float lens_separation;
float eye_separation;
float distortion[4];
+ float chromatic[4];
float fill_factor;
public:
void set_lens_separation(float);
void set_eye_separation(float);
void set_distortion(float = 1.0f, float = 0.0f, float = 0.0f, float = 0.0f);
+ void set_red_aberration(float = 1.0f, float = 0.0f);
+ void set_blue_aberration(float = 1.0f, float = 0.0f);
void set_fill_factor(float);
private:
void update_parameters();