]> git.tdb.fi Git - libs/math.git/blobdiff - source/geometry/extrudedshape.h
Minor fixes
[libs/math.git] / source / geometry / extrudedshape.h
index de582e3d26bf278139600aca6c3cc1d15609a798..78dfa4911463e57951eaa0ca4524c223ab9ce9b5 100644 (file)
@@ -41,7 +41,7 @@ template<typename T, unsigned D>
 inline ExtrudedShape<T, D>::ExtrudedShape(const Shape<T, D-1> &b, T l):
        length(l)
 {
-       if(l<=0)
+       if(l<=T(0))
                throw std::invalid_argument("ExtrudedShape::ExtrudedShape");
 
        base = b.clone();
@@ -78,8 +78,8 @@ inline BoundingBox<T, D> ExtrudedShape<T, D>::get_axis_aligned_bounding_box() co
 {
        BoundingBox<T, D-1> base_bbox = base->get_axis_aligned_bounding_box();
        T half_length = length/T(2);
-       return BoundingBox<T, D>(LinAl::Vector<T, D>(base_bbox.get_minimum_point(), -half_length),
-               LinAl::Vector<T, D>(base_bbox.get_maximum_point(), half_length));
+       return BoundingBox<T, D>(compose(base_bbox.get_minimum_point(), -half_length),
+               compose(base_bbox.get_maximum_point(), half_length));
 }
 
 template<typename T, unsigned D>
@@ -90,7 +90,7 @@ inline bool ExtrudedShape<T, D>::contains(const LinAl::Vector<T, D> &point) cons
        if(abs(point[D-1])>length/T(2))
                return false;
 
-       return base->contains(LinAl::Vector<T, D-1>(point));
+       return base->contains(point.template slice<D-1>(0));
 }
 
 template<typename T, unsigned D>
@@ -108,7 +108,7 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
        T half_length = length/T(2);
        const LinAl::Vector<T, D> &ray_start = ray.get_start();
        const LinAl::Vector<T, D> &ray_direction = ray.get_direction();
-       LinAl::Vector<T, D-1> base_dir(ray_direction);
+       LinAl::Vector<T, D-1> base_dir = ray_direction.template slice<D-1>(0);
 
        /* If the ray does not degenerate to a point in the base space, it could
        intersect the base shape. */
@@ -116,7 +116,7 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
        {
                T offset = T();
                T limit = T();
-               if(ray.get_direction()[D-1]!=T(0))
+               if(ray_direction[D-1]!=T(0))
                {
                        offset = (half_length-ray_start[D-1])/ray_direction[D-1];
                        limit = (-half_length-ray_start[D-1])/ray_direction[D-1];
@@ -125,34 +125,39 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
                        if(offset<T(0))
                                offset = T(0);
                }
-               T distortion = base_dir.norm();
-               Ray<T, D-1> base_ray(LinAl::Vector<T, D-1>(ray_start+ray_direction*offset),
-                       base_dir, (limit-offset)*distortion);
-
-               SurfacePoint<T, D-1> *base_points = 0;
-               if(points)
-                       /* Shamelessly reuse the provided storage.  Align to the end of the array
-                       so processing can start from the first (nearest) point. */
-                       base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
-
-               unsigned count = base->get_intersections(base_ray, base_points, size);
-               for(unsigned i=0; (n<size && i<count); ++i)
+
+               if(limit>=offset)
                {
+                       T distortion = base_dir.norm();
+                       Ray<T, D-1> base_ray((ray_start+ray_direction*offset).template slice<D-1>(0),
+                               base_dir, (limit-offset)*distortion);
+
+                       SurfacePoint<T, D-1> *base_points = 0;
                        if(points)
+                               /* Shamelessly reuse the provided storage.  Align to the end of the
+                               array so processing can start from the first (nearest) point. */
+                               base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
+
+                       unsigned count = base->get_intersections(base_ray, base_points, size);
+                       for(unsigned i=0; (n<size && i<count); ++i)
                        {
-                               T x = offset+base_points[i].distance/distortion;
-                               points[n].position = ray_start+ray_direction*x;
-                               points[n].normal = LinAl::Vector<T, D>(base_points[i].normal, T(0));
-                               points[n].distance = x;
-                       }
+                               if(points)
+                               {
+                                       T x = offset+base_points[i].distance/distortion;
+                                       points[n].position = ray_start+ray_direction*x;
+                                       points[n].normal = compose(base_points[i].normal, T(0));
+                                       points[n].distance = x;
+                                       points[n].entry = base_points[i].entry;
+                               }
 
-                       ++n;
+                               ++n;
+                       }
                }
        }
 
        /* If the ray is not parallel to the base space, it may pass through the
        caps. */
-       if(n<size && ray_direction[D-1])
+       if(n<size && ray_direction[D-1]!=T(0))
        {
                for(int i=-1; (n<size && i<=1); i+=2)
                {
@@ -161,7 +166,7 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
                                continue;
 
                        LinAl::Vector<T, D> p = ray_start+ray_direction*x;
-                       if(base->contains(LinAl::Vector<T, D-1>(p)))
+                       if(base->contains(p.template slice<D-1>(0)))
                        {
                                if(points)
                                {
@@ -169,6 +174,7 @@ inline unsigned ExtrudedShape<T, D>::get_intersections(const Ray<T, D> &ray, Sur
                                        points[n].normal = LinAl::Vector<T, D>();
                                        points[n].normal[D-1] = i;
                                        points[n].distance = x;
+                                       points[n].entry = (T(i)*ray_direction[D-1]<T(0));
                                }
 
                                ++n;