private:
Ray<T, D> make_local_ray(const Ray<T, D> &) const;
public:
- virtual bool check_intersection(const Ray<T, D> &) const;
virtual unsigned get_max_ray_intersections() const { return shape->get_max_ray_intersections(); }
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
};
return Ray<T, D>(inverse_trans.transform(ray.get_start()), local_dir, ray.get_limit()*distortion);
}
-template<typename T, unsigned D>
-inline bool TransformedShape<T, D>::check_intersection(const Ray<T, D> &ray) const
-{
- return shape->check_intersection(make_local_ray(ray));
-}
-
template<typename T, unsigned D>
inline unsigned TransformedShape<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
{