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Basic support for beam gate sensors
[r2c2.git] / source / 3d / layout.cpp
1 #include "beamgate.h"
2 #include "layout.h"
3 #include "signal.h"
4 #include "track.h"
5 #include "vehicle.h"
6
7 using namespace std;
8 using namespace Msp;
9
10 namespace R2C2 {
11
12 Layout3D::Layout3D(Layout &l):
13         layout(l),
14         catalogue(layout.get_catalogue())
15 {
16         // South, 15° from zenith
17         sun.set_position(0, -0.259, 0.966, 0);
18         lighting.attach(0, sun);
19
20         layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
21         layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed));
22
23         const set<Object *> &lobjs = layout.get_all<Object>();
24         for(set<Object *>::iterator i=lobjs.begin(); i!=lobjs.end(); ++i)
25                 object_added(**i);
26 }
27
28 Layout3D::~Layout3D()
29 {
30         while(!objects.empty())
31                 delete objects.begin()->second;
32 }
33
34 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
35 {
36         Geometry::BoundingBox<float, 3> bbox;
37
38         for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
39                 bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box();
40
41         minp = bbox.get_minimum_point();
42         maxp = bbox.get_maximum_point();
43 }
44
45 void Layout3D::add(Object3D &o)
46 {
47         insert_unique(objects, &o.get_object(), &o);
48 }
49
50 Object3D &Layout3D::get(Object &o) const
51 {
52         return *get_item(objects, &o);
53 }
54
55 void Layout3D::remove(Object3D &o)
56 {
57         objects.erase(&o.get_object());
58 }
59
60 void Layout3D::object_added(Object &o)
61 {
62         if(Track *t = dynamic_cast<Track *>(&o))
63                 new Track3D(*this, *t);
64         else if(Signal *s = dynamic_cast<Signal *>(&o))
65                 new Signal3D(*this, *s);
66         else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
67                 new Vehicle3D(*this, *v);
68         else if(BeamGate *g = dynamic_cast<BeamGate *>(&o))
69                 new BeamGate3D(*this, *g);
70 }
71
72 void Layout3D::object_removed(Object &o)
73 {
74         ObjectMap::iterator i = objects.find(&o);
75         if(i!=objects.end())
76                 delete i->second;
77 }
78
79 } // namespace R2C2