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Render tracks through GL::Objects
[r2c2.git] / source / 3d / catalogue.cpp
1 /* $Id$
2
3 This file is part of R²C²
4 Copyright © 2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <msp/fs/stat.h>
9 #include <msp/gl/meshbuilder.h>
10 #include <msp/gl/object.h>
11 #include <msp/gl/program.h>
12 #include <msp/gl/technique.h>
13 #include "catalogue.h"
14 #include "tracktype.h"
15 #include "vehicletype.h"
16
17 using namespace std;
18 using namespace Msp;
19
20 namespace R2C2 {
21
22 Catalogue3D::Catalogue3D(Catalogue &c):
23         catalogue(c),
24         endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
25 {
26         add_creator<GL::Material>(&Catalogue3D::create<GL::Material>);
27         add_creator<GL::Mesh>(&Catalogue3D::create<GL::Mesh>);
28         add_creator<GL::Object>(&Catalogue3D::create2<GL::Object>);
29         add_creator<GL::Program>(&Catalogue3D::create<GL::Program>);
30         add_creator<GL::Technique>(&Catalogue3D::create2<GL::Technique>);
31
32         catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
33         catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
34
35         const Catalogue::TrackMap &trks = catalogue.get_tracks();
36         for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
37                 track_added(*i->second);
38
39         build_endpoint_mesh();
40 }
41
42 Catalogue3D::~Catalogue3D()
43 {
44         for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
45                 delete i->second;
46         for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
47                 delete i->second;
48 }
49
50 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
51 {
52         map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
53         if(i==tracks.end())
54                 throw KeyError("Unknown track type");
55
56         return *i->second;
57 }
58
59 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
60 {
61         map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
62         if(i==vehicles.end())
63                 throw KeyError("Unknown vehicle type");
64
65         return *i->second;
66 }
67
68 void Catalogue3D::track_added(const TrackType &track)
69 {
70         tracks[&track] = new TrackType3D(*this, track);
71 }
72
73 void Catalogue3D::vehicle_added(const VehicleType &veh)
74 {
75         vehicles[&veh] = new VehicleType3D(*this, veh);
76 }
77
78 void Catalogue3D::build_endpoint_mesh()
79 {
80         const Profile &ballast_profile = catalogue.get_ballast_profile();
81         const Point &ballast_min = ballast_profile.get_min_coords();
82         const Point &ballast_max = ballast_profile.get_max_coords();
83
84         const Profile &rail_profile = catalogue.get_rail_profile();
85         const Point &rail_min = rail_profile.get_min_coords();
86         const Point &rail_max = rail_profile.get_max_coords();
87
88         float gauge = catalogue.get_gauge();
89
90         float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
91         float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
92
93         GL::MeshBuilder bld(endpoint_mesh);
94         bld.normal(1, 0, 0);
95         bld.begin(GL::QUADS);
96         bld.vertex(0, width/2, 0);
97         bld.vertex(0, width/2, height);
98         bld.vertex(0, -width/2, height);
99         bld.vertex(0, -width/2, 0);
100         bld.end();
101 }
102
103 FS::Path Catalogue3D::locate_file(const string &name)
104 {
105         if(FS::exists(name))
106                 return name;
107
108         FS::Path path = FS::Path("data")/name;
109         if(FS::exists(path))
110                 return path;
111
112         throw Exception("Can't locate "+name);
113 }
114
115 template<typename T>
116 T *Catalogue3D::create(const string &name)
117 {
118         RefPtr<T> obj = new T;
119         DataFile::load(*obj, locate_file(name).str());
120         return obj.release();
121 }
122
123 template<typename T>
124 T *Catalogue3D::create2(const string &name)
125 {
126         RefPtr<T> obj = new T;
127         DataFile::load(*obj, locate_file(name).str(), *this);
128         return obj.release();
129 }
130
131 } // namespace R2C2