virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
virtual bool contains(const LinAl::Vector<T, D> &) const;
+private:
+ Ray<T, D> make_local_ray(const Ray<T, D> &) const;
+public:
virtual bool check_intersection(const Ray<T, D> &) const;
virtual unsigned get_max_ray_intersections() const { return shape->get_max_ray_intersections(); }
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
return shape->contains(inverse_trans.transform(point));
}
+template<typename T, unsigned D>
+inline Ray<T, D> TransformedShape<T, D>::make_local_ray(const Ray<T, D> &ray) const
+{
+ LinAl::Vector<T, D> local_dir = inverse_trans.transform_linear(ray.get_direction());
+ float distortion = local_dir.norm();
+ return Ray<T, D>(inverse_trans.transform(ray.get_start()), local_dir, ray.get_limit()*distortion);
+}
+
template<typename T, unsigned D>
inline bool TransformedShape<T, D>::check_intersection(const Ray<T, D> &ray) const
{
- Ray<T, D> local_ray(inverse_trans.transform(ray.get_start()),
- inverse_trans.transform_linear(ray.get_direction()));
- return shape->check_intersection(local_ray);
+ return shape->check_intersection(make_local_ray(ray));
}
template<typename T, unsigned D>
inline unsigned TransformedShape<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
{
- Ray<T, D> local_ray(inverse_trans.transform(ray.get_start()),
- inverse_trans.transform_linear(ray.get_direction()));
+ Ray<T, D> local_ray = make_local_ray(ray);
+
unsigned count = shape->get_intersections(local_ray, points, size);
if(points)
{