]> git.tdb.fi Git - libs/vr.git/commitdiff
Reconstruct base camera object matrix with priority on up vector
authorMikko Rasa <tdb@tdb.fi>
Mon, 3 Oct 2016 13:54:30 +0000 (16:54 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 3 Oct 2016 13:54:30 +0000 (16:54 +0300)
In VR it's imperative that the camera object matches reality and some
applications may have a non-horizontal look vector.  The up vector on
the other hand should always point up in the user's immediate frame of
reference.


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