This allows an application to default to the desktop resolution in a
reliable way.
void remove_window(Window &);
const std::list<VideoMode> &get_modes() const { return modes; }
void remove_window(Window &);
const std::list<VideoMode> &get_modes() const { return modes; }
+ const VideoMode &get_desktop_mode() const { return orig_mode; }
void set_mode(const VideoMode &);
void restore_mode() { set_mode(orig_mode); }
void set_mode(const VideoMode &);
void restore_mode() { set_mode(orig_mode); }