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Support trains with multiple vehicles
[r2c2.git] / source / 3d / catalogue.cpp
1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <msp/gl/meshbuilder.h>
9 #include "catalogue.h"
10 #include "tracktype.h"
11 #include "vehicletype.h"
12
13 using namespace std;
14 using namespace Msp;
15
16 namespace Marklin {
17
18 Catalogue3D::Catalogue3D(Catalogue &c):
19         catalogue(c),
20         endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
21 {
22         catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
23         catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
24
25         const map<unsigned, TrackType *> &trks = catalogue.get_tracks();
26         for(map<unsigned, TrackType *>::const_iterator i=trks.begin(); i!=trks.end(); ++i)
27                 track_added(*i->second);
28
29         ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
30         rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
31
32         build_endpoint_mesh();
33 }
34
35 Catalogue3D::~Catalogue3D()
36 {
37         for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
38                 delete i->second;
39 }
40
41 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
42 {
43         map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
44         if(i==tracks.end())
45                 throw KeyError("Unknown track type");
46
47         return *i->second;
48 }
49
50 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
51 {
52         map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
53         if(i==vehicles.end())
54                 throw KeyError("Unknown vehicle type");
55
56         return *i->second;
57 }
58
59 void Catalogue3D::track_added(const TrackType &track)
60 {
61         tracks[&track] = new TrackType3D(*this, track);
62 }
63
64 void Catalogue3D::vehicle_added(const VehicleType &veh)
65 {
66         vehicles[&veh] = new VehicleType3D(*this, veh);
67 }
68
69 void Catalogue3D::build_endpoint_mesh()
70 {
71         const Profile &ballast_profile = catalogue.get_ballast_profile();
72         const Point &ballast_min = ballast_profile.get_min_coords();
73         const Point &ballast_max = ballast_profile.get_max_coords();
74
75         const Profile &rail_profile = catalogue.get_rail_profile();
76         const Point &rail_min = rail_profile.get_min_coords();
77         const Point &rail_max = rail_profile.get_max_coords();
78
79         float gauge = catalogue.get_gauge();
80
81         float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
82         float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
83
84         GL::MeshBuilder bld(endpoint_mesh);
85         bld.normal(1, 0, 0);
86         bld.begin(GL::QUADS);
87         bld.vertex(0, width/2, 0);
88         bld.vertex(0, width/2, height);
89         bld.vertex(0, -width/2, height);
90         bld.vertex(0, -width/2, 0);
91         bld.end();
92 }
93
94 } // namespace Marklin