]> git.tdb.fi Git - libs/vr.git/blobdiff - source/libovr/libovrcombiner.cpp
Name LibOVR classes after the API, not the device
[libs/vr.git] / source / libovr / libovrcombiner.cpp
diff --git a/source/libovr/libovrcombiner.cpp b/source/libovr/libovrcombiner.cpp
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+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/texture2d.h>
+#include "libovrcombiner.h"
+#include "libovrsystem.h"
+#include "libovrsystem_private.h"
+
+using namespace std;
+
+
+namespace {
+
+const char vs_source[] =
+       "uniform mat4 timewarp[2];\n"
+       "uniform vec2 uv_scale;\n"
+       "uniform vec2 uv_offset;\n"
+       "varying vec2 texcoord_r;\n"
+       "varying vec2 texcoord_g;\n"
+       "varying vec2 texcoord_b;\n"
+       "varying float vignette;\n"
+       "vec2 apply_timewarp(vec2 coords, float factor)\n"
+       "{\n"
+       "       vec4 coords4 = vec4(coords, 1.0, 1.0);\n"
+       "       vec4 warped = mix(timewarp[0]*coords4, timewarp[1]*coords4, factor);\n"
+       "       return (warped.xy/warped.z)*uv_scale+uv_offset;\n"
+       "}\n"
+       "void main()\n"
+       "{\n"
+       "       gl_Position = vec4(gl_Vertex.xy, 0.5, 1.0);\n"
+       "       float tw_factor = gl_MultiTexCoord3.y;\n"
+       "       texcoord_r = apply_timewarp(gl_MultiTexCoord0.xy, tw_factor);\n"
+       "       texcoord_g = apply_timewarp(gl_MultiTexCoord1.xy, tw_factor);\n"
+       "       texcoord_b = apply_timewarp(gl_MultiTexCoord2.xy, tw_factor);\n"
+       "       vignette = gl_MultiTexCoord3.x;\n"
+       "}\n";
+
+const char fs_source[] =
+       "uniform sampler2D texture;\n"
+       "varying vec2 texcoord_r;\n"
+       "varying vec2 texcoord_g;\n"
+       "varying vec2 texcoord_b;\n"
+       "varying float vignette;\n"
+       "void main()\n"
+       "{\n"
+       "       float r = texture2D(texture, texcoord_r).r;\n"
+       "       float g = texture2D(texture, texcoord_g).g;\n"
+       "       float b = texture2D(texture, texcoord_b).b;\n"
+       "       gl_FragColor = vec4(vec3(r, g, b)*vignette, 1.0);\n"
+       "}\n";
+
+void create_distortion_mesh(Msp::GL::Mesh &mesh, ovrHmd hmd, ovrEyeType eye, const ovrFovPort &fov)
+{
+       ovrDistortionMesh ovr_mesh;
+       ovrHmd_CreateDistortionMesh(hmd, eye, fov, ovrDistortionCap_Vignette|ovrDistortionCap_TimeWarp, &ovr_mesh);
+
+       Msp::GL::MeshBuilder bld(mesh);
+       for(unsigned i=0; i<ovr_mesh.VertexCount; ++i)
+       {
+               ovrDistortionVertex &v = ovr_mesh.pVertexData[i];
+               bld.multitexcoord(0, v.TanEyeAnglesR.x, v.TanEyeAnglesR.y);
+               bld.multitexcoord(1, v.TanEyeAnglesG.x, v.TanEyeAnglesG.y);
+               bld.multitexcoord(2, v.TanEyeAnglesB.x, v.TanEyeAnglesB.y);
+               bld.multitexcoord(3, v.VignetteFactor, v.TimeWarpFactor);
+               bld.vertex(v.ScreenPosNDC.x, v.ScreenPosNDC.y);
+       }
+
+       Msp::GL::Batch batch(Msp::GL::TRIANGLES);
+       batch.append(vector<unsigned>(ovr_mesh.pIndexData, ovr_mesh.pIndexData+ovr_mesh.IndexCount));
+       mesh.add_batch(batch);
+
+       ovrHmd_DestroyDistortionMesh(&ovr_mesh);
+}
+
+}
+
+namespace Msp {
+namespace VR {
+
+struct LibOVRCombiner::Frustum: StereoCombiner::Frustum
+{
+       Frustum(const ovrFovPort &);
+};
+
+
+LibOVRCombiner::LibOVRCombiner(LibOVRSystem &d, GL::View &v):
+       device(d),
+       view(v),
+       left_mesh((GL::VERTEX2, GL::TEXCOORD2,0, GL::TEXCOORD2,1, GL::TEXCOORD2,2, GL::TEXCOORD2,3)),
+       right_mesh((GL::VERTEX2, GL::TEXCOORD2,0, GL::TEXCOORD2,1, GL::TEXCOORD2,2, GL::TEXCOORD2,3)),
+       shprog(vs_source, fs_source)
+{
+       ovrHmd hmd = device.get_private().ovr_hmd;
+
+       ovrFovPort left_fov = hmd->DefaultEyeFov[ovrEye_Left];
+       ovrFovPort right_fov = hmd->DefaultEyeFov[ovrEye_Right];
+       configure_eye_frustums(Frustum(left_fov), Frustum(right_fov));
+
+       left_fov.UpTan = left_fov.DownTan = tan(fov/2.0f);
+       left_fov.LeftTan = left_fov.UpTan*render_aspect*(1-frustum_skew);
+       left_fov.RightTan = left_fov.UpTan*render_aspect*(1+frustum_skew);
+       right_fov = left_fov;
+       swap(right_fov.LeftTan, right_fov.RightTan);
+
+       create_distortion_mesh(left_mesh, hmd, ovrEye_Left, left_fov);
+       create_distortion_mesh(right_mesh, hmd, ovrEye_Right, right_fov);
+
+       ovrSizei tex_size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, left_fov, 1.0);
+       target_width = tex_size.w;
+       target_height = tex_size.h;
+
+       left_shdata.uniform("texture", 0);
+       right_shdata.uniform("texture", 0);
+
+       ovrRecti view_rect;
+       view_rect.Pos.x = 0;
+       view_rect.Pos.y = 0;
+       view_rect.Size = tex_size;
+       ovrVector2f uv_scale_offset[2];
+       ovrHmd_GetRenderScaleAndOffset(left_fov, tex_size, view_rect, uv_scale_offset);
+       left_shdata.uniform("uv_scale", uv_scale_offset[0].x, -uv_scale_offset[0].y);
+       left_shdata.uniform("uv_offset", uv_scale_offset[1].x, 1-uv_scale_offset[1].y);
+       ovrHmd_GetRenderScaleAndOffset(right_fov, tex_size, view_rect, uv_scale_offset);
+       right_shdata.uniform("uv_scale", uv_scale_offset[0].x, -uv_scale_offset[0].y);
+       right_shdata.uniform("uv_offset", uv_scale_offset[1].x, 1-uv_scale_offset[1].y);
+
+       device.configure_window(view.get_window());
+}
+
+void LibOVRCombiner::prepare() const
+{
+       device.begin_frame();
+}
+
+void LibOVRCombiner::render(const GL::Texture2D &left, const GL::Texture2D &right) const
+{
+       GL::Bind bind_shprog(shprog);
+
+       ovrHmd hmd = device.get_private().ovr_hmd;
+
+       if(device.is_timing_active())
+       {
+               ovr_WaitTillTime(device.get_timewarp_time());
+               ovrTrackingState state = ovrHmd_GetTrackingState(hmd, device.get_tracking_time());
+
+               ovrMatrix4f matrices[2];
+               ovrHmd_GetEyeTimewarpMatrices(hmd, ovrEye_Left, state.HeadPose.ThePose, matrices);
+               left_shdata.uniform_matrix4_array("timewarp", 2, &matrices[0].M[0][0]);
+
+               ovrHmd_GetEyeTimewarpMatrices(hmd, ovrEye_Right, state.HeadPose.ThePose, matrices);
+               right_shdata.uniform_matrix4_array("timewarp", 2, &matrices[0].M[0][0]);
+       }
+       else
+       {
+               GL::Matrix matrices[2];
+               left_shdata.uniform_matrix4_array("timewarp", 2, matrices[0].data());
+               right_shdata.uniform_matrix4_array("timewarp", 2, matrices[0].data());
+       }
+
+       GL::Bind bind_tex(left);
+       left_shdata.apply();
+       left_mesh.draw();
+
+       right.bind();
+       right_shdata.apply();
+       right_mesh.draw();
+
+       view.get_context().swap_buffers();
+       device.end_frame();
+}
+
+
+LibOVRCombiner::Frustum::Frustum(const ovrFovPort &fov):
+       StereoCombiner::Frustum(-fov.LeftTan, fov.RightTan, -fov.DownTan, fov.UpTan)
+{ }
+
+} // namespace VR
+} // namespace Msp