T mid = -inner_product(ray.get_direction(), ray.get_start());
LinAl::Vector<T, D> nearest = ray.get_start()+ray.get_direction()*mid;
T offset_sq = radius*radius-inner_product(nearest, nearest);
- if(offset_sq<0)
+ if(offset_sq<T(0))
return 0;
T offset = sqrt(offset_sq);