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Make use of the geometry part of libmspmath
[r2c2.git] / source / 3d / layout.cpp
1 #include "layout.h"
2 #include "signal.h"
3 #include "track.h"
4 #include "vehicle.h"
5
6 using namespace std;
7 using namespace Msp;
8
9 namespace R2C2 {
10
11 Layout3D::Layout3D(Layout &l):
12         layout(l),
13         catalogue(layout.get_catalogue())
14 {
15         // South, 15° from zenith
16         sun.set_position(0, -0.259, 0.966, 0);
17         lighting.attach(0, sun);
18
19         layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
20         layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
21         layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
22         layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
23         layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added));
24         layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed));
25
26         const set<Track *> &ltracks = layout.get_tracks();
27         for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
28                 track_added(**i);
29 }
30
31 Layout3D::~Layout3D()
32 {
33         while(!tracks.empty())
34                 delete tracks.begin()->second;
35         while(!vehicles.empty())
36                 delete vehicles.begin()->second;
37 }
38
39 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
40 {
41         Geometry::BoundingBox<float, 3> bbox;
42
43         for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
44                 bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box();
45
46         minp = bbox.get_minimum_point();
47         maxp = bbox.get_maximum_point();
48 }
49
50 void Layout3D::add_track(Track3D &t)
51 {
52         insert_unique(tracks, &t.get_track(), &t);
53 }
54
55 void Layout3D::remove_track(Track3D &t)
56 {
57         tracks.erase(&t.get_track());
58 }
59
60 Track3D &Layout3D::get_track(Track &t) const
61 {
62         return *get_item(tracks, &t);
63 }
64
65 void Layout3D::add_vehicle(Vehicle3D &v)
66 {
67         insert_unique(vehicles, &v.get_vehicle(), &v);
68 }
69
70 void Layout3D::remove_vehicle(Vehicle3D &v)
71 {
72         vehicles.erase(&v.get_vehicle());
73 }
74
75 Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
76 {
77         return *get_item(vehicles, &v);
78 }
79
80 void Layout3D::add_signal(Signal3D &s)
81 {
82         insert_unique(signals, &s.get_signal(), &s);
83 }
84
85 void Layout3D::remove_signal(Signal3D &s)
86 {
87         signals.erase(&s.get_signal());
88 }
89
90 Signal3D &Layout3D::get_signal(Signal &s) const
91 {
92         return *get_item(signals, &s);
93 }
94
95 void Layout3D::track_added(Track &t)
96 {
97         new Track3D(*this, t);
98 }
99
100 void Layout3D::track_removed(Track &t)
101 {
102         TrackMap::iterator i = tracks.find(&t);
103         if(i!=tracks.end())
104                 delete i->second;
105 }
106
107 void Layout3D::vehicle_added(Vehicle &v)
108 {
109         new Vehicle3D(*this, v);
110 }
111
112 void Layout3D::vehicle_removed(Vehicle &v)
113 {
114         VehicleMap::iterator i = vehicles.find(&v);
115         if(i!=vehicles.end())
116                 delete i->second;
117 }
118
119 void Layout3D::signal_added(Signal &s)
120 {
121         new Signal3D(*this, s);
122 }
123
124 void Layout3D::signal_removed(Signal &s)
125 {
126         SignalMap::iterator i = signals.find(&s);
127         if(i!=signals.end())
128                 delete i->second;
129 }
130
131 } // namespace R2C2