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Emit various signals from Train when it's loaded
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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <limits>
10 #include <msp/gl/clip.h>
11 #include <msp/gl/matrix.h>
12 #include <msp/gl/rendermode.h>
13 #include <msp/gl/select.h>
14 #include <msp/gl/texture.h>
15 #include <msp/datafile/parser.h>
16 #include "libmarklin/trafficmanager.h"
17 #include "layout.h"
18
19 using namespace std;
20 using namespace Msp;
21
22 namespace Marklin {
23
24 Layout3D::Layout3D(Layout &l):
25         layout(l),
26         catalogue(layout.get_catalogue())
27 {
28         layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
29         layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
30
31         const set<Track *> &ltracks = layout.get_tracks();
32         for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
33                 track_added(**i);
34 }
35
36 Layout3D::~Layout3D()
37 {
38         while(!tracks.empty())
39                 delete tracks.front();
40         while(!trains.empty())
41                 delete trains.front();
42 }
43
44 void Layout3D::add_track(Track3D &t)
45 {
46         tracks.push_back(&t);
47 }
48
49 void Layout3D::remove_track(Track3D &t)
50 {
51         list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
52         if(i!=tracks.end())
53                 tracks.erase(i);
54 }
55
56 Track3D &Layout3D::get_track(const Track &t) const
57 {
58         for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
59                 if(&(*i)->get_track()==&t)
60                         return **i;
61
62         throw KeyError("Unknown track");
63 }
64
65 Track3D *Layout3D::pick_track(float x, float y, float size) const
66 {
67         vector<GL::SelectRecord> select_buf;
68         GL::select_buffer(select_buf);
69         GL::render_mode(GL::SELECT);
70
71         {
72                 GL::PushMatrix push_mat;
73                 GL::load_identity();
74
75                 GL::ClipPlane(1, 0, x-size, 0).apply_to(0);
76                 GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1);
77                 GL::ClipPlane(0, 1, y-size, 0).apply_to(2);
78                 GL::ClipPlane(0, -1, -y-size, 0).apply_to(3);
79         }
80
81         scene.render(0);
82
83         GL::ClipPlane::disable(0);
84         GL::ClipPlane::disable(1);
85         GL::ClipPlane::disable(2);
86         GL::ClipPlane::disable(3);
87
88         GL::render_mode(GL::RENDER);
89         Track3D *track = 0;
90         unsigned track_depth = numeric_limits<unsigned>::max();
91         for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
92                 if(i->min_depth<track_depth)
93                 {
94                         track = reinterpret_cast<Track3D *>(i->names.back());
95                         track_depth = i->min_depth;
96                 }
97
98         return track;
99 }
100
101 void Layout3D::set_traffic_manager(TrafficManager &tm)
102 {
103         tm.signal_train_added.connect(sigc::mem_fun(this, &Layout3D::train_added));
104 }
105
106 void Layout3D::add_train(Train3D &t)
107 {
108         trains.push_back(&t);
109 }
110
111 void Layout3D::remove_train(Train3D &t)
112 {
113         list<Train3D *>::iterator i = find(trains.begin(), trains.end(), &t);
114         if(i!=trains.end())
115                 trains.erase(i);
116 }
117
118 Train3D &Layout3D::get_train(const Train &t) const
119 {
120         for(list<Train3D *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
121                 if(&(*i)->get_train()==&t)
122                         return **i;
123
124         throw KeyError("Unknown train");
125 }
126
127 void Layout3D::track_added(Track &t)
128 {
129         new Track3D(*this, t);
130 }
131
132 void Layout3D::track_removed(Track &t)
133 {
134         for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
135                 if(&(*i)->get_track()==&t)
136                 {
137                         delete *i;
138                         return;
139                 }
140 }
141
142 void Layout3D::train_added(Train &t)
143 {
144         new Train3D(*this, t);
145 }
146
147 } // namespace Marklin