> &ltracks = layout->get_all<Track>();
406                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
407                 {
408                         (*i)->set_flex(!(*i)->get_flex());
409                         (*i)->break_links();
410                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
411                                 if(*j!=*i)
412                                         (*i)->snap_to(**j, true);
413
414                         update_object_icon(**i);
415                 }
416         }
417         else if(key==Msp::Input::KEY_F)
418                 use_tool_with_selected_objects<SlopeTool>()->flatten();
419         else if(key==Msp::Input::KEY_E && shift)
420                 use_tool_with_selected_objects<SlopeTool>()->even_slope(true);
421         else if(key==Msp::Input::KEY_E)
422                 use_tool_with_selected_objects<SlopeTool>()->even_slope();
423         else if(key==Msp::Input::KEY_A)
424         {
425                 if(cur_route)
426                         add_selection_to_route();
427                 else if(cur_zone)
428                         add_selection_to_zone();
429         }
430         else if(key==Msp::Input::KEY_C)
431                 use_tool_with_selected_objects<ExtendTool>()->connect();
432         else if(key==Msp::Input::KEY_V)
433                 svg_export();
434         else if(key==Msp::Input::KEY_P)
435                 object_properties();
436         else if(key==Msp::Input::KEY_TAB)
437         {
438                 Object *obj = selection.get_object();
439                 if(Terrain *terrain = dynamic_cast<Terrain *>(obj))
440                         use_tool(new TerrainTool(*this, keyboard, mouse, *terrain));
441         }
442 }
443
444 template<typename T>
445 T *Designer::use_tool_with_selected_objects()
446 {
447         T *tool = new T(*this, keyboard, mouse, selection.get_objects());
448         use_tool(tool);
449         return tool;
450 }
451
452 template<typename T>
453 T *Designer::use_tool()
454 {
455         T *tool = new T(*this, keyboard, mouse);
456         use_tool(tool);
457         return tool;
458 }
459
460 void Designer::use_tool(Tool *tool)
461 {
462         if(cur_tool)
463         {
464                 delete cur_tool;
465                 cur_tool = 0;
466         }
467
468         cur_tool = tool;
469         cur_tool->signal_status.connect(sigc::mem_fun(this, &Designer::tool_status));
470         if(keep_status<2)
471                 tool_status(tool->get_status());
472         mode = TOOL;
473         keep_status = 1;
474 }
475
476 void Designer::use_select_tool()
477 {
478         use_tool(new ObjectSelectTool(*this, keyboard, mouse, selection));
479 }
480
481 void Designer::button_press(unsigned btn)
482 {
483         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
484         Vector ground = map_pointer_to_ground(pointer);
485
486         if(mode==CATALOGUE)
487         {
488                 Object *obj = 0;
489                 if(btn==1)
490                         obj = pick_object(pointer);
491
492                 if(obj)
493                 {
494                         obj = obj->clone(layout);
495                         obj->set_position(ground);
496
497                         selection.clear();
498                         selection.add_object(obj);
499                 }
500
501                 if(obj || btn==3)
502                         use_select_tool();
503         }
504 }
505
506 void Designer::render()
507 {
508         GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
509
510         View3D *view = (mode==CATALOGUE ? cat_view : main_view);
511         view->render();
512
513         root.render();
514 }
515
516 Object *Designer::pick_object(const Vector &pointer)
517 {
518         View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
519         const GL::Vector3 &cpos = view.get_camera().get_position();
520         GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
521
522         return view.get_layout().get_layout().pick<Object>(Ray(cpos, Vector(cray)));
523 }
524
525 void Designer::update_object_icon(Object &obj)
526 {
527         Object3D &obj3d = layout_3d->get_3d(obj);
528         overlay->clear(obj3d);
529
530         if(Track *track = dynamic_cast<Track *>(&obj))
531         {
532                 if(track->get_flex())
533                         overlay->add_graphic(obj3d, "flex");
534
535                 if(unsigned saddr = track->get_sensor_address())
536                 {
537                         overlay->add_graphic(obj3d, "trackcircuit");
538                         overlay->set_label(obj3d, lexical_cast<string>(saddr));
539                 }
540                 else if(track->get_type().is_turnout())
541                 {
542                         unsigned taddr = track->get_turnout_address();
543                         if(taddr<0x800)
544                         {
545                                 overlay->add_graphic(obj3d, "turnout");
546                                 overlay->set_label(obj3d, lexical_cast<string>(taddr));
547                         }
548                 }
549         }
550         else if(Signal *signal = dynamic_cast<Signal *>(&obj))
551         {
552                 overlay->add_graphic(obj3d, "signal");
553                 overlay->set_label(obj3d, lexical_cast<string>(signal->get_address()));
554         }
555         else if(BeamGate *gate = dynamic_cast<BeamGate *>(&obj))
556         {
557                 overlay->add_graphic(obj3d, "beamgate");
558                 overlay->set_label(obj3d, lexical_cast<string>(gate->get_address()));
559         }
560 }
561
562 void Designer::tool_status(const string &status)
563 {
564         lbl_status->set_text(status);
565         if(keep_status==1)
566                 keep_status = 2;
567 }
568
569 void Designer::object_properties_response(int)
570 {
571         const set<Object *> &objects = selection.get_objects();
572         for(set<Object *>::const_iterator i=objects.begin(); i!=objects.end(); ++i)
573                 update_object_icon(**i);
574 }
575
576 void Designer::route_name_accept(const string &text)
577 {
578         if(cur_route)
579                 cur_route->set_name(text);
580 }
581
582 void Designer::svg_export_accept(const string &text)
583 {
584         SvgExporter svg_exp(*layout);
585         svg_exp.save(text);
586 }
587
588 string Designer::tooltip(int x, int y)
589 {
590         const GLtk::Geometry &rgeom = root.get_geometry();
591         if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0)))
592         {
593                 const ObjectType &otype = obj->get_type();
594                 string info = format("%d %s", otype.get_article_number(), otype.get_name());
595                 if(Track *track = dynamic_cast<Track *>(obj))
596                 {
597                         if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4)
598                                 info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100));
599                         if(track->get_type().is_turnout())
600                                 info += format(" (turnout %d)", track->get_turnout_address());
601                         else if(track->get_sensor_address())
602                                 info += format(" (sensor %d)", track->get_sensor_address());
603                 }
604                 if(mode==CATALOGUE)
605                 {
606                         const string &descr = otype.get_description();
607                         if(!descr.empty())
608                         {
609                                 info += '\n';
610                                 info += otype.get_description();
611                         }
612                 }
613                 return info;
614         }
615
616         return string();
617 }
618
619 void Designer::clear_paths()
620 {
621         for(list<Path3D *>::iterator i=highlight_paths.begin(); i!=highlight_paths.end(); ++i)
622                 delete *i;
623         highlight_paths.clear();
624 }
625
626 void Designer::show_route(const Route &route)
627 {
628         clear_paths();
629
630         const set<Track *> &rtracks = route.get_tracks();
631         for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
632         {
633                 Track3D &t3d = layout_3d->get_3d(**i);
634                 Path3D *path = new Path3D(t3d);
635                 path->set_color(GL::Color(0.5, 0.8, 1.0));
636                 if((*i)->get_type().is_turnout())
637                         path->set_path(route.get_turnout((*i)->get_turnout_address()));
638                 highlight_paths.push_back(path);
639         }
640 }
641
642 void Designer::show_zone(const Zone &zone)
643 {
644         clear_paths();
645
646         const Zone::TrackSet &ztracks = zone.get_tracks();
647         for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
648         {
649                 Track3D &t3d = layout_3d->get_3d(**i);
650                 Path3D *path = new Path3D(t3d);
651                 path->set_color(GL::Color(0.8, 1.0, 0.5));
652                 highlight_paths.push_back(path);
653         }
654 }