- TransformationLoader<T, 3>::transformation *= AffineTransformation<T, 3>::rotation(Angle<T>::from_degrees(a), LinAl::Vector<T, 3>(x, y, z));
+ TransformationLoader<T, 3>::transformation *= AffineTransform<T, 3>::rotation(Angle<T>::from_degrees(a), LinAl::Vector<T, 3>(x, y, z));