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Make use of the mspmath library
[r2c2.git] / source / designer / designer.cpp
1 #include <signal.h>
2 #include <algorithm>
3 #include <cmath>
4 #include <msp/fs/utils.h>
5 #include <msp/gl/blend.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/matrix.h>
8 #include <msp/gl/misc.h>
9 #include <msp/gl/tests.h>
10 #include <msp/gl/texture2d.h>
11 #include <msp/input/keys.h>
12 #include <msp/io/print.h>
13 #include <msp/stringcodec/codec.h>
14 #include <msp/stringcodec/utf8.h>
15 #include <msp/strings/lexicalcast.h>
16 #include <msp/strings/utils.h>
17 #include <msp/time/units.h>
18 #include <msp/time/utils.h>
19 #include "libr2c2/route.h"
20 #include "libr2c2/tracktype.h"
21 #include "libr2c2/zone.h"
22 #include "3d/path.h"
23 #include "designer.h"
24 #include "input.h"
25 #include "layoutbar.h"
26 #include "manipulator.h"
27 #include "measure.h"
28 #include "routebar.h"
29 #include "selection.h"
30 #include "svgexporter.h"
31 #include "trackbar.h"
32 #include "trackproperties.h"
33 #include "zonebar.h"
34 #include "zoneproperties.h"
35
36 using namespace std;
37 using namespace R2C2;
38 using namespace Msp;
39
40 Designer::Designer(int argc, char **argv):
41         window(1280, 960),
42         keyboard(window),
43         mouse(window),
44         ui_res("r2c2.res"),
45         root(ui_res, &window, &keyboard, &mouse),
46         base_object(0),
47         cur_route(0),
48         cur_zone(0),
49         mode(SELECT),
50         manipulator(*this, mouse, selection),
51         measure(*this)
52 {
53         window.set_title("Railway Designer");
54         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
55
56         selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
57         manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
58         manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
59         measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
60         measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
61
62         // Setup catalogue and layout
63         DataFile::load(catalogue, "tracks.dat");
64
65         cat_layout_3d = new Layout3D(catalogue.get_layout());
66
67         layout = new Layout(catalogue);
68         layout_3d = new Layout3D(*layout);
69
70         layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
71         layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
72
73         if(argc>1)
74         {
75                 filename = argv[1];
76                 DataFile::load(*layout, argv[1]);
77
78                 if(!layout->get_base().empty())
79                 {
80                         base_object = new GL::Object;
81                         DataFile::load(*base_object, layout->get_base());
82                 }
83         }
84
85         // Setup OpenGL
86         cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
87
88         main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
89         GL::Pipeline *pipeline = &main_view->get_pipeline();
90
91         GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
92         pass->set_depth_test(&GL::DepthTest::lequal());
93         pass->set_blend(&GL::Blend::alpha());
94
95         pass = &pipeline->add_pass("blended");
96         pass->set_lighting(&layout_3d->get_lighting());
97         pass->set_depth_test(&GL::DepthTest::lequal());
98         pass->set_blend(&GL::Blend::alpha());
99
100         pass = &pipeline->add_pass("overlay");
101         pass->set_blend(&GL::Blend::alpha());
102
103         if(base_object)
104                 pipeline->add_renderable(*base_object);
105         pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
106         pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
107
108         // Setup UI
109         keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
110         mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
111         mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false));
112         root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
113
114         toolbars.push_back(new Layoutbar(*this));
115         toolbars.push_back(new Trackbar(*this));
116         toolbars.push_back(new Routebar(*this));
117         toolbars.push_back(new Zonebar(*this));
118         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
119         {
120                 root.add(**i);
121                 if(i!=toolbars.begin())
122                         (*i)->expand(false);
123                 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
124         }
125         arrange_toolbars();
126
127         GLtk::Panel *statusbar = new GLtk::Panel;
128         root.add(*statusbar);
129         statusbar->set_size(window.get_width(), 20);
130         statusbar->set_focusable(false);
131
132         lbl_status = new GLtk::Label;
133         statusbar->add(*lbl_status);
134         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
135
136         track_wrap = new TrackWrap(*layout_3d, selection);
137         pipeline->add_renderable_for_pass(*track_wrap, "unlit");
138         overlay = new Overlay3D(ui_res.get_default_font());
139         pipeline->add_renderable_for_pass(*overlay, "overlay");
140         pipeline->add_renderable_for_pass(measure, "unlit");
141
142         camera_ctl = new CameraController(*main_view, keyboard, mouse);
143         cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
144         cat_view->view_all(true);
145         main_view->view_all();
146
147         const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
148         for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
149                 update_track_icon(*i->second);
150 }
151
152 Designer::~Designer()
153 {
154         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
155                 delete *i;
156         delete camera_ctl;
157         delete track_wrap;
158         delete overlay;
159         delete main_view;
160         delete base_object;
161         delete layout_3d;
162         delete layout;
163         delete cat_view;
164         delete cat_layout_3d;
165 }
166
167 int Designer::main()
168 {
169         window.show();
170
171         mode = SELECT;
172
173         return Application::main();
174 }
175
176 void Designer::save()
177 {
178         InputDialog *input = new InputDialog(*this, "Save layout", filename);
179         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
180 }
181
182 void Designer::quit()
183 {
184         exit(0);
185 }
186
187 void Designer::new_track()
188 {
189         if(mode!=SELECT)
190                 return;
191
192         mode = CATALOGUE;
193         lbl_status->set_text("Select new track or press Esc to cancel");
194 }
195
196 void Designer::erase_tracks()
197 {
198         if(mode!=SELECT)
199                 return;
200
201         set<Track *> tracks = selection.get_objects<Track>();
202         selection.clear();
203         for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
204         {
205                 overlay->clear(layout_3d->get_track(**i));
206                 delete *i;
207         }
208 }
209
210 void Designer::track_properties()
211 {
212         if(mode!=SELECT || selection.empty())
213                 return;
214
215         TrackProperties *track_prop = new TrackProperties(selection);
216         root.add(*track_prop);
217         const GLtk::Geometry &root_geom = root.get_geometry();
218         const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
219         track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
220
221         track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
222 }
223
224 void Designer::extend_track()
225 {
226         if(mode!=SELECT)
227                 return;
228
229         if(manipulator.start_extend())
230                 mode = MANIPULATE;
231 }
232
233 void Designer::connect_tracks()
234 {
235         if(mode!=SELECT)
236                 return;
237
238         manipulator.connect();
239 }
240
241 void Designer::flatten_tracks()
242 {
243         if(mode!=SELECT)
244                 return;
245
246         manipulator.flatten();
247 }
248
249 void Designer::svg_export()
250 {
251         InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
252         input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
253 }
254
255 void Designer::edit_route(Route *r)
256 {
257         cur_route = r;
258         cur_zone = 0;
259         if(cur_route)
260                 show_route(*cur_route);
261         else
262                 clear_paths();
263 }
264
265 void Designer::rename_route()
266 {
267         if(mode!=SELECT || !cur_route)
268                 return;
269
270         InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
271         input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
272 }
273
274 void Designer::add_selection_to_route()
275 {
276         if(!cur_route)
277                 return;
278
279         try
280         {
281                 cur_route->add_tracks(selection.get_objects<Track>());
282         }
283         catch(const exception &e)
284         {
285                 lbl_status->set_text(e.what());
286         }
287
288         show_route(*cur_route);
289 }
290
291 void Designer::edit_zone(Zone *z)
292 {
293         cur_zone = z;
294         cur_route = 0;
295         if(cur_zone)
296                 show_zone(*cur_zone);
297         else
298                 clear_paths();
299 }
300
301 void Designer::zone_properties()
302 {
303         if(!cur_zone)
304                 return;
305
306         ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
307         root.add(*zone_prop);
308         const GLtk::Geometry &root_geom = root.get_geometry();
309         const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
310         zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
311 }
312
313 void Designer::add_selection_to_zone()
314 {
315         if(!cur_zone)
316                 return;
317
318         try
319         {
320                 cur_zone->add_tracks(selection.get_objects<Track>());
321         }
322         catch(const exception &e)
323         {
324                 lbl_status->set_text(e.what());
325         }
326
327         show_zone(*cur_zone);
328 }
329
330 Vector Designer::map_pointer_to_ground(const Vector &p)
331 {
332         GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
333         const GL::Vector3 &pos = main_view->get_camera().get_position();
334
335         return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
336 }
337
338 void Designer::tick()
339 {
340         const Msp::Time::TimeStamp t = Msp::Time::now();
341         float dt = (t-last_tick)/Msp::Time::sec;
342         last_tick = t;
343
344         if(mode==MANIPULATE_DONE)
345                 mode = SELECT;
346
347         window.tick();
348         root.tick();
349         camera_ctl->tick(dt);
350
351         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
352                 layout_3d->get_track(**i).get_path().set_mask(0);
353         new_tracks.clear();
354
355         render();
356
357         window.swap_buffers();
358 }
359
360 void Designer::key_press(unsigned key)
361 {
362         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
363
364         if(key==Msp::Input::KEY_N && shift)
365                 extend_track();
366         else if(key==Msp::Input::KEY_N)
367                 new_track();
368         else if(key==Msp::Input::KEY_G)
369         {
370                 manipulator.start_move();
371                 mode = MANIPULATE;
372         }
373         else if(key==Msp::Input::KEY_R)
374         {
375                 manipulator.start_rotate();
376                 mode = MANIPULATE;
377         }
378         else if(key==Msp::Input::KEY_D)
379         {
380                 manipulator.duplicate();
381                 manipulator.start_move();
382                 mode = MANIPULATE;
383         }
384         else if(key==Msp::Input::KEY_W)
385                 save();
386         else if(key==Msp::Input::KEY_PLUS)
387                 selection.select_more();
388         else if(key==Msp::Input::KEY_L && shift)
389                 selection.select_blocks();
390         else if(key==Msp::Input::KEY_L)
391                 selection.select_linked();
392         else if(key==Msp::Input::KEY_M)
393         {
394                 measure.start();
395                 mode = MEASURE;
396         }
397         else if(key==Msp::Input::KEY_Z)
398         {
399                 manipulator.start_elevate();
400                 mode = MANIPULATE;
401         }
402         else if(key==Msp::Input::KEY_ESC)
403         {
404                 if(mode==MANIPULATE)
405                         manipulator.cancel();
406                 else if(mode==CATALOGUE)
407                         mode = SELECT;
408                 else
409                         selection.clear();
410         }
411         else if(key==Msp::Input::KEY_X)
412                 erase_tracks();
413         else if(key==Msp::Input::KEY_F && shift)
414         {
415                 const set<Track *> &tracks = selection.get_objects<Track>();
416                 const set<Track *> &ltracks = layout->get_tracks();
417                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
418                 {
419                         (*i)->set_flex(!(*i)->get_flex());
420                         (*i)->break_links();
421                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
422                                 if(*j!=*i)
423                                         (*i)->snap_to(**j, true);
424
425                         update_track_icon(layout_3d->get_track(**i));
426                 }
427         }
428         else if(key==Msp::Input::KEY_F)
429                 flatten_tracks();
430         else if(key==Msp::Input::KEY_E && shift)
431                 manipulator.even_slope(true);
432         else if(key==Msp::Input::KEY_E)
433                 manipulator.even_slope();
434         else if(key==Msp::Input::KEY_A)
435         {
436                 if(cur_route)
437                         add_selection_to_route();
438                 else if(cur_zone)
439                         add_selection_to_zone();
440         }
441         else if(key==Msp::Input::KEY_C)
442                 connect_tracks();
443         else if(key==Msp::Input::KEY_V)
444                 svg_export();
445         else if(key==Msp::Input::KEY_P)
446                 track_properties();
447 }
448
449 void Designer::button_press(unsigned btn)
450 {
451         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
452
453         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
454         Vector ground = map_pointer_to_ground(pointer);
455
456         if(mode==CATALOGUE)
457         {
458                 if(btn==1)
459                 {
460                         Object *cobj = pick_object(pointer);
461                         if(cobj)
462                         {
463                                 Object *obj = cobj->clone(layout);
464                                 obj->set_position(ground);
465
466                                 selection.clear();
467                                 selection.add_object(obj);
468
469                                 mode = SELECT;
470                         }
471                 }
472                 else
473                         mode = SELECT;
474         }
475         else if(mode==SELECT)
476         {
477                 if(btn==1)
478                 {
479                         Object *obj = pick_object(pointer);
480                         if(obj)
481                         {
482                                 if(!shift)
483                                         selection.clear();
484                                 selection.toggle_object(obj);
485                         }
486                 }
487         }
488         else if(mode==MEASURE)
489                 measure.button_press(ground.x, ground.y, btn);
490 }
491
492 void Designer::axis_motion(unsigned, float, float)
493 {
494         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
495         float wx = pointer.x*window.get_width();
496         float wy = pointer.y*window.get_height();
497
498         if(!root.get_child_at(wx, wy))
499         {
500                 Vector ground = map_pointer_to_ground(pointer);
501                 measure.pointer_motion(ground.x, ground.y);
502         }
503 }
504
505 void Designer::render()
506 {
507         GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
508
509         View3D *view = (mode==CATALOGUE ? cat_view : main_view);
510         view->render();
511
512         root.render();
513         // XXX Should fix GLtk so this would not be needed
514         glColor3f(1.0, 1.0, 1.0);
515 }
516
517 void Designer::track_added(Track &trk)
518 {
519         new_tracks.push_back(&trk);
520 }
521
522 void Designer::track_removed(Track &trk)
523 {
524         list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
525         if(i!=new_tracks.end())
526                 new_tracks.erase(i);
527 }
528
529 Object *Designer::pick_object(const Vector &pointer)
530 {
531         View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
532         const GL::Vector3 &cpos = view.get_camera().get_position();
533         GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
534
535         return view.get_layout().get_layout().pick_object(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
536 }
537
538 void Designer::update_track_icon(Track3D &track)
539 {
540         overlay->clear(track);
541
542         if(track.get_track().get_flex())
543                 overlay->add_graphic(track, "flex");
544
545         if(unsigned sid = track.get_track().get_sensor_id())
546         {
547                 overlay->add_graphic(track, "sensor");
548                 overlay->set_label(track, lexical_cast<string>(sid));
549         }
550         else if(unsigned tid = track.get_track().get_turnout_id())
551         {
552                 if(tid<0x800)
553                 {
554                         overlay->add_graphic(track, "turnout");
555                         overlay->set_label(track, lexical_cast<string>(tid));
556                 }
557         }
558 }
559
560 void Designer::selection_changed()
561 {
562         const set<Track *> &tracks = selection.get_objects<Track>();
563         if(tracks.empty())
564                 lbl_status->set_text(string());
565         else
566         {
567                 float len = 0;
568                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
569                         len += (*i)->get_type().get_total_length();
570                 lbl_status->set_text(format("%.2fm of track selected\n", len));
571         }
572 }
573
574 void Designer::manipulation_status(const string &status)
575 {
576         lbl_status->set_text(status);
577 }
578
579 void Designer::manipulation_done(bool)
580 {
581         mode = MANIPULATE_DONE;
582         selection_changed();
583 }
584
585 void Designer::measure_changed()
586 {
587         float pard = measure.get_parallel_distance()*1000;
588         float perpd = measure.get_perpendicular_distance()*1000;
589         float d = sqrt(pard*pard+perpd*perpd);
590         const Angle &adiff = measure.get_angle_difference();
591         string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees());
592         lbl_status->set_text(info);
593 }
594
595 void Designer::measure_done()
596 {
597         mode = SELECT;
598         selection_changed();
599 }
600
601 void Designer::arrange_toolbars()
602 {
603         unsigned x = 0;
604         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
605         {
606                 const GLtk::Geometry &geom = (*i)->get_geometry();
607                 (*i)->set_position(x, window.get_height()-geom.h);
608                 x += geom.w;
609         }
610 }
611
612 void Designer::track_properties_response(int)
613 {
614         const set<Track *> &tracks = selection.get_objects<Track>();
615         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
616                 update_track_icon(layout_3d->get_track(**i));
617 }
618
619 void Designer::route_name_accept(const string &text)
620 {
621         if(cur_route)
622                 cur_route->set_name(text);
623 }
624
625 void Designer::svg_export_accept(const string &text)
626 {
627         SvgExporter svg_exp(*layout);
628         svg_exp.save(text);
629 }
630
631 string Designer::tooltip(int x, int y)
632 {
633         if(Object *obj = pick_object(Vector(x*2.0f/window.get_width()-1.0f, y*2.0f/window.get_height()-1.0f, 0)))
634         {
635                 const ObjectType &otype = obj->get_type();
636                 string info = format("%d %s", otype.get_article_number(), otype.get_description());
637                 if(Track *track = dynamic_cast<Track *>(obj))
638                 {
639                         const TrackType &ttype = track->get_type();
640                         if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
641                                 info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
642                         if(track->get_turnout_id())
643                                 info += format(" (turnout %d)", track->get_turnout_id());
644                         else if(track->get_sensor_id())
645                                 info += format(" (sensor %d)", track->get_sensor_id());
646                 }
647                 return info;
648         }
649
650         return string();
651 }
652
653 void Designer::clear_paths()
654 {
655         const set<Track *> &ltracks = layout->get_tracks();
656         for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
657         {
658                 Track3D &t3d = layout_3d->get_track(**i);
659                 t3d.get_path().set_mask(0);
660         }
661 }
662
663 void Designer::show_route(const Route &route)
664 {
665         clear_paths();
666
667         const set<Track *> &rtracks = route.get_tracks();
668         for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
669         {
670                 Track3D &t3d = layout_3d->get_track(**i);
671                 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
672                 int path = -1;
673                 if(unsigned tid = (*i)->get_turnout_id())
674                         path = route.get_turnout(tid);
675                 if(path>=0)
676                         t3d.get_path().set_path(path);
677                 else
678                         t3d.get_path().set_mask((*i)->get_type().get_paths());
679         }
680 }
681
682 void Designer::show_zone(const Zone &zone)
683 {
684         clear_paths();
685
686         const Zone::TrackSet &ztracks = zone.get_tracks();
687         for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
688         {
689                 Track3D &t3d = layout_3d->get_track(**i);
690                 t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
691                 t3d.get_path().set_mask((*i)->get_type().get_paths());
692         }
693 }