3 This file is part of the MSP Märklin suite
4 Copyright © 2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
10 #include <msp/fs/path.h>
11 #include <msp/gl/matrix.h>
12 #include <msp/gl/texture.h>
13 #include <msp/io/print.h>
16 #include "tracktype.h"
23 Overlay3D::Overlay3D(const Graphics::Window &w, const GL::Camera &c, const GL::Font &f):
29 Overlay3D::~Overlay3D()
31 for(map<string, GL::Mesh *>::iterator i=graphics.begin(); i!=graphics.end(); ++i)
35 void Overlay3D::set_label(const Track3D &track, const string &label)
37 get_icon(track).label = label;
38 update_icon(get_icon(track));
41 void Overlay3D::add_graphic(const Track3D &track, const string &grf_name)
43 const GL::Mesh *grf = get_graphic(grf_name);
47 Icon &icon = get_icon(track);
48 if(find(icon.graphics.begin(), icon.graphics.end(), grf)==icon.graphics.end())
49 icon.graphics.push_back(grf);
54 void Overlay3D::remove_graphic(const Track3D &track, const string &grf_name)
56 const GL::Mesh *grf = get_graphic(grf_name);
57 Icon &icon = get_icon(track);
58 icon.graphics.erase(remove(icon.graphics.begin(), icon.graphics.end(), grf), icon.graphics.end());
63 void Overlay3D::clear_graphics(const Track3D &track)
65 get_icon(track).graphics.clear();
66 update_icon(get_icon(track));
69 void Overlay3D::clear(const Track3D &track)
71 map<const Track3D *, Icon *>::iterator i = icons.find(&track);
79 void Overlay3D::render(const GL::Tag &tag) const
83 GL::matrix_mode(GL::PROJECTION);
86 GL::scale(2.0/window.get_width(), 2.0/window.get_height(), 1.0);
87 GL::matrix_mode(GL::MODELVIEW);
93 int size = int(font.get_default_size()+0.5);
94 float spacing = round(size*1.1)/size;
95 float baseline = round((0.5-font.get_ascent()*0.5-font.get_descent()*0.5)*size)/size;
97 for(map<const Track3D *, Icon *>::const_iterator i=icons.begin(); i!=icons.end(); ++i)
99 const Icon &icon = *i->second;
101 const Point &pos = i->first->get_track().get_position();
104 i->first->get_type().get_bounds(0, minp, maxp);
105 float rot = i->first->get_track().get_rotation();
109 GL::Vector3 p((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
110 p = GL::Vector3(pos.x+c*p.x-s*p.y, pos.y+s*p.x+c*p.y, pos.z+0.02);
111 p = camera.project(p);
113 GL::PushMatrix push_mat;
114 p.x = int(p.x*0.5*window.get_width()-icon.width*size/2);
115 p.y = int(p.y*0.5*window.get_height());
116 GL::translate(p.x, p.y, p.z);
117 GL::scale_uniform(size);
119 icon.background.draw();
121 glColor3f(0.0, 1.0, 0.0);
122 for(vector<const GL::Mesh *>::const_iterator j=icon.graphics.begin(); j!=icon.graphics.end(); ++j)
125 GL::translate(spacing, 0, 0);
128 GL::translate(0, baseline, 0);
129 font.draw_string(icon.label);
130 GL::Texture::unbind();
133 GL::matrix_mode(GL::PROJECTION);
135 GL::matrix_mode(GL::MODELVIEW);
140 Overlay3D::Icon &Overlay3D::get_icon(const Track3D &track)
142 Icon *&icon = icons[&track];
149 const GL::Mesh *Overlay3D::get_graphic(const string &name)
151 GL::Mesh *&grf = graphics[name];
157 DataFile::load(*grf, (FS::Path("icons")/(name+".mesh")).str());
159 catch(const Exception &e)
161 IO::print("Error loading overlay graphic '%s': %s\n", name, e.what());
170 void Overlay3D::update_icon(Icon &icon)
172 icon.background.clear();
174 icon.width = max(icon.graphics.size()*1.1+font.get_string_width(icon.label), 1.0);
176 GL::MeshBuilder bld(icon.background);
177 bld.color(0.2f, 0.2f, 0.2f, 0.7f);
179 bld.begin(GL::TRIANGLE_FAN);
180 bld.vertex(0.4, 0.5);
181 bld.vertex(icon.width-0.4, 0.5);
182 bld.vertex(icon.width-0.4, 1.2);
183 for(int i=4; i<=12; ++i)
184 bld.vertex(0.4+cos(i*M_PI/8)*0.7, 0.5+sin(i*M_PI/8)*0.7);
187 bld.begin(GL::TRIANGLE_FAN);
188 bld.vertex(icon.width-0.4, 0.5);
189 bld.vertex(0.4, 0.5);
190 bld.vertex(0.4, -0.2);
191 for(int i=-4; i<=4; ++i)
192 bld.vertex(icon.width-0.4+cos(i*M_PI/8)*0.7, 0.5+sin(i*M_PI/8)*0.7);
197 Overlay3D::Icon::Icon():
199 background((GL::COLOR4_UBYTE, GL::VERTEX2))
202 } // namespace Marklin