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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <limits>
10 #include <msp/gl/rendermode.h>
11 #include <msp/gl/select.h>
12 #include <msp/gl/texture.h>
13 #include <msp/datafile/parser.h>
14 #include "layout.h"
15
16 using namespace std;
17 using namespace Msp;
18
19 namespace Marklin {
20
21 Layout3D::Layout3D(Layout &l):
22         layout(l),
23         catalogue(layout.get_catalogue()),
24         quality(4)
25 {
26         layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
27         layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
28 }
29
30 Layout3D::~Layout3D()
31 {
32         while(!tracks.empty())
33                 delete tracks.front();
34 }
35
36 void Layout3D::set_quality(unsigned q)
37 {
38         quality = q;
39 }
40
41 void Layout3D::add_track(Track3D &t)
42 {
43         tracks.push_back(&t);
44 }
45
46 void Layout3D::remove_track(Track3D &t)
47 {
48         list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
49         if(i!=tracks.end())
50                 tracks.erase(i);
51 }
52
53 Track3D &Layout3D::get_track(const Track &t) const
54 {
55         for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
56                 if(&(*i)->get_track()==&t)
57                         return **i;
58
59         throw KeyError("Unknown track");
60 }
61
62 Track3D *Layout3D::pick_track(float x, float y, float size) const
63 {
64         vector<GL::SelectRecord> select_buf;
65         GL::select_buffer(select_buf);
66         GL::render_mode(GL::SELECT);
67
68         glPushMatrix();
69         glLoadIdentity();
70
71         double clip[4];
72         clip[0] = 1;
73         clip[1] = 0;
74         clip[2] = x-size;
75         clip[3] = 0;
76         glClipPlane(GL_CLIP_PLANE0, clip);
77         glEnable(GL_CLIP_PLANE0);
78
79         clip[0] = -1;
80         clip[2] = -(x+size);
81         glClipPlane(GL_CLIP_PLANE1, clip);
82         glEnable(GL_CLIP_PLANE1);
83
84         clip[0] = 0;
85         clip[1] = 1;
86         clip[2] = y-size;
87         glClipPlane(GL_CLIP_PLANE2, clip);
88         glEnable(GL_CLIP_PLANE2);
89
90         clip[1] = -1;
91         clip[2] = -(y+size);
92         glClipPlane(GL_CLIP_PLANE3, clip);
93         glEnable(GL_CLIP_PLANE3);
94
95         glPopMatrix();
96
97         scene.render(0);
98
99         glDisable(GL_CLIP_PLANE0);
100         glDisable(GL_CLIP_PLANE1);
101         glDisable(GL_CLIP_PLANE2);
102         glDisable(GL_CLIP_PLANE3);
103
104         GL::render_mode(GL::RENDER);
105         Track3D *track = 0;
106         unsigned track_depth = numeric_limits<unsigned>::max();
107         for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
108                 if(i->min_depth<track_depth)
109                 {
110                         track = reinterpret_cast<Track3D *>(i->names.back());
111                         track_depth = i->min_depth;
112                 }
113
114         return track;
115 }
116
117 void Layout3D::track_added(Track &t)
118 {
119         new Track3D(*this, t);
120 }
121
122 void Layout3D::track_removed(Track &t)
123 {
124         for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
125                 if(&(*i)->get_track()==&t)
126                 {
127                         delete *i;
128                         return;
129                 }
130 }
131
132 } // namespace Marklin